wld427 1705 Posted November 8, 2008 Teacture issue..... anybody have any idea why this is happening around my windscreen frame? ive checked the mapping and the texture... Share this post Link to post Share on other sites
[aps]gnat 28 Posted November 9, 2008 My only guess is you have something overlapping from your Shadow LOD in that area. Share this post Link to post Share on other sites
wld427 1705 Posted November 9, 2008 wierd ... i switched to sharp faces and blammo its gone... either way... Thanks Gnat Share this post Link to post Share on other sites
max power 21 Posted November 9, 2008 Make sure that you don't have any strange faces inside of that object. It looks like all of those faces are trying to shade around a corner or something. Share this post Link to post Share on other sites
Panda-PL- 0 Posted November 9, 2008 wierd ... i switched to sharp faces and blammo its gone...either way... Thanks Gnat The faces were double-sided and the edges were set soft. O2 was struggling to calculate normal between two faces that were at a 180 degree angle. This concerns only the edghes with high angle of meeting faces (on the sides), the other edges will be OK if you switch them back to soft. Share this post Link to post Share on other sites