rip31st 98 Posted August 19, 2008 Does not binarizing cause server server stability issues? I'm not anywhere close to being done with a map I'm working on So I've taken the route of non-binarization for now. I'm sure I will get around to it later then sooner. I tossed it up on a server for testing last night and it wouldn't work on a dedicated server. I ran a host game off my machine with it and it worked fine and had serveral people and AI on it. What gives? Share this post Link to post Share on other sites
opteryx 1562 Posted August 19, 2008 I think it might cause problems, not sure though.. I'm sure Synide has the answer Anyway what's stopping you from binarizing when you compile? It's really easy with BinPBO. Share this post Link to post Share on other sites
rip31st 98 Posted August 19, 2008 I haven't edited the rvmat's yet to reflect .paa's at the end of the texture paths in the layer folder of my island. So when you binarize you get the snow effect ( no textures loaded ) Sorry 10 million things going on at once. I will eventually get around to it. I sure hope my dedi-server reads it nice once it's binarized. It's funny it works great on my machine. Share this post Link to post Share on other sites
Auss 208 Posted August 19, 2008 I found while making our Australia map that Binarizing it reduced load times by 50%. Also maube my imagination but seemed to also get much better FPS Share this post Link to post Share on other sites
rip31st 98 Posted August 20, 2008 You're absolutely right, and as I suspected, the map is completely 100% stable when binarized. Share this post Link to post Share on other sites
rocket 9 Posted August 20, 2008 I've found binazing has a massive effect on FPS and load times. Particularly noticeable with dedicated servers. Share this post Link to post Share on other sites