eble 3 Posted November 30, 2008 cheers Gnat - script updated will be in next release the ADF mod version. Thanks again Southy Share this post Link to post Share on other sites
Solomani 0 Posted December 1, 2008 Nice work! I noticed a curious rectangular shaped icon in the HUD. It seems to function as a CCIP at altitudes below 100m. Is this correct? If so, please elaborate on how you were able to do this. Inquiring minds would love to know... Share this post Link to post Share on other sites
GD Mast 0 Posted December 26, 2008 The GBU-10 LGB has no explosion/impact sound. I lased a target and the F-111 dropped a GBU-10. The impact was beautiful but it was silent, no explosion sound. Share this post Link to post Share on other sites
william1 0 Posted December 26, 2008 are you using FDF sound mod ? Share this post Link to post Share on other sites
GD Mast 0 Posted December 26, 2008 No...using Chammy's v2.0 beta. Share this post Link to post Share on other sites
NutzMcKracken 18 Posted January 25, 2009 @Eble Man love what you have done. Hope you don't mind but I've been modifying the gunner to be more in tune with the Pave Tack on the belly. The turret would come in very handy as the optic view was barely used since its static (KA-50). I was wondering if you made "bones" for this as I've been messing around with making a turret system similar to the AH-1. once this is functional I can mess around with the scope view. Let me know if this is cool with you. On top of it I've added and modified the AT_Rockeye's. Adjusted the hit point and explosive effect for game play. Thing rocks with 10 Mk-20's on it (using GBU-12 model for bomb placement on the craft). If you don't mind would like to take a look at the pave tack part of the model if you can give me details on that. I'd love to contribute this for your next release if you haven't figured it out already. Also you can use the scripting for the Mk-20's. Share this post Link to post Share on other sites
eble 3 Posted January 25, 2009 SirSmok@lot @ Jan. 25 2009,12:26)]@EbleMan love what you have done. Hope you don't mind but I've been modifying the gunner to be more in tune with the Pave Tack on the belly. Â The turret would come in very handy as the optic view was barely used since its static (KA-50). I was wondering if you made "bones" for this as I've been messing around with making a turret system similar to the AH-1. once this is functional I can mess around with the scope view. Let me know if this is cool with you. On top of it I've added and modified the AT_Rockeye's. Adjusted the hit point and explosive effect for game play. Thing rocks with 10 Mk-20's on it (using GBU-12 model for bomb placement on the craft). If you don't mind would like to take a look at the pave tack part of the model if you can give me details on that. I'd love to contribute this for your next release if you haven't figured it out already. Also you can use the scripting for the Mk-20's. Hey mate, I'm all for any help making these better. Now the gunner optics (basically the ka50 optics), I know the normally the gunners turret can track/follow dropped bombs the problem with aircraft in arma is that turrets don't work the same way as the cobra. Now if you have managed to get round that I think the whole community would be very interested!. I'll send you a pm with more info. Cheers. Southy Share this post Link to post Share on other sites
popcorn 0 Posted January 28, 2009 I love these F-111s. They carry a big load AND they're fast. I would suggest you to add a version with cluster bombs. IIRC, F-111s with cluster bombs were used to hit the retreating Iraqi army during desert storm. Google "highway of death". Share this post Link to post Share on other sites