Dror.N 0 Posted September 25, 2008 Hi, Iam trying to make a map of two mountains 400 - 1100 in hieght. ive been wandering if its possible to place some kind of a lake/water source, on top of one of the mountains Share this post Link to post Share on other sites
opteryx 1562 Posted September 25, 2008 It's possible, but doesn't work very well. Take a look at Applegate Lake source. Share this post Link to post Share on other sites
Nicholas Bell 0 Posted September 25, 2008 The only way is to use the object pond.p3d found in the ca/misc folder. Â You can enlarge it up to 500 percent and use several to cover a larger area. Â Note the getting pond objects set at the correct height is dependent on the elevation of the surface beneath - the bottom of the lake. You can check out my usage of the pond.p3d by checking out the Schmalfelden source files. Â Opteryx has also made use of them - you can find one on his Avgani map. EDIT: Opteryx answered while I was typing Share this post Link to post Share on other sites
Auss 208 Posted September 26, 2008 Gets very messy, this was a test lake/resevoir I was playing around with. http://forums.ogn.com.au/attachm....8598139 Share this post Link to post Share on other sites
gsleighter 0 Posted September 26, 2008 Wow, I was trying to recreate the applegate reservoir in 3de, I didn't know you could re-size the lake models. Do they lose their texture resolution when you do that? because I was using hundreds of individual tiles to try it, and eventually got frustrated and moved on to something else. Share this post Link to post Share on other sites
opteryx 1562 Posted September 26, 2008 Be careful with scaling objects too large, either the actual model or in Visitor. If it gets too big it loses it's geometry LOD properties. Also, too big objects will stop rendering before they're outside your FoV. I tried making huge lake objects for Applegate, but believe me it didn't work. Share this post Link to post Share on other sites