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pathetic_berserker

Roadway and Geo LODS

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I started making some buildings , my first I should add, and i have some questions regarding Roadway LODS.

iWhat Im aiming to avoid is the whole AI sees and shots you through LOD coz it dosn't stop stuff like a Geo LOD. It seems there is some way around it as the ArmA buildings seem to be an improvement on the OFP ones (though not perfect). But no tools and no building config example .....

1. Is there a limit to how close you can put a Geo LOD under a Roadway LOD. (I haven't measured my gap yet but I'm also wondering if this is possible at all)

2. Does the roadway LOD need to be a named selection with components or whatever sort of like the Geo Lod.

If I can stop bullets passing through the floors of my building/object alphas it will be one less thing to do when the tools arrive so any ideas will be appreciated

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If I can stop bullets passing through the floors of my building/object alphas it will be one less thing to do when the tools arrive so any ideas will be appreciated

Why not adding surface properties to your textures, one of which happens to be bullet penetrability.

http://community.bistudio.com/wiki....perties

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thanks for the tip Panda[PL]

should come in handy as soon as i pass NOOOOB.

I was making some terrible noobish errors with my GEO meshes that were complicating things but i think I have that much sorted now.

What I don't understand now is why I can walk through walls but not drive through them???

EDIT.Problem solved.I feel like I kept dropping balls to pick em up. LOL. I might get the hang of this yet!

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1. Is there a limit to how close you can put a Geo LOD under a Roadway LOD. (I haven't measured my gap yet but I'm also wondering if this is possible at all)

2. Does the roadway LOD need to be a named selection with components or whatever sort of like the Geo Lod.

add 1] no limit, just place roadway faces slightly above colision shape.

add 2] no need for named selections in roadway. Roadway lod uses texture links to assign surface specific sound (combined with config) Named selection in roadway makes sense only in case some faces are animated.

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1. Is there a limit to how close you can put a Geo LOD under a Roadway LOD. (I haven't measured my gap yet but I'm also wondering if this is possible at all)

2. Does the roadway LOD need to be a named selection with components or whatever sort of like the Geo Lod.

add 1] no limit, just place roadway faces slightly above colision shape.

add 2] no need for named selections in roadway. Roadway lod uses texture links to assign surface specific sound (combined with config) Named selection in roadway makes sense only in case some faces are animated.

1st, sorry to bring this up from "stone age" but it would be worst to create a new thread.

After creating a roadway LOD my buldozer crashes, it crashes after creating any roadway LOD..

why does this happen?

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@Bravo 6: Hm sounds fishy...arf.

Maybe make the roadway stuff in a res LOD and on last moment check the res lod to roadway lod property. That way you can visually check your roadway stuff in bulldozer...no need to check it after that.

Don't have a clue why it happens though, never experienced that error.

*In case you didn't knew, always remove any texture paths of the roadway structures and best to give it sharp values (last not really needed). Not that is should help your error.

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its really strange..

i would like to add this that i just experienced:

I made a wood platform, all works fine and it has roadway, and i can see the object in buldozer.

But if i try in any other thing its crashes.. Just cpboed and tried in O2 the lesson 9 model because it has roadway aswell and when i do it, buldozer crashes.

its frustrating..

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Are you running some kind of scripts/cfgs. No experience here with that, just wondering.

Might want to try to reinstall (and make sure there isn't any left-overs in the old folders) in case you haven't tried.

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no, i don't think im using any scripts.

Though i have the config.cpp in my addon folder..

I have reinstalled my O2 yesterday to see it it could fix the issue, but haven't solve the problem :\

edit: its really strange, i just tested the following:

added Roadway LOD and selected the floor.. tried to open boldozer and it crashed. Though i saved the house im building and send to ingame. I can walk on the floor perfectly and i can hear the floor sound.

So its working as it should, but why not working in O2 -> buldozer?

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In o2 if you go to the bulldozer menu (the red icon), check the option list. The is stuff like 'disable model config'. By default it is off i think, maybe turn it on. Maybe play around with some of the other option..never know.

Does your Roadway lod has any 'Property names and values'? See the Window-Named Properties (ctrl+1).

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In o2 if you go to the bulldozer menu (the red icon), check the option list. The is stuff like 'disable model config'. By default it is off i think, maybe turn it on. Maybe play around with some of the other option..never know.

Does your Roadway lod has any 'Property names and values'? See the Window-Named Properties (ctrl+1).

well i removed the option "multiple Lods" and im now able to open buldozer with Roadway Lod on the list smile_o.gif

Nice! Thanks for the tips. This helps me alot and same me alot of work ive been doing to surround the problem.

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Yeah the roadway LOD crash thing is annoying, you can always temporarily make your roadway into a Edit LOD if you want to view multiple LODs in buldozer.

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