shiner 0 Posted September 3, 2007 Does the game support disabling the target HUD in vehicles? I was trying to use HUD=0; in Vet mode, but that doesn't disable the green and red squares in the TOP HUD when in a chopper. Any ideas? Share this post Link to post Share on other sites
Spy17 1 Posted September 3, 2007 I would also love to get rid of all these arcardish displays in vehicles but I think it is not possible... Same as in OFP Share this post Link to post Share on other sites
tomcat_ 0 Posted September 6, 2007 I would also love to get rid of all these arcardish displays in vehicles but I think it is not possible...Same as in OFP not so sure they are that arcadish...at least not in an aircraft...they could be done a bit better though...resempling a radar.... Share this post Link to post Share on other sites
Guest RKSL-Rock Posted September 6, 2007 There is not "switch" int he seetings. its part of the aircraft's config. Change: laserScanner = true; To laserScanner = false; In the config and you lose the radar. Share this post Link to post Share on other sites
shiner 0 Posted September 6, 2007 Thanks for the input. I'm trying to stay away from addons until we have a streaming solution like ArmAwatch available, but for now I have scripted a TitleRsc that puts a black box over the laserScanner for those vehicles that use it. It isn't the "prettiest" thing, but it is effective. Share this post Link to post Share on other sites
daikan 1 Posted January 13, 2008 bringing up this topic again as i think that the HUD along with the magic friend-foe ID targeting system are the major culprits preventing immersion and realism when driving tanks and aircraft in PvP missions... not being very familiar with scripting in arma i wonder if its possible to disable the HUD altogether through a server side script/mod? and if so, are there any servers out there using it? afaik disabling the HUD through a client mod is possible (see Modern Warfare config mod v0.152_C). Share this post Link to post Share on other sites
RN Malboeuf 12 Posted January 13, 2008 It's all about gunnercanSee,DriverCansee etc parameters in cfgVehicles section. Share this post Link to post Share on other sites
kuIoodporny 45 Posted January 14, 2008 Well... did anybody played FFUR 2007 mod for OFP? As far as I remember that the "radar" was moved to the bottom part of the sreen It could be done with ArmA too, I hope, so it'll look less arcadish (resized size, smaller "Radar FOV" etc.) Share this post Link to post Share on other sites