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plumose 219

png into V3

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How about Gimp2.2? Im not much into editing progs but i found it perfect to paint your own grayscale png's (many cool options) and its free.

funIsle.jpg

My first small test (just that) with this data import method (png/pbl), actually its the only one i tried so far.

Im kind of scared now because im afraid of turning into a terrain junkie, sounds very time consuming sad_o.gif .

edit:

But its so godamn interesting crazy_o.gif !!

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Quote[/b] ] Im kind of scared now because im afraid of turning into a terrain junkie, sounds very time consuming sad_o.gif .

Oh yeah.. crazy_o.gif !

Quote[/b] ] But its so godamn interesting crazy_o.gif !!

Indeed! biggrin_o.gif

-edit-

Quote[/b] ]Yesssssssssssss, at last result !!!!!!!!

http://www.delta-automaten.com/public/yess.jpg

Thanks alot all, keep up the good work.

Good stuff there Allie!

But do I see the remnants of a Google Earth ruler? whistle.gif

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smile_o.gif You indeed see the google earth thingy smile_o.gif

But this is just a test, a lot of touching up sat image in fotoshop is required.

This is just a way of doing it, google earth that is, its a lot of work to get all the pictures, and after getting all the pictures you have to glue them all together (very accurate, best pixel perfect match)

Its very time consuming work because its only posible to take jpg's of a height of about 850 meters, this will result in a picture of a size of 700m wide by 580 m high, so for a landscape coverage you have to take quit some pictures.

my island is about 3km X 3km so i had to make 5 x 5 = 25 pictures for it,

the world size is 5120 by 5120 km, so the rest is water for me and i filled that with a high distance pic, just one as background for the high detail part.

i made a raster jpg and used that in google earth to plot out the pictures. So u know what to take pictures of, figure it out.

The result detail is 1 m a pixel

Big island, i know not really realistic, but again, just the needed parts detaild rest lower detail, i just like the idea of the posibilities with this.

Look at the scale , it is right, the blue are buildings, inbetween building are roads, this is correct scale, i love it.

http://www.delta-automaten.com/public/yess2.jpg

later.

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Why use the save jpeg feature thing when you can press print screen (Print Scrn) and paste (Ctrl +V) into Photoshop or whatever image editor you're using, the save as BMP format for highest quality to work with?

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I then imported my sat_LCO.PNG, layers.CFG and mask_LCO.PNG into Visitor which chops up the sat image and extracts to my P:\Ca\MyIsland\data\layers folder.

When I import sattelite+mask I get the close texture in buldozer but no sattelite texture in buldozer nor visitor3. And I have no *.png's in my layer folder.

No errors when importing.. Anyone help please?

EDIT: Solved it, I hadnt changed the path in "Tools\Project Parameters"

EDIT2: "solved it", yeah right... I like arma and ofp and whatever BIS produce, but its annoying with all the searching and learning small trivial stuff that is important but that you cant find easilly.. Setting up visitor3, get all the right imageresolutions and settings, understand the workorder. Nothing is unlogical nor difficult, but its annoying to try&error all the way to the first small island. And whats annoys me even more is that everyone have to do this...

Yes I know about the wiki (one of the sources I try to get the whole picture from..), but I guess that anyone thats finally got this working and understand all the small petty details dont want to expand the wiki, they want to harvest all the hard work in visitor3 instead. I know I would..

I'm not giving up, but I wanted to say this. I suppose I'm not alone.. Sorry.

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Quote[/b] ]anyone thats finally got this working and understand all the small petty details dont want to expand the wiki

Sad but true... Currently there is just a skeleton with basic info on wiki, let's hope some of those who succeeded will share their knowledge. Sometimes it is only about ading a sentece or two... wink_o.gif

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