Col. Faulkner 0 Posted July 31, 2007 That is a good point though.GIJOE94, dude u have to learn to make these things yourself... It's also a point which GIJOE should have got by now since the same advice has already been offered several times. GIJOE, are you going to give it a go? Beach obstacles (eg. Â hedgehogs, log ramps, Belgian gates ) and pillbox-style fortifications would be simple (but useful) projects to start with for your 1943 project Share this post Link to post Share on other sites
Deathstruck 375 Posted July 31, 2007 @GIJOE What??SU29? First saying you made it and then saying that "Another" person made it?Your attidute is very confusing, I dont like repeating the same words like others but GIJOE listen to them,I know that your projects have potentional but guys here are saying truth.I saw their good words and advices. @Smiley Offensive talk?GIJOE?No, the answer for good advices was only "ok Ok yes yes" but the progress was nowhere and two days later we are listening next complaining from vilas Share this post Link to post Share on other sites
USMC NEEDER 0 Posted August 3, 2007 Well guys, looks like he gave up cause all of you immature peeps think its fun to yell at someone 5 times in a row. Great job guys you blew it. Share this post Link to post Share on other sites
GIJOE94 0 Posted August 3, 2007 Salvatore_lee: It's a russian Aerobatic plane (Similar to those in the red bull air race) Col. faulkner: Yes, I will give it a go, I have made some very very basic addons in my time with arma ( Mainley a box) But scince I have found I can script (Just about) and model (Just about) I will give it a go. Now all I need is a texturer to help me! Thank you all for showing nick who I am. Share this post Link to post Share on other sites
cl10k 0 Posted August 3, 2007 !That sounds much better GIJOE. Wish you good luck with modelling. If you got any questions - simply ask! Just a tip, i think it's quiet hard to start modelling with o2 - have a look at freeware like wings3d - http://www.wings3d.com/ - it's a nice little program and should be able to export 3ds files, which can be imported into o2... also google for some video tutorials - doesn't matter for which program as most applications use a similar way of modelling - i learned alot from those.... edit: also a modeller should know some basics about texturing - this way it will be more easy to understand how to make a good uvmapping. take a look at http://forums.cgsociety.org/forumdisplay.php?f=53 - imo one of the best sites to learn about modelling and texturing - also take a look here: http://forums.cgsociety.org/forumdisplay.php?f=39 - this part of cgtalk is all about game-modelling and you can learn alot by just watching their wip's... last hint: take your time. make small steps and after awhile you'll soon get the idea behind modelling... Share this post Link to post Share on other sites
GIJOE94 0 Posted August 3, 2007 Thanks, I have made an addon, a ww2 army field bed (The ones used for the dead or wounded. I just need help with the config, because at the moment, it's ingame just it has settings of a car (When I walked up to it it said: Get in) could anyone help me with that? Share this post Link to post Share on other sites
DBO_ 0 Posted August 3, 2007 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#define private 0 #define protected 1 #define public 2 #define true 1 #define false 0 class CfgPatches { class gijoe_objects { units[] = {"gijoebed"}; weapons[] = {}; requiredVersion = 1; }; }; class CfgVehicleClasses { class gijoe_objects{ displayName = "gijoe objects"; }; }; class CfgVehicles { class All; // External class reference class NonStrategic; // External class reference class gijoebed : NonStrategic { scope = public; armour = 10000; hasdriver = false; hasgunner = false; hascommander = false; timetolive = 10; icon = "\ca\data\data\Unknown_object.paa"; destrType = "DestructTree"; displayName = "ww2 bed"; vehicleclass = "gijoe_objects"; model = "\gijoe_objects\ww2bed.p3d"; mapSize = 0.7; accuracy = 0.2; // accuracy needed to recognize type of this target }; }; Make a folder called gijoe_objects place that config (makes sure its in cpp format ) place your bed inside call it ww2bed and it should be ok. Share this post Link to post Share on other sites
GIJOE94 0 Posted August 3, 2007 Thanks very much man, you've realy helped. Doese it need to be edited or anything? Share this post Link to post Share on other sites
DBO_ 0 Posted August 3, 2007 no its all gijoe friendly. Now get yourself to ofpec and register the tag GIJOE . Share this post Link to post Share on other sites
ck-claw 1 Posted August 4, 2007 At ofpec.com you can register your tag for all addons you make,sort of copyright thing! Afaik edit:- except ofpec is down atm! Share this post Link to post Share on other sites
=BFP=Cheetah 0 Posted August 4, 2007 OFPEC is back online. We were experiencing downtime as a result of a power outage in the building where our server is located. And you are right, at The Editing Center, we have a list containing all the tags registered in the past 6 (?) years. Share this post Link to post Share on other sites
Flat!!! 0 Posted August 4, 2007 Emm I think like 70% of the replies here are off-topic. The thread is called Rahmadi life sim. BTW I have question about the SU-29. Do you know why it does not exist in the editor? Share this post Link to post Share on other sites
GIJOE94 0 Posted August 4, 2007 It does. You locate it in: Civillian/su-29 or voltige. Share this post Link to post Share on other sites
Flat!!! 0 Posted August 4, 2007 Aww sorry thought id find it under Opfor... Anyways now that I have tested it: It is way to weak, coming to and height of 40 is extremely hard. It's power is about the same or worse than the camel. When I "flew" it I basically wheeled along the ground all the time. The model: The model looks good but the textures are still a bit sketchy from my point of view and the "window" is a bit to green. Also the propeller spins too slow. It is way too heavy in the front making it sink instead of rise automatically. Share this post Link to post Share on other sites