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Doolittle

3rdInf CTI

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Here's 3rdInf CTI I'm currently working on. It's more a contination of DooCTI but I did a total re-write.

What it is:

Blufor vs. Opfor (or Independent)

Use your MHQ and Officer to build up to two of each type of building, also find and destroy enemy base. Capture towns to earn income. Buildings are: Barracks, Light Factory, Heavy Factory, Weapons Depot, Repair Depot, Shipyard, Airport, and Radio. Repair truck can make Field Hosp. where you can respawn or can make Camp where you can hire mercenaries. Sorry but currently the AI do not build or buy stuff from buildings! The whole structure is there in the code to do it but I just recently got a new job so that last part might take a while. However the way I coded everything is so this will be easy for me to implement. For example, the way the system works when you buy something is it gets sent to the server and is put in a queue for each building (so if AI bought something ahead of you you have to wait for them). Also everything is made on the server, the clients just send requests in to buy stuff. I still have plans to add locked vehicles, AI buy, AI make base, AI attack enemy base, and more.

I'm trying to make this like the old OFP CTI. For example you respawn at MHQ (even if it's dead)

3id_cti_beta1.zip

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yay you are back Doolittle notworthy.gif

Do you have a test server running or anyone else? smile_o.gif

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I like it, Doolittle, very nice. Can't wait for you to keep adding to it.

Something to consider, if you don't mind:

Ability to equip custom loadouts for your squad

Instead of A.I. buying, or in addition to A.I. buying troops / vehicles, allow the commander to buy the assets and assign squads.

In addition, the ability to say, use Support scripts but instead of having a Blackhawk bring reinforcements you have to purchase the blackhawk first and assign purchased troops / squads to the blackhawks to bring reinforcements.

Much more bud, but always like your work.

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