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EricM

Normal Mapped reflective glass ?

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Is there a variant of the reflective glass shader that allows you to add a normal map as a stage ?

I have a canopy that I would like to make look rounder than it really is through a normal map, but in the reflective glass rvmat it doesn't seem possible like in other rvmats...

Any Idea of the rvmat config ?

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Multipas material maybe?

Don't know if it'll work but you can use add>"next pass" in material editor and set another RVMAT as a next pass.

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I was trying 1000 times with rvmats to do that effect , but Arma 1 don't have that shader to do that trick  confused_o.gif

But in Arma 2 there's PS 3.0 = shaders of newest games included NMaping with reflective glass  wink_o.gif

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Is there a variant of the reflective glass shader that allows you to add a normal map as a stage ?

I have a canopy that I would like to make look rounder than it really is through a normal map, but in the reflective glass rvmat it doesn't seem possible like in other rvmats...

Any Idea of the rvmat config ?

add some more polygons ffs

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