Gigan 1 Posted December 6, 2008 wow, it really look exciting. Submarine that can launch nuke becomes a more important element of the sea. The rocket seems to be a little too large to the submarine. Share this post Link to post Share on other sites
granQ 293 Posted December 6, 2008 yeah this sub wasn't really used for launching nukes.. it could launch torpedos with nukes kinda. But what the heck, the game needs to be fun too Share this post Link to post Share on other sites
Gigan 1 Posted December 6, 2008 I see. Submarine that can launch a nuclear missile might be larger. It is interesting. My nuke script might be read difficult because of spaghetti code. :P Please decipher it. Share this post Link to post Share on other sites
Nikoo 0 Posted December 6, 2008 is ok to use the code for my Whiskey class submarine? Yes, use liking it. excellent Will do some work on animations and stuff, but atleast its working now Before it was just a sub without any purpose.. soon it will be great for insertions and nukes Nice one ! Share this post Link to post Share on other sites
Gigan 1 Posted June 2, 2009 (edited) Hello, Updated to Scud version 1.3 Download Mirror Download (Armaholic) Mirror Download (ArmedAssault.info) What's new Added 80kt warhead. Added Scud Hanger. Can missile loading onto Scud. Added Config Panel. Can some Scud parameter changing. Added Camera production mode. Corrected some issue. Please look at Readme.txt about details. Have fun :) Edited June 3, 2009 by Gigan Share this post Link to post Share on other sites
Guest Posted June 2, 2009 Release frontpaged at the Armaholic homepage. SCUD - Mobile Nuclear Missile Launcher Share this post Link to post Share on other sites
oldbear 390 Posted June 2, 2009 ArmedAssault.info Mirror and News: We have also added this release to your personal author profile If a release or contact information is missing, feel free to drop a PM, it will then be added. Share this post Link to post Share on other sites
icebreakr 3159 Posted June 2, 2009 Is it MP compatible now (all players see the effect)? Will you add the damage/destroyed textures? Can you add the conventional explosive to one of the warheads? Share this post Link to post Share on other sites
Gigan 1 Posted June 3, 2009 (edited) >El nino Foxhound >Old Bear Thx for mirroring :) Is it MP compatible now (all players see the effect)?Will you add the damage/destroyed textures? Can you add the conventional explosive to one of the warheads? Please add the following descriptions to the arranged Scud in mission. [this] exec "gig_scud\onmp.sqs" Perhaps, it can see the mushroom cloud. Only the mushroom of 15kt is displayed in this method. That of 80kt is not displayed. The mushroom cloud of 15kt appears even if 80kt is exploded. However,, I am not testing onmp.sqs, it is likely not to operate originally. About the damage texture, it was not included in this update, It seems to become next time. I have the plan to make the normal warhead. I am assuming the destructive power about nine times GBU-19. Edited June 3, 2009 by Gigan Share this post Link to post Share on other sites
icebreakr 3159 Posted June 3, 2009 Gigan that would be great, 9x GBU sounds great.. maybe 3-5x would be cool, too. Its kinda bummer now as you don't know if launcher is destroyed or not... especially when doing recon from air (assault chopper / fighter-bomber). Share this post Link to post Share on other sites
Gigan 1 Posted June 4, 2009 Gigan that would be great, 9x GBU sounds great.. maybe 3-5x would be cool, too.Its kinda bummer now as you don't know if launcher is destroyed or not... especially when doing recon from air (assault chopper / fighter-bomber). When investigating a little more, when assuming that the amount of ammunition of gbu-19 is 400kg, the warhead of the SCUD missile might be about 2x :icon_rolleyes: I assume and make the destructive power of normal warhead near 2-3x. Share this post Link to post Share on other sites
Lexikerr 10 Posted July 27, 2009 Boys I have a problew with SCUD 1.3 ( with Hangar) I dont know hot to build him, and were can be these building. And when i start arsenal with scud I see the error( hangar error)..... Please help, my version is 1.14 Share this post Link to post Share on other sites
Evil_Echo 11 Posted July 27, 2009 Any thoughts of upgrading the scripts to sqf and using spawn for some of the effects? Might help the frame rates. Keep up the good work Gigan!! Share this post Link to post Share on other sites