opteryx 1562 Posted September 24, 2008 Okay so this is weird and annoying, after packing with BinPBO the texture situated below the alpha mask goes completely black. Why? And how do I avoid this? Example: Share this post Link to post Share on other sites
rstratton 0 Posted September 24, 2008 no idea why it would do that but it certainly wont hurt anything Share this post Link to post Share on other sites
rip31st 98 Posted September 24, 2008 Possible results of copy & paste from 0001 LOD with textures mapped to view LOD. Just a thought. OR maybe a non transparent color being used in the background mapping. Share this post Link to post Share on other sites
opteryx 1562 Posted September 24, 2008 no idea why it would do that but it certainly wont hurt anything Yes it does, totally messed up the wheat on some GPUs apparently, not mine though, otherwise I would have noticed this. Share this post Link to post Share on other sites
luki 53 Posted September 24, 2008 Yeah noticed that too on a short test last night. I got an ati x1950xtx. Your wheat textur ending is *_co. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#  _CO - color (difuse map), sRGB color space # _CA - color with alpha (difuse map with alpha), sRGB color space Workaround: Dont binarize the textures when packing plants (BinPbo Options add *.paa). Or manualy add source textures after binarize. otherwise turn on msn  greets Share this post Link to post Share on other sites
h4wek 43 Posted January 5 This happen also in Arma 3 when you not define correctly hidden selections (or it is corrupted config - missing "}" for example) in config precisly if you have for example 5 selections but define only textures and materials for few of them. Share this post Link to post Share on other sites