GIJOE94 0 Posted June 30, 2007 Hi folks, as you know I am in charge of the ArmA 1943 Mod.We have a Opel blitz truck which needs a config.If you can write a config, please post here so we can send you the truck and you can configure it. Thanks all. Share this post Link to post Share on other sites
W0lle 1052 Posted June 30, 2007 No offence but you should learn writing the configs on your own. Just take some similiar addon (can be OFP too) and see how the config has been done there. Then use it as a base for your truck and with a little trial and error (and learning by doing) you get it ready in like nothing. After all it's not that hard to make a config for a truck. Share this post Link to post Share on other sites
GIJOE94 0 Posted June 30, 2007 I have tried Linker split helped me, but it did'nt work. Share this post Link to post Share on other sites
shadow 6 Posted June 30, 2007 Moving to configs (addons) Share this post Link to post Share on other sites
Col. Faulkner 0 Posted June 30, 2007 This addon might be of help to you. It offers a very basic vehicle model with a working config. It is intended to be a tutorial in how to make and config vehicles in ArmA: http://www.flashpoint1985.com/cgi-bin....t=57249 Share this post Link to post Share on other sites
GIJOE94 0 Posted June 30, 2007 Thanks will now try.Unfortunately it doesn't realy help. Share this post Link to post Share on other sites
Col. Faulkner 0 Posted June 30, 2007 I'm rather surprised that that doesn't help. Another thing you can do, then, is to extract the "wheeled.pbo" file from the ArmA Addons folder and study how the 5t truck is configured. Use the "Eliteness" tool and it'll let you inspect and save the config.bin file inside that .pbo in human-readable format. If you have had an honest try at it already then you could post your config.cpp file here and describe why/how it doesn't work (but only if you've given it a good try yourself) Share this post Link to post Share on other sites
GIJOE94 0 Posted June 30, 2007 I have made a config for it (With the help of linker split) but it doesn't work. #define teast 0 #define twest 1 #define tguerrila 2 #define tcivilian 3 #define tsideunknown 4 #define tenemy 5 #define tfriendly 6 #define tlogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 //MODEL congiuration class CfgModels { class Default{}; //WHEELED class Vehicle:Default{}; class car:vehicle{}; class FF_Opel_Blitz: Car{}; }; class CfgPatches { class WWII_truck { units[]={WWII_truck}; weapons[]={}; requiredVersion=1.02; }; }; //MAIN CONFIG class CfgVehicles { class All{}; class AllVehicles:All{}; class Land:AllVehicles{}; class LandVehicle:Land{}; class Car:LandVehicle{}; class Truck: Car {}; class WWII_truck: Truck { displayName= "Opel_Blitz"; vehicleclass="Cars"; model="\WWII_truck\FF_Opel_Blitz"; }; }; Could you tell me whats wrong with it? Share this post Link to post Share on other sites
Planck 1 Posted June 30, 2007 What exactly didn't work? Does it not appear in the editor lists? Planck Share this post Link to post Share on other sites
W0lle 1052 Posted July 1, 2007 I don't see a problem with the config at all, in theory it should work. I made a few changes at the above one, try and see if it works. If not, maybe tell us what exactly does not work. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 class CfgPatches { class WWII_truck { units[]={WWII_truck}; weapons[]={}; requiredVersion=1.02; }; }; class CfgModels { class Default {}; class Vehicle:Default {}; class car:vehicle {}; class FF_Opel_Blitz: Car {}; }; class CfgVehicles { /*extern*/ class Land; class LandVehicle: Land {}; class Car: LandVehicle {}; class Truck: Car {}; class Truck5t: Truck {}; class WWII_truck: Truck5t { displayName= "Opel Blitz"; vehicleclass="Cars"; model="\WWII_truck\FF_Opel_Blitz"; scope=2; }; }; Share this post Link to post Share on other sites
GIJOE94 0 Posted July 1, 2007 It doese not show up in editor.I will try the config.Do you have to convert it to P3D first?Because at the mo it is in 3DS format.It works I tells ya! It works! It appeared in editor, but I couldn't use it because when I push preview, the game shuts down because of some problem. Share this post Link to post Share on other sites
Planck 1 Posted July 1, 2007 No, 3DS format will not work in the game, it has to be P3D. Your RPT file should possibly reflect that error. Can you not import 3DS into O2 via the File.....Import menu item? Planck Share this post Link to post Share on other sites
GIJOE94 0 Posted July 1, 2007 Linkerspit got it P3D and I write a config which got it ingame!the hame crashes when you get in it, but it's there! Share this post Link to post Share on other sites
[aps]gnat 28 Posted July 2, 2007 Sounds like the names of the Proxys in the p3d files are the old OFP type. They need to be simple "driver" or "gunner" and in the Config define the animation name you want them to be once you board. Share this post Link to post Share on other sites