PuG 0 Posted May 8, 2008 Hi, quick question - is it possible to disable all helicopter and vehicle commander radar huds? I was looking through the profile, not yet spotted anything though sure it was supported in old OFP? Regards! Share this post Link to post Share on other sites
Mr Sarkey 0 Posted May 8, 2008 -deleted due to irrevelance- Share this post Link to post Share on other sites
Guest RKSL-Rock Posted May 8, 2008 DXLL addon or whatever included a HUD hide function for gameplay in OFP. This is not available for Armed Asasult however I think it is possible to position the HUD off screen though by editing player config or something. PuG was asking about removing the radar nto the antire User Interface. @ Pug. Not without modifying the config.cpp files. or atleast using an addon to update the class. Share this post Link to post Share on other sites
frederf 0 Posted May 8, 2008 There's two ways about removing the radar and other similar aircraft hud items. Neither of which are found in an options menu. One is to change each vehicle with a config patch that made it so the radar function is not defined to show up in every vehicle that you don't want it in. Such a config could probably be written in 20 minutes that would deal with the base vehicles. Addon vehicles that are properly utilizing C++ class inheritance (read 30%) would also fall in line nicely. The other is to mess with the physical display of the UI (again in PBO and configs) such that the radar is there but it's so invisible that you don't even notice. Note that some of the elements of the radar UI are also that of the rest of the UI so that's going to have Share this post Link to post Share on other sites
PuG 0 Posted May 9, 2008 Thanks for the replies - well the reason is I want to run it on my dedicated server as im fed up with Helicopters just relying on the radar and effectively shooting at the red dots without looking for the target themselves. Allot of tanks, however hidden normally don't stand a chance. Either way, hidden, moved or removed would be great. Share this post Link to post Share on other sites
frederf 0 Posted May 10, 2008 It's not practical to run a public server that's not as noob-friendly as the standard game. Edits to the UI or the vehicles are client side. You could remove IR signatures server-side from all the East tanks but then it would make lockons impossible which sounds a little overboard. I appreciate the idea about making people not take aircraft for the simple spam-kill fest. I have some modified Mapfact AH-64s with laser-guided Hellfire A's. This means a few seconds to acquire target, have to keep line of sight till impact. Combined with a non-side color radar means you have to be much more on your toes and thinky. Share this post Link to post Share on other sites
PuG 0 Posted May 10, 2008 I don't have to cater to the lowest denominator, another option perhaps is to adjust the sensitivity of the radar similar to what you mentioned Frederf. Thanks for the replies! Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted May 10, 2008 If you hide the radar. You HAVE to dumber the AI or it will be AI 99.9% Hitratio and Player .1% Hitratio.. Its like the crosshair..Crosshair is crusual in CQB (if enemy is closer then 100m)..If removed you have NO chance in a frozen hell to hit em, just by shooting randomly.. Share this post Link to post Share on other sites
PuG 0 Posted May 10, 2008 It would be for a Hold server, so their are no problems with AI. Share this post Link to post Share on other sites
daikan 1 Posted May 10, 2008 An old thread discussing the same issue: http://www.flashpoint1985.com/cgi-bin....t=67985 Share this post Link to post Share on other sites
frederf 0 Posted May 10, 2008 Quote[/b] ]If you hide the radar. You HAVE to dumber the AI orit will be AI 99.9% Hitratio and Player .1% Hitratio.. Its like the crosshair..Crosshair is crusual in CQB (if enemy is closer then 100m)..If removed you have NO chance in a frozen hell to hit em, just by shooting randomly.. Hehe, I love when people miss the point / don't read the thread. Also I think RockofSL is wrong in the Disable Target HUD thread. He suggested setting laserScanner = 0 in the config but that removes the ability for aircraft to discover laser targets (surprise?) and not infrared targets. What you'd want to do (if going that route) is adjust the canSee number in the unit configs. canSee is a combination of factors where a number represents a group of sensors available to the unit. http://community.bistudio.com/wiki.....CanSee Mando on the other hand has a firm grasp of how to code configs and scripts so I would trust that his "Mando No Radar" script does what it should. Also a script is infinitely more likely to be used in the OP's situation (server forces it without any client side mods) where as the config edits would require cooperation from the clients. And even in a closed realism gaming group, it's absurdly hard to get people to voluntarily reduce their combat effectiveness. Share this post Link to post Share on other sites
mandoble 1 Posted May 10, 2008 That script is there only for players vs players games. The script will hide the hud in the vehicle classes you provide, but will not affect AI. Share this post Link to post Share on other sites
PuG 0 Posted May 11, 2008 Thanks for the replies, and Mandoble for the link. My only question is (very little ArmA experience) - how would I go about using the script? Share this post Link to post Share on other sites
mandoble 1 Posted May 11, 2008 Just as in the example: 1 - Create a description.ext file where to define the black frame, just like the one you have in the example mission. 2 - In the init.sqf of your mission execute mando_no_radar.sqf passing as parameters the vehicle classes you want to have their radars hidden. If you have more questions about it, please use this thread. Share this post Link to post Share on other sites
legolasindar 3 Posted May 12, 2008 Can create adddon no script? Share this post Link to post Share on other sites