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TheReddog

Are Hellfires etc really this innaccurate?

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My research into Hellfires is mainly the old variants prior to the Longbow and advances in FCR. As far as I'm able to tell ALL Hellfire fire modes have a significant arch to their trajectories, it's just a question of how much mode-to-mode.

I didn't think hellfires get any transmissions from the platform after launch, just set, fire and go. I could be wrong.

Back on topic I bet the hellfires in game could be made a lot more sensible if they:

1. Utilitzed the minimum release range as per real life

2. Used the high trajectory as per real life.

This skimming the ground in a bee-line to the target is not super smart.

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Back on topic I bet the hellfires in game could be made a lot more sensible if they:

1. Utilitzed the minimum release range as per real life

2. Used the high trajectory as per real life.

ACE does this and a lot more. If you like the idea of an accurate representation of the Cobra (and associated weapon systems), you're going to dig what's being done.

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I think I may have misquoted the above. I meant to be talking about the vikhr, not the hellfire.

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Yes plaintiff, we were talking about Vikhr and the answers all talk about Hellfire... tounge2.gif

To sum it up :

AGM114 Hellfire : laser or radar guided, seeker in the nose, will seek a laser spot (from shooter or external source) or a radar target, has Lock On After Launch capability, high profile trajectory, full control surface.

Base ArmA simulation not good, flat trajectory, no fire mode.

Vikhr : Laser guided, beam rider (fly inside the laser beam to get flight calculation information), 1 flight control surface (spiralling trajectory)

Better adapted to ArmA simulation, as ArmA has already some kind of spiralling and the Vikhr has a rather flat trajectory.

I find hit ratio for both in-game, though, not too bad.

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Err, we weren't talking about Hellfires but beam-riding Vikhr (not simply "laser beam", but beam riding, see description below)

Totally different missiles.

Vikhr doesn't have LOBL/LOAL differentiation, doesn't have an active seeker in the nose locking on laser target, but a laser detector in the rear and it tries to stay inside a laser beam that the shooter emits toward the target, and finally, unlike Hellfire, it only has 1 mobile control surface.

So I was wondering how you could change your flight "program" with only 1 control surface.

Ofc hellfire can (and will, mainly in LOAL mode) change its flight pattern.

Yeah I'm well aware of that I was merely responding to Frederfs comment. If you want more realistic Vhikrs it would be best to start with a realistic launch procedure. For starters fix the MFD view to be able to slew the TDC onto tgt. Also to be able to setup tgt box size and a decent zoom plus setup ground stailisation(can be used for both gunships) and a laser burn timer with cool down phase. Could also add in Laser detection on some of the AFVs to make things more interesting.

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