Jump to content
Sign in to follow this  
bravo 6

Al Amiriya

Recommended Posts

Amiriya_title.jpg

Translation: Al Amiriya or Al-A'amiriya; WikiMapia

More info: <ul>"Amiriyah Fallujah: is a city in the Al Anbar province, about 30 km south of Fallujah. It was named Amiriyah Fallujah after the occupation of Iraq because of huge number of Displaced from the city of Fallujah, with a total population of 110 thousand people."

Source

During the American war on Iraq the city witnessed violent clashes Such as city of Fallujah and Ramadi as well as explosions and car bombs with chlorine, but in the end in 2007 the anbar police took over on the city.

Amiriya01_s.jpgAmiriya02_s.jpg

1600x1200 1600x1200

AlAmiriya03_s.jpgAlAmiriya06_s.jpg

1024x768 1024x768

AlAmiriya04_s.jpg

1024x768

Al Amiriya map is still a WIP.. theres still lot of work to be done, lot of buildings to be placed, with patience and inspiration it will be ready eventually.

The map is surrounded by desert and you can hardly notice where it ends.. in real life theres a huge river that cross the country and i can not simulate it in this game (yet).

So the map have a big river, more like a very big lagoon with one bridge like in real life.

Last showing pic shows you the size of the hole map taken from a chopper, so you can have an idea of the map.

ATM the map has 13 different .rvmat (7 diff sand colors; 2 diff grass; 2 diff rocks; 2 diff durtground)

These textures may suffer some changes in the future as they do every day, in order to fit better and give a more natural effect.

PS- If anyone has nice Iraqi object models (buildings) that want to share an see in this map, please mp me.

Feedback is welcome.

edit: added some info.

edit2: updated some pics

Share this post


Link to post
Share on other sites

Looks sweet. And the bad spelling Arabic doesn't say Al Amiryia.

It says something like 'no hope no justice'

Should say :

http://wikimapia.org/1026792/ar/ (Cant type Arabic on this site. Click on the link its opposite the English.

Share this post


Link to post
Share on other sites

it says "the hope and the justice"

good luck with your map smile_o.gif.

Share this post


Link to post
Share on other sites

Looking great can't wait to make some missions on this island. Is this island going to require QG or not?

Signed,

Ghost

Share this post


Link to post
Share on other sites

Looks like i need to learn Arabic.. biggrin_o.gif

Changed the title and hope its right now smile_o.gif

Though i need to change the name in the pics aswell.

To answer the question, atm it does not require QG, for future i don't know if will use QG (didn't decide yet).

Also, i can't wait to start making missions on this map, if it worth tounge2.gif

Edit: thanks Rebl Man: i saw your new sig.. how is your map going? I feel it will have same environment.. they are "relative" near locations.

Share this post


Link to post
Share on other sites
Quote[/b] ]Edit: thanks Rebl Man: i saw your new sig.. how is your map going? I feel it will have same environment.. they are "relative" near locations.

"I don't wanna to hijack the theard"

Well its good, Yes, Atm working on the roads and sidewalks, after finish going to work in iraqi buildings smile_o.gif , Around 200-300 model.

Share this post


Link to post
Share on other sites

Wow, very stunning work. I'm glad more map makers are working on similar "themes" in the type of map work they are doing. I've grown bored of Sahrani fast, and primarily use Sakakah. I'm glad to see more maps to mix it up from mission to mission. yay.gif

Excellent work! Keep it up, bro. smile_o.gif

Share this post


Link to post
Share on other sites

I would like to ask the more experienced ones how will the game react with all the sidewalks and without them..

Will the map lag alot less if not use the sidewalks?

I ask this because i was thinking to add sidewalks in most part of the city's map but there are 3 more big zones to place them, and i fear it will cause enormous lag due to them confused_o.gif

Also would like to know your opinions about how im organizing the blocks...

Note: the organized ones are the ones with the sidewalls..(i think you can notice the difference) the rest is just for an quick idea of the area.

Amiriya07_s.jpgAmiriya08_s.jpg

1600x1200 1600x1200

also i need to rework the sand roads somehow.. they are too small hihi..

Share this post


Link to post
Share on other sites
Quote[/b] ]o answer the question, atm it does not require QG, for future i don't know if will use QG (didn't decide yet).

It'd much be much appreciated by a few units if you didn't! It's hard enough trying to find decent islands that don't need QG, as getting everyone in a group to buy QG just for an island is a bit of a pain. Or at least a QG free version.

Looking good! thumbs-up.gif

Share this post


Link to post
Share on other sites
I think any area using sand roads would most likely not have sidewalks built.

so your saying that the map shouldn't have any sidewalks then..

check this link: Amiriya "on Live" (thats the exact location i showed)

Suggestions about what to do would be appreciated.

ps- im building this map not just for me.. but also for the community, so please help smile_o.gif

Edit: [CAS] Daniel, i also thought about that.. and have it in consideration.. Time will tell.

Share this post


Link to post
Share on other sites
I think any area using sand roads would most likely not have sidewalks built.

so your saying that the map shouldn't have any sidewalks then..

check this link: Amiriya "on Live" (thats the exact location i showed)

Suggestions about what to do would be appreciated.

ps- im building this map not just for me.. but also for the community, so please help smile_o.gif

Doesn't look like theres many sidewalks there so no reason to include them heavily, especially if it means an FPS boost, always a plus on urban maps.

Share this post


Link to post
Share on other sites

Well, I don't think sidewalk going to make alot lag in your island, And agree with Mr.MechaStalin, only i can see some sidewalks and corners in the highway.

[errm]And the sidewalks blocks can be organized by the buldozer[/errm]

Share this post


Link to post
Share on other sites

OOOWW YES!!! yay.gifyay.gifyay.gifyay.gif

This is looking VERY cool!

More desert maps, with middle eastern theme is good!

edit

Concrete blast walls? huh.gif

Share this post


Link to post
Share on other sites
[errm?]And the sidewalks blocks can be organized by the buldozer[/errm?]

is that a question? Does it have a deeper meaning or ..?

If its a simple question, the answer is yes, yes they can.. at least is how i've been doing.. don't see other way of doing it (but im just a noob)

edit1:

Concrete blast walls? huh.gif

what you mean? Can you elaborate more so i can try to answer?

edit2: I took another pic without sidewalks to see the visual diff... looks like it does not look too bad without sidewalks after all. Will be less lag and will take less time to build ^^

Amiriya07_s.jpgAmiriya09_s.jpg

1600x1200 1600x1200

When placing the buildings im trying to give as more and as possible access to the roof tops.

Share this post


Link to post
Share on other sites

Link

In this screenshot you will see a bit of editor work. But the walls are the standard BIS walls. Some addonmakers are working on these types of walls.

Share this post


Link to post
Share on other sites
Link

In this screenshot you will see a bit of editor work. But the walls are the standard BIS walls. Some addonmakers are working on these types of walls.

Ok, you mean these?

hescoworksofar.jpg

9th post

Not sure if ill add them in the vanilla map.. i might let the mission maker to decide it.

But its a good idea wink_o.gif

edit: Im also waiting for these addon to be released. smile_o.gif

Share this post


Link to post
Share on other sites

^^

You should it bro, gives it the real Iraq feeling to it. And some of us dont have time to make mission/edit on the editor. whistle.gif

Share this post


Link to post
Share on other sites

Well atm i can't do anything about it, because i don't have those models in my possession, ie, they were not released.. I'm still waiting for them and others.. and the map is being built fast...

...when its complete will unlikely be changed (replaced) thats why i'm asking for models asap.

What is taking me a lot of time is the retouches i need to do in the Mask_lco.png (I want fair details).

Can anyone explain me what the following lines in the config.cpp mean?

config.cpp

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

longitude = -40; // positive is east

latitude = -40; // positive is south

I ask this because i would like to simulate the time as real as possible in Iraq, and don't know if this values have something to do with Earth location/sun inclination (map in this case)

Share this post


Link to post
Share on other sites
Al Amiriya, Al Anbar, Iraq is at E43, 52', N33, 10' N.

So you use the

longitude = 43;

latitude = -33;

Weee thanks, i should have thought of that biggrin_o.gif

I'm going to update it after this post smile_o.gif

What do you guys think of these accessible roof tops? huh.gif

Note they are not perfect but might do the job.

Amiriya10_s.jpgAmiriya11_s.jpg

1600x1200 1600x1200

from the bottom they look "a little strange" and when we cross them we get stuck.. but its usable with some "tricks"

Share this post


Link to post
Share on other sites

Well yeah, if they were textured all the way round and you didn't get stuck that'd be awesome!  tounge2.gif   smile_o.gif

Share this post


Link to post
Share on other sites

Its nice that it looks like Iraq but this time with some more open spaces. So if you'd have a base somewhere and be sitting in a bunker with a m240, you could have a really good mission right there. Spotting insurgents amongst civvies, then an VBIED attack and a firefight. Eventually call in some laserguided bombs, and blow the crap out of something. yeah! biggrin_o.gifthumbs-up.gifwink_o.gif

Share this post


Link to post
Share on other sites

something like this?

Note i will not create more details then these for a vanilla map. Mission makers may create their own scenarios as they wish.

I'm sure i will use sandbags on my missions but i will not add them to the map. I'm Just trying to give more options to the mission makers.

Amiriya12_s.jpg

1600x1200

Note: the Ai does not fall from the platforms, nor do humans wink_o.gif

edit: i hate when people use unaccessible roofs with Ais.

Share this post


Link to post
Share on other sites

Like the idea with the connected roof-tops. thumbs-up.gif

Keep it up!

MfG Medicus smile_o.gif

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×