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.kju

PROPER SgtAceIslandSetting

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My bad thanks anyway, like the new grass only default size and density could be higher+more (better looking). Will tweak the settings asap. Big thanks to Sgt. Ace + hope to see lil update of his rabbits. smile_o.gif

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@ Key Cat were are the files located that you "tweaked"?

dePBO the file and then open up h\CfgWorldsBody.hpp in Notepad and there you will find the clutterDist parameter. Then repack the PBO-file.

/KC

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Very nice work on the addon, but is it possible to "add" shadows to the grass?

1229540277.jpg

(Click to enlarge)

I don't know anything about this part of modding, just think it the addon would be absolutely perfect with shadows.

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hey Cole.cz,

unfortunately I have no idea as well.

The standard ArmA grass has shadows?

One could compare the models to see if these miss some parts.

Or its related to the shader used.

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hey Cole.cz,

unfortunately I have no idea as well.

The standard ArmA grass has shadows?

One could compare the models to see if these miss some parts.

Or its related to the shader used.

Yes, standard ArmA grass has shadows.

However,as you can see here, the daisies (or whatever they are) are missing shadows too, but with standard ArmA grass they have them.

1229604431.jpg

(Click to enlarge)

So, if it isn't shader related, I'd say it could be fixable. Just hoping someone will find out how to do it..

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Thanks for the screenshot. That helped!

You didn't meant the grass should cast shadow itself.

Instead you are speaking if other source's shadow to be visible

on grass. smile_o.gif

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Oh, yeah, that's exactly what I meant! Sorry for the confusion, guess I need a few english lessons... banghead.gif

So.. Is that other source's shadow visibility possible? That'd be SO great smile_o.gif

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