seafire6 0 Posted November 20, 2007 I've imported a model in 3ds format but its way too small in buldozer. Anyway to upscale the size of the whole model in O2? Any help is appreciated. Share this post Link to post Share on other sites
smellyjelly 0 Posted November 20, 2007 Have you tried selecting everything and then pressing the icon on the tool bar? There are two, and they both have a picture of a yellow box. Share this post Link to post Share on other sites
seafire6 0 Posted November 20, 2007 No I didn't try that but I will, Thanks. I believe each square represents a meter ? I recall seeing that somewhere but I'm not 100% Share this post Link to post Share on other sites
roberthammer 582 Posted November 20, 2007 If you importing 3ds file from 3ds max , Theres option in O2 when u importing 3ds file , 1:1000 is default , u must set it to 1:10 and u will got same size like in 3ds max Share this post Link to post Share on other sites
scars09 9 Posted November 22, 2007 i also had 1:50 and 1:100 from 3ds max to o2, think it depends on the source model. to resize: ctrl-a to select all and then press strg and shift and use your mouse. to rescale it while buttons pressed. Share this post Link to post Share on other sites
HGuderian 0 Posted March 24, 2008 Hi! I'm tryng to resize a unit created by the BisModels doin' it a little more lower than normal. After selected all I resize Y axis to 0.9. Then I fix the position to the land level. But when I import the model in game it has distorted arms and hands. Is there a way to do correctly a rescalin' of models? Thanks Share this post Link to post Share on other sites
Von Rundstedt 0 Posted March 25, 2008 If you want to resize units you have to concider their skeletons too. In this case if you want to resize you have to do it equally on Z,Y,X dimensions, otherwise you end up very bad results, even this is not quaranteed to work. Share this post Link to post Share on other sites
jojimbo 0 Posted March 27, 2008 now then resizing of units IS a possibility BUT: you have not only to scale the unit but also scale all the rtm anims you want to use.to do this try this (haven't tried it myself yet but am going to have a crack some time) 1.find a nice scale resize for the base units. 2.collect all the anims you wish to use 3.rescale all anim frames the same scale 4.write your own configmoves.hpp 5.apply said config includes in the models config.cpp in theory it should work,but more likely youll think you in the movie The Thing or something along with all the spidery mutants you created. Share this post Link to post Share on other sites
HGuderian 0 Posted March 31, 2008 Exactly. However thanks a lot Share this post Link to post Share on other sites