snoofkin911 0 Posted July 4, 2008 Hi, When i try to binmake a p3d to BI p3d the the program exit me with those errors Quote[/b] ]R:\Program Files\Bohemia Interactive\Tools\BinMake>binmake -d y:\tdr.p3d y:\tdro k.p3d Making y:\tdr.p3d to y:\tdrok.p3d     Rule: "R:\Program Files\Bohemia Interactive\Tools\BinMake\binarize\binar ize.exe" -o "$@" "$<"     Exec: "R:\Program Files\Bohemia Interactive\Tools\BinMake\binarize\binar ize.exe" -o "y:\tdrok.p3d" "y:\tdr.p3d" Unknown argument -o Cannot load font core\data\fonts\lucidaconsoleb8 Fonts file \core\data\fonts\lucidaConsoleB8 not found Cannot load font core\data\fonts\lucidaconsoleb11 Fonts file \core\data\fonts\lucidaConsoleB11 not found Quote[/b] ]R:\Program Files\Bohemia Interactive\Tools\BinMake>binmake -d y:\tdr.p3d y:\tdro k.bip3d Making y:\tdr.p3d to y:\tdrok.bip3d     Rule: "R:\Program Files\Bohemia Interactive\Tools\BinMake\binarize\binar ize.exe" -o "$@" "$<"     Exec: "R:\Program Files\Bohemia Interactive\Tools\BinMake\binarize\binar ize.exe" -o "y:\tdrok.bip3d" "y:\tdr.p3d" Unknown argument -o Cannot load font core\data\fonts\lucidaconsoleb8 Fonts file \core\data\fonts\lucidaConsoleB8 not found Cannot load font core\data\fonts\lucidaconsoleb11 Fonts file \core\data\fonts\lucidaConsoleB11 not found R:\Program Files\Bohemia Interactive\Tools\BinMake> any clue ? Share this post Link to post Share on other sites
Synide 0 Posted July 4, 2008 is there some good reason as to why you are using binmake instead on BinPBO? i mean you can use binmake but you've really, really gotta know what you're doing with how the BIS tools build things... If you are not a really experienced user of BIS products I suggest you use BinPBO as the 'front-end' tool which will in turn run binmake for you... If on the other hand you have some good reason for wanting to run binmake instead then read the readme.txt's for binmake and binarize very carefully the information on how to use them is right there it's just a 'little-cryptic' to understand. Share this post Link to post Share on other sites
JCW 0 Posted September 11, 2008 I'd just want to know if it's possible to extract or view content(in my case textures) from .pbo packs?Looks like BinPBO is only meant for packing content, not the reverse way. EDIT: Problem solved with PBO Decryptor Share this post Link to post Share on other sites
Dragon44 0 Posted December 1, 2008 I am with a problem to binarize the models, when binarize and go game to see the soldiers to it the game it closes and it accuses an error. Use the BINPBO to binarized and in the text archive that it creates appears: .....\Bohemia Interactive\Tools\BinMake\CfgConvertFileChng\CfgConvertFileChng.exe returned error 1 help! Share this post Link to post Share on other sites
floosy 0 Posted December 2, 2008 I ve got the same error.... Quote[/b] ]Interactive\Tools\BinMake\CfgConvertFileChng\CfgConvertFileChng.exe returned error 1 When i use binpbo i ve got the same error message. And when i use my map in Arma ther eis an error message in the editor map, one rvmat is not find, but in the source folder he is before binarize.... Some solution? Share this post Link to post Share on other sites
.kju 3245 Posted December 2, 2008 1) read ArmA_Build_Environment_Setup 2) setup a proper ArmA_Build_Environment 3) be sure to add rvmat to "copy file types" in binpbo 4) paste your config at http://pastebin.com/ and post the link Share this post Link to post Share on other sites
floosy 0 Posted December 3, 2008 ok i put rvmat in the list and have no error now. but i have no elements in mapview in arma like house, roads and others. In the game there is no rodas.... Is there the devil in my computer? Share this post Link to post Share on other sites
.kju 3245 Posted December 3, 2008 do you use custom objects or A1 objects? Share this post Link to post Share on other sites
floosy 0 Posted December 3, 2008 only the bis objetc from arma Share this post Link to post Share on other sites
.kju 3245 Posted December 3, 2008 so you have a proper build setup with all ca stuff unpacked on p (and MLOD version of models)? Share this post Link to post Share on other sites
floosy 0 Posted December 3, 2008 I have p:ca/buildings+rocks+plants+roads+misc+sign and p:tatawin Share this post Link to post Share on other sites
luki 53 Posted December 3, 2008 You need to put your island foldier into your project foldier like in synides tutorial explaned and i alredy told you that later bevore: p:floosy\tatawin. Share this post Link to post Share on other sites
floosy 0 Posted December 3, 2008 Sorry but i m not very good in english... If i understand, in my P:Floosy\ i have: -ca -tatawin Share this post Link to post Share on other sites
luki 53 Posted December 3, 2008 p:ca/buildings+rocks+plants+roads+misc+sign p:floosy/tatawin/source+data+wrp+cpp.... Share this post Link to post Share on other sites
floosy 0 Posted December 3, 2008 Ok i done that, but i already have bugs in arma: -in mapview, no roads and CA elements. -In game: no roads. arggg Share this post Link to post Share on other sites
.kju 3245 Posted December 3, 2008 what is the log saying, can you post it on ifile.it? Share this post Link to post Share on other sites
floosy 0 Posted December 3, 2008 Quote[/b] ]Parse: 16 msCannot load font core\data\fonts\lucidaconsoleb8 Fonts file \core\data\fonts\lucidaConsoleB8 not found Cannot load font core\data\fonts\lucidaconsoleb11 Fonts file \core\data\fonts\lucidaConsoleB11 not found Share this post Link to post Share on other sites
.kju 3245 Posted December 3, 2008 so while no big errors, it tells us your binarize setup is not perfect. please post screen of binpbo with main and options page to see your settings. Share this post Link to post Share on other sites
luki 53 Posted December 3, 2008 What do you set in BinPbo options under "path to project foldier" it should look like p:\floosy\ Share this post Link to post Share on other sites
floosy 0 Posted December 12, 2008 Ok guys i m back. Thanks to Q, he help me a lot. My first error is : I extractedthe CA folder of sara and not use the bis model environement. here After that i use the Binpbo tool and this is what i have in the log: Quote[/b] ]C:\Program Files\Bohemia Interactive\Tools\BinMake\CfgConvertFileChng\CfgConvertFileChng.exe returned error 1 Is it noral? Share this post Link to post Share on other sites