Jump to content
Sign in to follow this  
iconoclastdx

Since when is my AH1Z gunner his own commander??

Recommended Posts

In the SP mission Gunship, how am I supposed give my gunner targets if he is not under my command and thus cannot open the target menu, go to tactical mode or even hod the space bar down? Is something wak or is the gunner not supposed to be under my command?

Share this post


Link to post
Share on other sites

Unfortunately, you cannot flip through non-threatening targets. In other words, you have to wait until they are shooting at you to acquire the target with "Next target". This is practically useless with copters as it only takes a few nicks with a .50 cal will bring you down.

There must be a way to manually select a target if the gunner is not under your control, or to recruit the gunner. I cannot believe that anyone could play test this level and not notice such an egregious oversight.

Share this post


Link to post
Share on other sites

Part of the problem is that ArmA removed the mouse pointer that the pilot had in OFP - meaning you can no longer tell the gunner to target something "over there" like you used to be able to. it's a headache now when you want to engage that shilka, but have to tab your way through about ten armored targets.

Share this post


Link to post
Share on other sites

Actually, you can still do that. You just have to guess where you're clicking in order to acquire a target.

Share this post


Link to post
Share on other sites

Sorry. I dont get it. I cannot click on anything as I cannot go to tactical view of quick command. I suppose if I actually pointed the noise of the copter at a target some 2000 meters away I might be able to acquire it but that is nearly impossible. Again, acquiring targets works fine when the gunner is under my command, but for some reason in this mission he is not. Is this right? crazy_o.gif

Share this post


Link to post
Share on other sites

yeh i just tryed this mission and was disapointed at the removal of the targeting aid in ofp. Its damn near inposible!! WHY did you remove it and make helicopters one of the worst vehicles on the battlefield!!!

Share this post


Link to post
Share on other sites

same problem with the gunner in the turrets of a tow equipped humvee. that and when i set my gunner to engage at will, all he does it say "target 1000yrds" he doesn't even target it! i have to go through the command menu and get him to target it, its stupid.

Share this post


Link to post
Share on other sites

would add even more advantage for TIR user too, all you need is to look at the target - hit tab - lock - fire

i wish this will come back in the future sad_o.gif

Share this post


Link to post
Share on other sites
same problem with the gunner in the turrets of a tow equipped humvee. that and when i set my gunner to engage at will, all he does it say "target 1000yrds" he doesn't even target it! i have to go through the command menu and get him to target it, its stupid.

Aw. I thought they fixed the AI TOW bug in 1.08. It used to be that an AI gunner would not target or fire upon a enemy while a player was in the vehicle. Exit, and the gunner would let loose. What you describe sounds somewhat similar.

At least what they need to do is give us the option of tabing through non-threating targets (white boxes instead of read) that show up on the radar. This couldnt take more than the better part of 3 hours.

Share this post


Link to post
Share on other sites

Last I remember if you use the zoom in button you designated, and you look at any unit, it tells your gunner to target. If you're on the m197, your gunner's usually weapons free, which leads to immediate blue-on-blue.

I haven't noticed since 1.08 though. pistols.gif

Share this post


Link to post
Share on other sites

ArmaVidz, I've had that on 1.08. At the start of one of the chopper missions in the campaign I went to zoom in to have a close look at the Cobra next to me on the ground and suddenly he's locked and my gun starts firing and swinging towards it. I stopped the event just in the nick of time. wink_o.gif

Share this post


Link to post
Share on other sites

OMG you guys are right!! I loaded up my save in the "Gunship" mission and used my free look and zoom/revel and some point on the ground way in the distance when suddenly I IDed a target and my gunner started shooting at it. Hell, I didn't even know what it was (it turned out to be a building) but I didnt care. I was just thrilled it he was shooting at what I was looking at. After some experimenting it seems that you can ID a target either by clicking on a target or even holding down zoom/revel over a target for approx a half a second. The second method works well for slowly scanning a small area way in the distance to see if theres a target there. Though it seems to stop working if you havent IDed a target after the first five or so seconds of holding down zoom/revel. Also, its a little bit difficult to center an object on the center of your screen with out some sort of reticle or dot but still, Im happy. Thanks for the tip guys!

Share this post


Link to post
Share on other sites
ArmaVidz, I've had that on 1.08. At the start of one of the chopper missions in the campaign I went to zoom in to have a close look at the Cobra next to me on the ground and suddenly he's locked and my gun starts firing and swinging towards it. I stopped the event just in the nick of time. wink_o.gif

When I first used this feature (not a bug haha) I fixed it to my liking by doing the following key sequence: F2 > 4 > 1 > Mouse wheel up > Manual Fire ON

(Also known as 2, Disembark! I'll shoot them myself you trigger happy-backseat weenie!!!wink_o.gif

rofl.gif

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×