manzilla 1 Posted September 2, 2007 23 Para field ambulance, Royal Army Medical Corps (RAMC)Could not find any thing to do with the desert rats, as far as a medic badge is concerned. http://images.google.co.uk/imgres?....rl=http Do you have it upside down? All the pictures I've been shown/seen have red on top. Share this post Link to post Share on other sites
da12thMonkey 1943 Posted September 2, 2007 23 Para field ambulance, Royal Army Medical Corps (RAMC)Could not find any thing to do with the desert rats, as far as a medic badge is concerned. http://images.google.co.uk/imgres?....rl=http Neither 23 PFA, nor 5th Airborne exist any more; they now form part of 16CSMR and 16AAB respectively. And as Manzilla said, the patch should be red, blue, yellow from the shoulder down. Share this post Link to post Share on other sites
G_H_Play_AKA_BOSS 0 Posted September 2, 2007 cheers i was not sure on the badge, which way up it went , as ive seen it all sorts of ways lol ,& yes i did know they was part of the 16 th. now, & not the 23.. I will sort the badge out. If any one has better pics of medical badges let me know,could be well helpful. Share this post Link to post Share on other sites
JBâ„¢ 1 Posted September 2, 2007 Heres a closer look at the TRF http://www.military-badges.co.uk/Army%20TRF/TRF%20RAMC.jpg you will need to photoshop the name out it should be OK. Heres a pic of the colours (taken from from wikipedia) http://upload.wikimedia.org/wikipedia/en/c/cc/Corpsflag.jpg This is the correct way up with the dull cherry colour the top (as per their stable belt) This badge is worn by all RAMC as a Tactical Recognition Flash which ALL units of the Army will wear (not just members of 16AAB). The thing that makes 16CSMR stand out is the maroon beret on completion of AA P coy Share this post Link to post Share on other sites
Uranium - 235 0 Posted September 2, 2007 That camo makes them look like Air Force... Share this post Link to post Share on other sites
G_H_Play_AKA_BOSS 0 Posted September 2, 2007 Hi need help guy's can any one tell me if when opening nohq map's do i discard the mipmaps when opening them, & also then do i apply swizzling im lost on this one as i may have to make the map again but dont want to lol. Secondly how are these saved is it just a paa & do i have to make any changes before i save them,because when i say no to discard the mipmaps & yes or no the the swizzling i dont seem to be able to save as paa files ,as you can see im new to this lol. & Plasman if you can help in this field i would be very greatful as i need to know the procedure to the do's & dont's of opening & saving the nohq maps. And im using this plugin. http://developer.nvidia.com/object/photoshop_dds_plugins.html Share this post Link to post Share on other sites
G_H_Play_AKA_BOSS 0 Posted September 2, 2007 Heres a closer look at the TRFhttp://www.military-badges.co.uk/Army%20TRF/TRF%20RAMC.jpg you will need to photoshop the name out it should be OK. Heres a pic of the colours (taken from from wikipedia) http://upload.wikimedia.org/wikipedia/en/c/cc/Corpsflag.jpg This is the correct way up with the dull cherry colour the top (as per their stable belt) This badge is worn by all RAMC as a Tactical Recognition Flash which ALL units of the Army will wear (not just members of 16AAB). The thing that makes 16CSMR stand out is the maroon beret on completion of AA P coy Cheer's buddy that was well needed sweet. Share this post Link to post Share on other sites
G_H_Play_AKA_BOSS 0 Posted September 5, 2007 Help plz why is it when i manage to save the normal map as a nohq.paa then reopen it in cs3, its much darker than the original, how can i save it so it comes out like yours plasman ,sorry to keep asking you bud but i have a dead line with my part of this addon,but would like to show them with new vests. so plz tell me how you did that, what is your secret formula, pretty please with a cherry on the top,i need to know as it seems your the man on this subject, as ive looked & asked every one & getting know where fast . Share this post Link to post Share on other sites
Panda-PL- 0 Posted September 5, 2007 Help plz why is it when i manage to save the  normal map as a nohq.paa then reopen it in cs3, its much darker than the original If you use TexView2 for converting into .paa and then open in TV2 and it looks OK, but doesn't look OK in cs3, then it's the obsolete plugin at fault. Otherwise you might want to check the bitdepth of your TGA source file. Normal maps have no alpha channel, so source file should be an 24Bit TGA (without alpha channel). That is if you're using TV2. The correct settings for normal map channels are: R = +X G = -Y B = +Z If you are using the plugin to save as .paa... well, I can't help you, afaik the alpha channel is swapped with some other upon conversion. Share this post Link to post Share on other sites
G_H_Play_AKA_BOSS 0 Posted September 5, 2007 No buddy im not using any plugins to convert to paa files through cs3, although can with cs3 but that does not do it right anyways. Im only using the plugin just to open in cs3 & then save as either tga or png & in both cases when saved using TV2 i get the same result the paa files are much to dark when i reopen them in cs3. Share this post Link to post Share on other sites
plasman 0 Posted September 17, 2007 The addon is now compatible with the stupendous UKF weapon pack . See 1st page of this thread to download. Share this post Link to post Share on other sites
G_H_Play_AKA_BOSS 0 Posted September 17, 2007 They are sweet buddy realy like them very nice, & now as you have incorporated the ukf weapons i can now use yours & mine together, sweet. But yours look great,awsome dude nice work. Share this post Link to post Share on other sites
Jblack 0 Posted September 17, 2007 is there a helmeted version in the pack? Share this post Link to post Share on other sites
plasman 0 Posted September 18, 2007 No. Still struggling with O2, and for the time being O2 is getting the upper hand.... Thanks for your nice comments Boss Share this post Link to post Share on other sites
Badwolf466 1 Posted October 27, 2012 Sorry to reopen a very old thread but I just wanted to ask, does this work with OA? if not are you bringing out a version that works with OA because when I launch it with OA the units do not appear on the editor. Any chance I could have this answered ASAP? Share this post Link to post Share on other sites
zulu1 145 Posted October 27, 2012 This is an ARMA addon, not A2 and not OA. Share this post Link to post Share on other sites
Badwolf466 1 Posted October 27, 2012 Ok thanks for the info :) Share this post Link to post Share on other sites