kuIoodporny 45 Posted May 14, 2009 (edited) Sorry zGuba but I have not used this before so stupid question;1. Does the DTA1.16 folder contents go into the ARMA default DTA folder or does it go into the @zCf1.16 folder as a subdirectory DTA1.16? Thanks It depends on which ArmA version (1.14 or 1.16 beta) are you playing on. In case You have 1.16 - you have to replace @zCF1.16\Dta folder with @zCF1.16\Dta1.16 (f.e. rename first to Dta1.14 and second to Dta) I have to apologise for missing file signatures and RPG-7 update from the very first release. If you don't have it, please download updated archive from Workshop. Edited May 14, 2009 by zGuba apologises Share this post Link to post Share on other sites
.kju 3245 Posted May 15, 2009 Thanks for the update! Always loaded suite for me. :) PS: There is a community standard for external configurations files .. created by me. :) .\arma\userconfig\TAG\* Share this post Link to post Share on other sites
kuIoodporny 45 Posted May 15, 2009 Thanks for the update!Always loaded suite for me. :) PS: There is a community standard for external configurations files .. created by me. :) .\arma\userconfig\TAG\* That's probably the best advertisement I ever had :D Thanks for info, howevery I don't need any configuration files as there's nothing to configure at this state. I have to apologise again for not testing the Compact Fix properly before release. Final archive is avaiable there: FIXED PACKAGE (15.05.2009) Fixes: - missing ZGB_Launchers features - missing signatures - missing scope definition on ZGB_Optics_Fake Share this post Link to post Share on other sites
.kju 3245 Posted May 15, 2009 Oh. Yes i see .. :D I confused myself with the dta talk. :bounce3: Share this post Link to post Share on other sites
Alex72 1 Posted May 16, 2009 Hey zGuba, Is the eventhandlers needed if i run ACE? Do i add them to your modfolder if needed? Thanks man for these great fixes! Regards Alex Share this post Link to post Share on other sites
oldbear 390 Posted May 16, 2009 ArmedAssault.info Mirror and News: We have also added this release to your personal author profile If a release or contact information is missing, feel free to drop a PM, it will then be added. Share this post Link to post Share on other sites
kuIoodporny 45 Posted May 16, 2009 There's no need to use them when You have this mod. AFAIK A.C.E. has both XEH and dEH integrated. Share this post Link to post Share on other sites
millerhighlife 1 Posted May 18, 2009 I can not get this to work. I tried using it alone, and with ace only, I changed the DTA1.16 folder to just DTA. But I have no FLIR. I can't figure out what I'm doing wrong. I use Arma launcher, can anyone fill me in? Share this post Link to post Share on other sites
kuIoodporny 45 Posted May 18, 2009 1. You need Extended Eventhandlers and display eventhandlers (s-holes or A.C.E.) 2. Press your Compass key while manning main turret/commander's or driver's seat. Share this post Link to post Share on other sites
millerhighlife 1 Posted May 18, 2009 Well when I use it with ACE E.E.H is arelady running correct? So I don't know why I'm having a problem. But it does not work. I have tried everything even putting the dta files in the main dta folder. That didnt work so I took them out and make did it the way in the instructions. But Nothing works. Like I said I have the latest E.E.H installed since I run ace. Share this post Link to post Share on other sites
kuIoodporny 45 Posted May 18, 2009 have You added @zCF1.16 to your A.C.E. launching link? Share this post Link to post Share on other sites
millerhighlife 1 Posted May 18, 2009 I got it never mind I had the name under 1.14 in arma launcher. DUh Share this post Link to post Share on other sites
kuIoodporny 45 Posted June 6, 2009 (edited) Compact Fix 1.16A is up. Release highlights: - MES: renamed to EjectionSeats, Ka-50 uses ejection seat - Launchers: fixed possible CTD, disposed tubes can be moved - NVG: night vision goggles simulation by s-Hole, adapted to fit VNV - Weapons: manual reload enabled for vehicle magazines, freeaim for binoculars - minor script improvements Compact Fix 1.16A (6.1 MB) 06.06.2009 Edited June 6, 2009 by zGuba Share this post Link to post Share on other sites
Guest Posted June 7, 2009 (edited) Release frontpaged at the Armaholic homepage. Compact Fix Pack v1.16A [edit] Download disabled as requested Edited June 7, 2009 by Guest Share this post Link to post Share on other sites
kuIoodporny 45 Posted June 7, 2009 Thanks, however I've just noticed an issue that is striking NVG and VNV in latest release - due to an error it may halt Extended PostInit EventHandlers at the stage of compilation! I'm preparing the repaired version, currently please disable these addons as they are ruining most of XEH addons avaiable now. Share this post Link to post Share on other sites
GLeek 10 Posted June 11, 2009 Bump ! what's happening with your mod Zguba ? is it working without VNV and NVG ? Share this post Link to post Share on other sites
kuIoodporny 45 Posted June 17, 2009 Bump ! what's happening with your mod Zguba ? is it working without VNV and NVG ? I'm changing mod's filesystem to make it more understandable as a source of information. Currently I suggest You use VNV from Compact Fix 1.16 and no NVG. I'm going to merge both features into one in future release, which is not as important to me as other projects I'm working on right now. Share this post Link to post Share on other sites
GLeek 10 Posted August 14, 2009 isn't there any problem with ZSU23 ? i place a shilka in editor , my client crash. it's something to do with compact fix. neither VNV nor NVG addons activated. Share this post Link to post Share on other sites
kuIoodporny 45 Posted August 18, 2009 (edited) Not exactly. I need a week to sort all the problems that went out of changing file system - especially after rebinarizing configs. I think You should experiment combining 1.16 and 1.16A contents until then, sorry for bugs in what was intended to be a hotfix... Edited August 18, 2009 by zGuba Share this post Link to post Share on other sites
m1n1d0u 29 Posted August 18, 2009 oki do you project to add flir in your fix ? or in ace ? Share this post Link to post Share on other sites