[frl]myke 14 Posted June 5, 2008 GLT Air Addon 1.0 ================= This addons adds 10 planes (5 x A10 and 5 x AV8B) with different weapon loadout. The planes itself are stock ArmA, the missile models are from DesertPhoenix's Naval Missile Pack. Added Vehicle classnames: GLT_AV8B_AGM88 GLT_AV8B_Harpoon GLT_AV8B_Barak GLT_AV8B_SSparrow GLT_AV8B_Patriot GLT_A10_S300 GLT_A10_AGM88 GLT_A10_Harpoon GLT_A10_SM2 GLT_A10_Patriot Added Weapons classnames: GLT_Launcher_6Rnd GLT_Launcher_5Rnd Added magazines classnames: GLT_6Rnd_AGM88 GLT_6Rnd_Harpoon GLT_6Rnd_Barak GLT_6Rnd_SSparrow GLT_6Rnd_Patriot GLT_5Rnd_AGM88 GLT_5Rnd_Harpoon GLT_5Rnd_SM2 GLT_5Rnd_Patriot GLT_5Rnd_S300 Added bullets classnames: GLT_Barak_AA GLT_SM2_AG GLT_SSparrow GLT_Harpoon GLT_Patriot GLT_AGM88 GLT_S300 Specials: ========= The weapons are some kind of "generic" so with addmagazine each magazine will work on the corresponding weapon. 6Rnd is for the AV8B as he has 6 weapon pylons and the 5Rnd is for the A10. CREDITS: ======== The planes are stock ArmA, so credits for the planes goes to BIS. The missile models are taken from DesertPhoenix's Naval Missile Pack. Thanks for the permission to include it with this addon. About the missiles: =================== You might forgive me but i've used the models probably different as they are used in reality. The descriptions below does not reflect the real capabilities but for this addon. BARAK: ====== The Barak is designed as AA Weapon. It is compareable with the Sidewinder, just a little weaker. But still one shot should take down almost every chopper. The Barak can lock on air targets. SM2: ==== This rather really large missile is designed as Bunkerbuster. It is slow, not pretty maneuvrable but where it hits....well, you shouldn't be near. The SM2 is almost twice as powerful as a GBU. The SM2 is laserguided. Sparrow: ======== The Sparrow is an AA missile and is more powerful than a Sidewinder. As a Su34 might survive a Sidewinder hit, a hit from this Sparrow will almost always take it down immediately. The Sparrow can lock on air targets. Harpoon: ======== The Harpoon is a classic AG missile and is comparable with a AGM65. The Harpoon can lock on ground targets. Patriot: ======== The Patriot is a AA missile and is placed between the Sidewinder and the Sparrow. Patriot can lock on air targets. AGM88: ====== The AGM88 is designed as kind of multi-purpose weapon. It is slower than a real AA missile but more powerful. On the other side it's warhead is weaker than a Harpoon or a AGM65. It can lock on air and ground targets but i guess it is well balanced not being the ultimate "one-for-all" missile. S300: ===== The S300 is the second laserguided missile in this pack and is nearly as powerful as the SM2. Same goes for maneuvrability and speed. Due to it's size, only the A10 can be loaded with the S300, same goes for the SM2. DOWNLOAD: Mirror @ armaholic.com Mirror @ armedassault.info Mirror @ ePrison.de Share this post Link to post Share on other sites
manzilla 1 Posted June 5, 2008 Oh man I like what read. This opens up a lot of new options of play. Thank you. One question though: Is there a way to replace the BIS planes with user made planes of the same type. Say for example swap out the BIS A10 with one of the CoC A10's or one of Blazero's newly released USAF MARPAT A10's? Share this post Link to post Share on other sites
[frl]myke 14 Posted June 5, 2008 You should be able to remove stock weapons from any plane (removeweapon/removemagazine) and adding the GLT_Launcher_5Rnd and the corresponding magazine. 5Rnd because A10 have 5 missile pylons. You could add a 6Rnd weapon/magazine also but then a missile would be launched "twice". ;-) If the planes inherit from A10 or AV8B (also models, not only properties) there shouldn't be any problems with. If you use another plane (Like Footmunch's F16) you should test it beforehand. Depending on model it might happen that missiles geolod collides with planes geolod when firing. Share this post Link to post Share on other sites
wld427 1705 Posted June 5, 2008 6 patriots strapped to a plane... thats got to be a sight..... Share this post Link to post Share on other sites
[frl]myke 14 Posted June 5, 2008 @wld427 Read again, i wrote twice that these are the models from desertPhoenix missile pack. He gave me kind permission to use them for this addon. But for you i say it again: credits for missiles models and texturing goes fully to desertPhoenix! :EDIT: Oh, you edited while i was typing ;-) Share this post Link to post Share on other sites
miles teg 1 Posted June 5, 2008 Aren't alot of those missile surface to air missiles? Â The Barak I know is an Israeli designed missile designed as a SAM. Â Likewise the Patriot has never been mounted on an aircraft to my knowledge. Â Isn't the S-300 also a massive Russian SAM? I mean that's interesting and all, but I'd rather see SAM missile batteries and aircraft with realistic loadouts. Â But that's just me. Â Others may get great enjoyment from the addon. Â I like your signature by the way....team killers sucks. lol! Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
NoRailgunner 0 Posted June 5, 2008 Agreed with Miles Teg! Don't know why Myke attached such SAMs to planes. Yes - to Unreal gameplay? "The PAC-3 missile is highly optimized for the anti-missile role (employing a hit-to-kill capability enhanced by a fragmentation warhead) and component of the U.S. Army's Patriot air defense system." "The S-300 PMU1 mobile multichannel air defence missile system can defeat modem and future aircrafts, strategic cruise missiles, tactical battlefield ballistic missiles and other targets." "The Standard Missile-2 (SM-2) is the Navy’s primary surface-to-air fleet defense weapon. The SM-2 is a solid propellant-fueled, tail-controlled, surface to air missile fired by surface ships. Designed to counter high-speed, high-altitude anti-ship cruise missiles (ASCMs) in an advanced ECM environment, its primary mode of target engagement uses mid-course guidance with radar illumination of the target by the ship for missile homing during the terminal phase. The SM-2 can also be used against surface targets." "The Barak Weapon System is a highly advanced ship-borne anti-missile-missile point-defense missile system, as well as an anti-air/anti-surface gunnery control system. The system is highly effective against anti-ship sea-skimming missiles and aerial threats. The missile Barak is vertically launched, supersonic, lightweight Barak missile that has a very large and powerful warhead." Share this post Link to post Share on other sites
Deadeye 1 Posted June 5, 2008 ArmedAssault.info Mirror : http://www.armedassault.info/index.p....lang=en Share this post Link to post Share on other sites
[frl]myke 14 Posted June 5, 2008 Indeed, i have to apologize, i didn't respect the real use of the missile models. I just decided by size and shape what role each missile could take, widening the variety of missiles in ArmA. This is now my second addon i made, just starting to get into the matter. With this i had first "useful" contact with O2 and also getting deeper into config writing. Mainly i just loved the missile pack from DesertPhoenix and i though it would be nice to have them ingame, not only for Mandos excellent Missile suite. So i tried what i can do, how it is done and all, what problems do i encounter while tryin it and all those. So i didn't thought a lot about missiles real use and behaviours. Maybe later, i'll be able to do more complex and surely more reality oriented stuff but it is still a long way for me to get there and these are "only" the first steps on my long way. @ofpdeadeye Thx, adding link in first post. Share this post Link to post Share on other sites
Stavanger 0 Posted June 5, 2008 Mirror by ePrison.de Naval Missile pack on A10/AV8B v1.0 by Myke best Regards, Stavanger Share this post Link to post Share on other sites
miles teg 1 Posted June 5, 2008 Nah its cool. Â Nothing wrong with getting in a little practice doing configs and such. Â Eventually once you get into modelling and stuff, you could make your own nice assortment of AA missiles for aircraft. Â You could also try configuring ship addons to use these so that they are not dependent on the MANDO script. Unfortunately so far there aren't any major ship addons that use missiles. (Hopefully that'll change soon) At any rate, keep on making addons. Â You can always update this one later. Â Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
Daniel 0 Posted June 5, 2008 Love the fact we can add these to any aircraft we want. The StormShadow missile would be very much appreciated if you plan on updating this pack. Guided, high explosive missiles have been missing from ArmA till now. 2rnd versions would also be preferred, 6 seems a little overkill for such expensive and heavy systems. Share this post Link to post Share on other sites
[frl]myke 14 Posted June 6, 2008 @[CAS] Daniel In fact you can add any weapon to any vehicle, this is nothing fancy i've made, it is already possible. Try this: Place an empty Pickup (the Hilux is fine) without any weapons at all. Now in its initline write this: this addweapon "M256"; this addmagazine "20Rnd_120mmHE_M1A2" Now click on preview and have fun ;-) Only downgrade is, you'll not have a visible cannon and you can't turn it like a turret but it WILL definately fire. So if you know the classnames (and have the addons installed of course) you can add any weapon from any vehicle and put it on another vehicle. You just have to take care as the number of weapon pylons may differ, when adding a 6Rnd magazine to a vehicle which has usually 5 missiles, one missile can be launched "twice"...well, at least it looks like. Share this post Link to post Share on other sites
Daniel 0 Posted June 6, 2008 Aye, i knew you could add weapons. Gotta love the stryker with a GAU-8... Â But I meant the visible weapons being added. Again, lower round counts (1 / 2rnd?) for the bigger missiles would be cool for the Harrier. Share this post Link to post Share on other sites