icehollow 0 Posted October 15, 2008 Hey guys, I was wondering if anyone might have worked on some AI behaviour mods, specifically, fixing AI behavior in urban environments. I'm getting sick of arma to the point where I don't enjoy playing it when Urban firefights change from dramatic to looking like epileptic fits all over the city because the default AI behavior is to prone as soon as shots are fired in there direction. Also coupled with the fact that there is never a purpose for house clearing unless by some rare, EXTREMELY RARE, occasion that a lone AI has screwed his pathfinding and has ended up stuck inside a room. I read SLX mod has fixed AI behavior to the point that AI will actually take and hold buildings without going prone in doorways etc (one video example showed AI inside a house leaning/peeking out the window and firing), however, lo and behold, SLX always CTD's for me at the menu. So what I would like to know is if anyone managed to maybe seperate this component from SLX or maybe made a addon that I dunno, sets AI parameters so when AI units are blah meters to house/building object they force standup or crouch? Cheers, Ice. Share this post Link to post Share on other sites
kroky 1 Posted October 15, 2008 Best AI enhancements you can get right now are: - SLX/ECS combo with VFAI (look throught these threads) or - FFN Mod or - SIX Pack 3 or wait for - ACE If you exactly follow the install instructions for SLX and for ECS and apply all the availible patches, you will get a lot better AI. Although it is more demanding to your CPU of course. Share this post Link to post Share on other sites
manzilla 1 Posted October 15, 2008 SLX, ECS and FFN as Kroky stated. But for Urban environments and CQB, FFN really does a great job. Once you get used to some of the stuff included that would make more sense to be optional it's a great AI Mod. Check the last 10 or so pages in the FFN thread for video examples of the modifications. Share this post Link to post Share on other sites
Enigma85 2 Posted October 15, 2008 yep agree with what has been said, FFN does a great job at urban firefights,building clearing etc... i'd recommend it. so downsides perhaps. is that is restricts vehicles to crewman/pilots. so you can't steal enemy vehicles as a officer or grenadier for example. other then that,it's a must Share this post Link to post Share on other sites
icehollow 0 Posted October 15, 2008 yep agree with what has been said,FFN does a great job at urban firefights,building clearing etc... i'd recommend it. so downsides perhaps. is that is restricts vehicles to crewman/pilots. so you can't steal enemy vehicles as a officer or grenadier for example. other then that,it's a must Sounds great, is there anyway to isolate the urban AI component? Share this post Link to post Share on other sites
Enigma85 2 Posted October 15, 2008 I'm pretty sure it's a complete package. give it a try i don't think you've be disappointed to be honest. ever since i downloaded i don't play without it Share this post Link to post Share on other sites
icehollow 0 Posted October 16, 2008 I'm pretty sure it's a complete package.give it a try i don't think you've be disappointed to be honest. ever since i downloaded i don't play without it Cheers, is there a seperate config file just containing the gameplay changes or do I have to download the whole mod? EDIT: Nvrmind all good, thanks for the answers guys. Share this post Link to post Share on other sites
kremator 1065 Posted October 16, 2008 so downsides perhaps.is that is restricts vehicles to crewman/pilots. so you can't steal enemy vehicles as a officer or grenadier for example. You can .... BUT you have to edit the replacement.pbo. Â I have done this and now I'm able to enter any vehicle and use it It works wonderfully. [TAO] Kremator Share this post Link to post Share on other sites
gunterlund 0 Posted November 3, 2008 Can this behaviour be resolved without having to download another mod. Im trying to get AI to fire over a wall but they keep dropping for cover. Can this be resolved with Setbehaviour/ setcombamode. So for instance if I setcombatmode to "RED" AND SETBEHAVIOUR TO "SAFE" will this keep him standing but also shoot? Share this post Link to post Share on other sites
william1 0 Posted November 4, 2008 so downsides perhaps.is that is restricts vehicles to crewman/pilots. so you can't steal enemy vehicles as a officer or grenadier for example. You can .... BUT you have to edit the replacement.pbo. Â I have done this and now I'm able to enter any vehicle and use it It works wonderfully. [TAO] Kremator yes, that's true , you can edit the replacement and delete the apropiate eventhandlers to customize the mod at your own like, i deactivated the crew check as well as other features i don't need and works even better than before with less lag. Share this post Link to post Share on other sites