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madmedic

How to make a turret have NO optics

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I want to make a gunner in a turret have ONLY the regular view... NO OPTICS.

I want nothing to happen when you hit the button that would activate the optics view.

What do I need to put in my config?

I tried: Optics = 0; but that did not work.

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I think this might do it:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">gunnerOpticsModel = "\ca\Weapons\optika_empty";

gunnerForceOptics = 0;

This is from original uazmg config.

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I think this might do it:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">gunnerOpticsModel = "\ca\Weapons\optika_empty";

   gunnerForceOptics = 0;

This is from original uazmg config.

Nope...it will still go into "optic" view, just won't have "optics (crosshairs, etc.)

I don't want it to go into the optic view at all.

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I don't want it to go into the optic view at all.

I dont think thats possible.

and I dont recall any BIS addons that have that option.

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I had no optics on the F14 ROI position before I included them. I will post the config info tonight, when pressing 'v' it only zoomed in on the gunner HUD and didn't go into an optics view.

Southy

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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class Turrets

{

class MainTurret : NewTurret

{

body = "";

      gun = "";

commanding = -1;

memoryPointsGetInGunner= "pos gunner";

memoryPointsGetInGunnerDir= "pos gunner dir";

                castGunnerShadow = 1;

viewGunnerShadow = 1;

minElev=-60; maxElev=+10; initElev=0;

minTurn=-70; maxTurn=+70; initTurn=0;

gunnerInAction = AH1Z_Gunner;

};

};

This is for the plane.

Unfortunately it was about two weeks ago we had the turret without optics, which funny enough wasn't what we wanted, from memory this is how we got the turret working first without optics.

Southy

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Here is what worked for me (options defined under turret class):

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

gunnerOpticsModel = ""; // for turned in position

gunnerOutOpticsModel = ""; // for turned out position

gunnerForceOptics = 0;

In this case pressing optics button should not change the view, expect small zoom.

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