dmarkwick 261 Posted November 1, 2007 Is it possible for a model to have View Geometry LODs? Or is it just 1 VG LOD per model? Share this post Link to post Share on other sites
RN Malboeuf 12 Posted November 1, 2007 yes, you can create them in o2. What's your problem ? Share this post Link to post Share on other sites
dmarkwick 261 Posted November 1, 2007 yes, you can create them in o2. What's your problem ? Each time I try, both LODs show the same model. Here's what I tried: Make a LOD. Copy it, redefine it as a view geometry. Make a new LOD, with a different model. Copy it, redefine it as a view geometry. So it looks like I have two LODs, and two View Geometry LODs. But looking at the view geometry models, they both have the same model. Copy & pasting various models between the layers always end up the same, same model in both view geometry LODs. Share this post Link to post Share on other sites
Jackal326 1182 Posted November 1, 2007 Well, you can only have one as far as I know. You can only see through/around one view geometry. Might be wrong though, thats just my experience. Share this post Link to post Share on other sites
armored_sheep 56 Posted November 5, 2007 Why would someone use more ViewGeo LODs? Purpose of this lod is simple occlusion calculation for AI and drawing optimalisation. Share this post Link to post Share on other sites
dmarkwick 261 Posted November 5, 2007 Why would someone use more ViewGeo LODs? Purpose of this lod is simple occlusion calculation for AI and drawing optimalisation. OK, as an explanation I want to apply it to a camouflage net tent. I got a VB right now that hides anything inside it, but I'd like to LOD the VB so that from a great distance, the entire area immediately around is invisible (including nearby soldiers, like < 10m out) but when an enemy AI gets too close it suddenly "notices" the soldiers but not necessarily the inside of the tent. I think it would be a realistic behavior, especially with TrueRangeAI applied. Share this post Link to post Share on other sites