HeinBloed 0 Posted June 17, 2008 This Addon is monitoring each tank's up vector, vertically speed vector, and vertically position. If the limits are exceeded the tank will be placed on ground and it's Speed will be halved. This Addon is primarily running server side. On client side it is only necessarily for tanks which are created on the client machine. Required: - Original Version of Armed Assault 1.14 - Extended Event Handlers (XEH) by Solus and Killswitch v1.7 GDTModTracked (2KB) Share this post Link to post Share on other sites
mr.g-c 6 Posted June 17, 2008 Great, but will it have any impact on performance on server and/or client? Share this post Link to post Share on other sites
HeinBloed 0 Posted June 17, 2008 I pressed Submit instead of Prieview. Now the post is finished. I did not see any difference in performance on our server or as client. Any Mirrors are very welcome. Our (old) server willl be closed tomorrow, and our new homepage and the domain transfer to the new server takes some more time. Share this post Link to post Share on other sites
mr burns 132 Posted June 17, 2008 Mirror @ armed-assault.de Share this post Link to post Share on other sites
Stavanger 0 Posted June 17, 2008 Mirror by ePrison.de GDTModTracked v1.00 by Heinbloed Danke und Grüsse Stavanger Share this post Link to post Share on other sites
the.d 0 Posted June 17, 2008 Now that's interesting! What does it do to tanks falling off a cliff or the "unflip vehicle" function in warfare? I'm going to give it a quick test run and would very much like to add it to the list. Super Idee, danke! :-) Share this post Link to post Share on other sites
Guest Posted June 17, 2008 Frontpaged at the Armaholic.com homepage. The Armaholic.com download page can be found here: http://www.armaholic.com/page.php?id=3373 Share this post Link to post Share on other sites
oldbear 390 Posted June 17, 2008 Front paged on Armed Assault.info Mirror link : http://www.armedassault.info/index...507 Share this post Link to post Share on other sites
kuIoodporny 45 Posted June 18, 2008 Hmmm. I guess it's function should be splitted into two sections, first setting the vehicle's Z vector and second monitoring Z speed and altitude <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> while {alive _vehicle} do { if ((vectorUp _vehicle select 2) < 0.5) then { _vehicle setVectorUp [vectorUp _vehicle select 0, vectorUp _vehicle select 1, (vectorUp _vehicle select 2) - 0.05]; }; ... not enough, not even sure if it's correct. sleep 0.05; if (((velocity _vehicle select 2) > 5) && (sqrt(((velocity _vehicle select 0)^2) + ((velocity _vehicle select 1)^2)) < 20) && ((getpos _vehicle select 2) > 3)) then { _vehicle setvelocity [velocity _vehicle select 0, velocity _vehicle select 1, (velocity _vehicle select 2) * 0.5]; }; sleep 0.05; }; Less strict, but also not tested yet xD Share this post Link to post Share on other sites