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GIJOE94

Need a config

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Hi folks, as you know I am in charge of the ArmA 1943 Mod.We have a Opel blitz truck which needs a config.If you can write a config, please post here so we can send you the truck and you can configure it.

Thanks all.

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No offence but you should learn writing the configs on your own. Just take some similiar addon (can be OFP too) and see how the config has been done there. Then use it as a base for your truck and with a little trial and error (and learning by doing) you get it ready in like nothing.

After all it's not that hard to make a config for a truck. wink_o.gif

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I have tried Linker split helped me, but it did'nt work.

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Moving to configs (addons)

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Thanks will now try.Unfortunately it doesn't realy help.

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I'm rather surprised that that doesn't help. Another thing you

can do, then, is to extract the "wheeled.pbo" file from the

ArmA Addons folder and study how the 5t truck is configured.

Use the "Eliteness" tool and it'll let you inspect and save the

config.bin file inside that .pbo in human-readable format.

If you have had an honest try at it already then you could

post your config.cpp file here and describe why/how it

doesn't work (but only if you've given it a good try yourself)

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I have made a config for it (With the help of linker split) but it doesn't work.

#define teast 0

#define twest 1

#define tguerrila 2

#define tcivilian 3

#define tsideunknown 4

#define tenemy 5

#define tfriendly 6

#define tlogic 7

#define true 1

#define false 0

#define private 0

#define protected 1

#define public 2

//MODEL congiuration

class CfgModels

{

class Default{};

//WHEELED

class Vehicle:Default{};

class car:vehicle{};

class FF_Opel_Blitz: Car{};

};

class CfgPatches

{

class WWII_truck

{

units[]={WWII_truck};

weapons[]={};

requiredVersion=1.02;

};

};

//MAIN CONFIG

class CfgVehicles

{

class All{};

class AllVehicles:All{};

class Land:AllVehicles{};

class LandVehicle:Land{};

class Car:LandVehicle{};

class Truck: Car {};

class WWII_truck: Truck

{

displayName= "Opel_Blitz";

vehicleclass="Cars";

model="\WWII_truck\FF_Opel_Blitz";

};

};

Could you tell me whats wrong with it?

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What exactly didn't work?

Does it not appear in the editor lists?

Planck

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I don't see a problem with the config at all, in theory it should work. I made a few changes at the above one, try and see if it works. If not, maybe tell us what exactly does not work. wink_o.gif

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#define TEast 0

#define TWest 1

#define TGuerrila 2

#define TCivilian 3

#define TSideUnknown 4

#define TEnemy 5

#define TFriendly 6

#define TLogic 7

#define true 1

#define false 0

#define private 0

#define protected 1

#define public 2

class CfgPatches

{

class WWII_truck

{

units[]={WWII_truck};

weapons[]={};

requiredVersion=1.02;

};

};

class CfgModels

{

class Default {};

class Vehicle:Default {};

class car:vehicle {};

class FF_Opel_Blitz: Car {};

};

class CfgVehicles

{

/*extern*/ class Land;

class LandVehicle: Land {};

class Car: LandVehicle {};

class Truck: Car {};

class Truck5t: Truck {};

class WWII_truck: Truck5t

{

displayName= "Opel Blitz";

vehicleclass="Cars";

model="\WWII_truck\FF_Opel_Blitz";

scope=2;

};

};

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It doese not show up in editor.I will try the config.Do you have to convert it to P3D first?Because at the mo it is in 3DS format.It works I tells ya! It works! It appeared in editor, but I couldn't use it because when I push preview, the game shuts down because of some problem.

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No, 3DS format will not work in the game, it has to be P3D.

Your RPT file should possibly reflect that error.

Can you not import 3DS into O2 via the File.....Import menu item?

Planck

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Linkerspit got it P3D and I write a config which got it ingame!the hame crashes when you get in it, but it's there!

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Sounds like the names of the Proxys in the p3d files are the old OFP type. They need to be simple "driver" or "gunner" and in the Config define the animation name you want them to be once you board.

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