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Textures going Black after BinPBO

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Okay so this is weird and annoying, after packing with BinPBO the texture situated below the alpha mask goes completely black.

Why? And how do I avoid this?

Example:

wheat-1.jpg

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Possible results of copy & paste from 0001 LOD with textures mapped to view LOD. Just a thought. OR maybe a non transparent color being used in the background mapping.

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no idea why it would do that but it certainly wont hurt anything

Yes it does, totally messed up the wheat on some GPUs apparently, not mine though, otherwise I would have noticed this.

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Yeah noticed that too on a short test last night.

I got an ati x1950xtx.

Your wheat textur ending is *_co.

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#  _CO - color (difuse map), sRGB color space

# _CA - color with alpha (difuse map with alpha), sRGB color space

Workaround:

Dont binarize the textures when packing plants (BinPbo Options add *.paa). Or manualy add source textures after binarize.

otherwise turn on msn  wink_o.gif

greets

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This happen also in Arma 3 when you not define correctly hidden selections (or it is corrupted config - missing  "}" for example)  in config precisly if you have for example 5 selections but define only textures and materials for few of them.

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