wipman 1 Posted August 30, 2008 Hi, after have alot of CTS's for unknown reasons, i've finnaly removed the Red_Fix v1.2 from the ArmA's shortcut and seems that im able to play again booth in SP & MP, any idea of what could cause CTS's on this damn must have addon?. Let's C ya Share this post Link to post Share on other sites
i0n0s 0 Posted August 30, 2008 Seems to have problems with replacements: When having Red's Fix and some replacements installed I'm able to reproduce a critical exception in ArmA. Share this post Link to post Share on other sites
manzilla 1 Posted August 30, 2008 BLUFOR replacements didn't work in the last version. I haven't tried this version yet cause I wasn't sure if it was fixed. I never saw CTD's though in the last version. Share this post Link to post Share on other sites
Dwarden 1125 Posted August 30, 2008 i noticed increase in random crashes ... atm i reverted back to 1.1 and it seems stable again ... Red any idea what is problem ? Share this post Link to post Share on other sites
wipman 1 Posted August 30, 2008 Hi, with the RED_FIX v1.1 i had the same replacements that i've now which are: - BLUEFORCE = Jonn's USMC v1.6 - OPFOR = Relikkki's OPFOR v1.2 - Spec Ops = Jonn's army SF's v1.1 - Weapons = my own M4's & M16A4-DMR - Ammo Crates = I0n0s Ammo Crates (unreleased) And i also have there: - Whoever flares v1.1 - Andy Mags (latests version) - TCP_Anim Pack (for jump off fences) And i don't had any CTS that i could think that was comming from any of this addons. So i still don't know if one of this ones could be the conflict of if it's something with the RED_Fix v1.2 itself. Let's C ya Share this post Link to post Share on other sites
Dwarden 1125 Posted August 30, 2008 from stuff you mentioned i only have the TCP anim pack for jump and andy's mags ... hmm Share this post Link to post Share on other sites
manzilla 1 Posted August 30, 2008 Hi, with the RED_FIX v1.1 i had the same replacements that i've nowwhich are: - BLUEFORCE = Jonn's USMC v1.6 - OPFOR = Relikkki's OPFOR v1.2 - Spec Ops = Jonn's army SF's v1.1 - Weapons = my own M4's & M16A4-DMR - Ammo Crates = I0n0s Ammo Crates (unreleased) Wow that's nuts. I used those same Replacement files and tested them with just v1.1 and the required AddOns and the Blufor never works. EDIT Yup, BLUFOR doesn't work with v1.1 again. Only using @RF modfolder and a @Test folder for the replacements and respective AddOns. But Once I take RF out, it works. Share this post Link to post Share on other sites
wipman 1 Posted August 30, 2008 Hi, i've been using the Jonn's USMC (woodland) replacement from the 1St day that i seen it released and i never had any kind of issue with it. The one released here (just scroll down): Jonn's USMC units and "others". As i've said, i never had any issue or CTS using the Red_Fix v1.1 or/and the Jonn's woodland marines replacement made by: LBpilot1. Until that i've installed the Red_Fix v1.2 which i found weird; i guess that i'll switch back to the v1.1 and i'll prey for keep beeing able of play with in MP; if i'd to choose between the Jonn's USMC and any other addon... the election it's clear for me. But i'll like to enjoy a so good addon as the Red's Fix, improves alot the game. Let's C ya Share this post Link to post Share on other sites
manzilla 1 Posted August 30, 2008 Hi, i've been using the Jonn's USMC (woodland) replacement fromthe 1St day that i seen it released and i never had any kind of issue with it. The one released here (just scroll down): Jonn's USMC units and "others". As i've said, i never had any issue or CTS using the Red_Fix v1.1 or/and the Jonn's woodland marines replacement made by: LBpilot1. Until that i've installed the Red_Fix v1.2 which i found weird; i guess that i'll switch back to the v1.1 and i'll prey for keep beeing able of play with in MP; if i'd to choose between the Jonn's USMC and any other addon... the election it's clear for me. But i'll like to enjoy a so good addon as the Red's Fix, improves alot the game. Let's C ya Maybe you are just special or my ArmA copy is not working right.. V1.1 still doesn't work for the BLUFOR replacements I use. The first RF worked for me but not v1.1. Share this post Link to post Share on other sites
wipman 1 Posted August 30, 2008 Hi, what do you mean when you mean... "special..."??. Share this post Link to post Share on other sites
manzilla 1 Posted August 30, 2008 Hi, what do you mean when you mean... "special..."??. Not "special", special. Just a figure of speech. The ArmA gods must be on your side cause it still don't work for me. v1.0 does but not v1.1. I haven't tried v1.2. We are all special. Share this post Link to post Share on other sites
wipman 1 Posted August 31, 2008 Now i can't find the v1.1 in anywhere, and like a fool i deleted it the other day after see the updated version. And yeah, the Jonn's (woodland) Marines replacement also worked with the v1.0 for me; you must be right... "i'm special..." >>;-) . Let's C ya Share this post Link to post Share on other sites
manzilla 1 Posted August 31, 2008 There's a user site that usually lists the older versions too. Combatprison, I think that's the name. Not sure if they have the RF stuff though. eprison. http://www.eprison.de/files/148/4238 Share this post Link to post Share on other sites
wipman 1 Posted August 31, 2008 Hi, thanks for the link Manzila, there they've the Red Fix v1.1 and i've tested it in MP and works without any problem; i forget to say that the Jonn's army SF's v1.0 replacement that i use it's the woodland SF's replacement. But everything works as well as before with all those replacements installed in a mod folder called: @Replacements plus the @ArmAEffects (latest), lowplants, @SIX_Pack1 and the QG. And as i've said... without any problem, using too the Avgani v1.1 map in another mod folder called @Islands; i fear to reinstall the MAP 3DE stuff, but that über pimp editor upgrade shouldn't give any problem i guess... the mapfact guys may be germans... but damn they know what they do. Let's C ya Share this post Link to post Share on other sites
Dwarden 1125 Posted September 2, 2008 i'm unsure about the crashes now i returned to test 1.2 and it's all fine atm anyway i noticed errors like Quote[/b] ]Error: bin\config.bin/CfgVehicles/UH60MG/Turrets/MainTurret/: Turret body mainTurret not found while initializing the model red_fix\air\uh_60.p3d Error: bin\config.bin/CfgVehicles/UH60MG/Turrets/MainTurret/: Turret gun mainGun not found while initializing the model red_fix\air\uh_60.p3d Error: bin\config.bin/CfgVehicles/UH60MG/Turrets/RightDoorGun/: Turret body Turret_2 not found while initializing the model red_fix\air\uh_60.p3d Error: bin\config.bin/CfgVehicles/UH60MG/Turrets/RightDoorGun/: Turret gun Gun_2 not found while initializing the model red_fix\air\uh_60.p3d Share this post Link to post Share on other sites
Vultar 0 Posted September 18, 2008 Looks like this mod is mainly made to repair models, yeah? So how about adding bulletproof glass to hummers, AH-6 and UH-6, blackhawks, mi-17 etc? Its sad when I fly AH-6 and then one bullet from ak74 hits me and everything is gone. I was very suprised when saw a little animation when reloading m249. I hope for more - or - even animating whole weapons Keep up the good work. Share this post Link to post Share on other sites
wipman 1 Posted September 18, 2008 Hi, as far as i know.. the AH-6/MH-6 and MI-17 are not bullet proof, and the HMMWV's glasses are only BP (= Bullet Proof) up to a 7.62x51mm caliber or similar bullets, while the AH/MH-6 & MI-17 glasses are not. What i don't know is if they can stop a few 5.56x45mm rounds, but i'll swear that they can't. Let's C ya Share this post Link to post Share on other sites
Vultar 0 Posted September 18, 2008 I saw a VIP car's front glass stopping 5,56 NATO..... Share this post Link to post Share on other sites
Serclaes 0 Posted September 18, 2008 VIP cars have bulletproof glass. Even if a bullet would make it through that it would be off its initial trajectory and have lost a lot of its kinetic energy (not to speak the deformation done by the glass). IIRC the UH-60 isnt bullet proof either. For not being sniped out of a helicopter i would advise playing with the truegameplay mods. Share this post Link to post Share on other sites