Jump to content
Sign in to follow this  
Dwarden

VOIP implementation

Recommended Posts

1)

ability to set independently VOIP In, VOIP Out and SOUND Out

(and if supported also VOICE Out for synthetic voices)

e.g.

VOIPin = BT microphone device

VOIPout = BT headset

SOUNDout = X-Fi

VOICEout = BT headset

2) multi level channels (la teamspeak 2,3)

3) good indicator of who talks (like TeamSpeak Overlay with channel tree)

4)

ArmA (2) uses SPEEX

TeamSpeak 3 uses SPEEX

would be fantastic if ArmA allows either use 'internal' VOIP or join TS server from 'INSIDE' game (TS3 SDK come handy)

ofc if ArmA 2 allow to use both modes at once then it's unbeatable (mixing ingame VOIP with TS3-ingame-mode) ...

Share this post


Link to post
Share on other sites

well, good sugestion but also really timeconsuming implementation. Options like define VOIP channels or in, outs need not only internal implementation but also interface. Same goes for teamspeak integration. How do you think they can make interface for this, do you have any ideas or project?

Well, its not negative response, dont take it wrong. Its just I really like suggestions but as a developer I need more concrete, solid ideas. I think BIS too.

Share this post


Link to post
Share on other sites
well, good sugestion but also really timeconsuming implementation. Options like define VOIP channels or in, outs need not only internal implementation but also interface. Same goes for teamspeak integration. How do you think they can make interface for this, do you have any ideas or project?

Well, its not negative response, dont take it wrong. Its just I really like suggestions but as a developer I need more concrete, solid ideas. I think BIS too.

Well, with the SDK it shouldn't be very hard to implement TeamSpeak into the game.

And as for making a graphical interface it isn't many working hours at all.

I don't know how much reworking of code it'd require to support choosing sound card, but it'd sure be a nice feature. I hate having voice chat on the speakers when I'm playing and really want it on the headset.

Makes it so much easier to hear what people are saying.

Thumbs up for the suggestion!

Share this post


Link to post
Share on other sites

good suggestion. Additionally I would like it if there was a separate sound channel for direct/locational comms VOIP and radio/squad VOIP.

Would you could do then is have your direct/locational comms over your speakers and your radio/squad VOIP on a one sided headset. That way it is easier to distinguish between locational communication and radio comms. No idea if this is even possible with most soundcards and all.

Share this post


Link to post
Share on other sites

windows already provide list of devices for each type ... it's not that hard to get the list and use it (wave or dsound) ...

actually it's nothing special ... imho it's minimum for 'solid' VOIP implementation ...

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×