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roberthammer

Aimpoint problem

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Hi all,

I've spotted one thing when i was doing a job , Aimpoint night problem :

BIS aimpoint on Custom M4 weapon

aimls3.jpg

BIS aimpoint on BIS M4

aim1re8.jpg

How to fix it?? huh.gifhelp.gif

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AFIK its a selection thing.

Theres a working aimpoint in the SFF Recce pack at armaholic, feel free to use that (aimpoint)

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The order of faces is changed when copy-pasting.

There is a semi-transparent texture in front of the dot that occludes it when it is on alpha layer below.

Try selecting the glass texture surface that is in front of the dot (between the red dot and the camera) and using Faces->move top to solve this.

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Panda can u tell detailed ? ,because in front are 2 glass texures , dot , and last glass - which one ?

I have tryed all ,but no fix sad_o.gif .

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Don't you need an RVMAT to make things glow? I don't know much about 3D modeling. But it's not gonna glow in the dark unless it's set to do so somehow. That first pic doesn't look as shiny/shaded, so maybe the RVMAT isn't being applied.

I could be wrong, just guessing based on my limited 3D modeling knowledge.

Edit: Martin_BM beat me to it.

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As Martin_BM and Maddmatt have said, its all a matter of creating a working RVMAT to make it glow, below is an example of one that should work:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ambient[] = {1.0, 1.0, 1.0, 5.0};

diffuse[] = {1.0, 1.0, 1.0, 1.0};

forcedDiffuse[] = {0.005, 0.005, 0.005, 0.0};

emmisive[] = {0.5, 0.5, 0.5, 1.0};

specular[] = {0.0, 0.0, 0.0, 0.0};

specularPower = 0.0;

renderFlags[] = {"AddBlend"};

PixelShaderID = "Normal";

VertexShaderID = "Basic";

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