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vilas

alfa problem

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alfa.jpg

many of my models have this error, not all, but some sad_o.gif

i don't have any idea why

is it caused by "sort" "sort alhpa" huh.gif

i always paste glass faces as the last, otherwhise it would not show even inside of vehicles

why it happens huh.gif

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Quote[/b] ]ambient[]={1.000000,1.000000,1.000000,1.000000};

diffuse[]={1.000000,1.000000,1.000000,1.000000};

forcedDiffuse[]={0.000000,0.000000,0.000000,0.000000};

emmisive[]={0.000000,0.000000,0.000000,1.000000};

specular[]={1.000000,1.000000,1.000000,0.000000};

specularPower=5.000000;

renderFlags[]=

{

"NoAlphaWrite"

};

nextPass="ado_vehicules\vitres\vitres.rvmat";

PixelShaderID="Glass";

VertexShaderID="Glass";

class Stage1

{

texture="#(ai,64,64,1)fresnelGlass()";

uvSource="none";

};

class Stage2

{

texture="ado_vehicules\vitres\reflect_co.paa";

uvSource="none";

RVMAT of texture.

Quote[/b] ]ambient[]={1.000000,1.000000,1.000000,1.000000};

diffuse[]={1.000000,1.000000,1.000000,1.000000};

forcedDiffuse[]={0.000000,0.000000,0.000000,0.000000};

emmisive[]={0.000000,0.000000,0.000000,1.000000};

specular[]={0.000000,0.000000,0.000000,0.000000};

specularPower=0.000000;

renderFlags[]=

{

"NoColorWrite"

};

PixelShaderID="AlphaShadow";

VertexShaderID="Basic";

rvmat number 2

I always stick the panes at the end of the realization of the 3D bus of the phenomena bizard appears.

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no, it has nothing to materials, it is something with "move top" alpha

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Maybe it is caused by your View-Geo model? Afaik this has effect on it aswell...So the window should be cut out of the view geo in case it is solid atm.

What texture did you use on the vehicle behind it? paa aswell?

I always try to avoid any .paa format. If it doesn't have any alpha's, use pac.

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FF found that window should be as a proxy, than all is okay

stupid way, but it seems to work, glass as proxy :/

many addons had the same error as mine

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