Jump to content
Sign in to follow this  
Skaven

Tutorial - Making Shadows

Recommended Posts

I was asked to wright a tutorial about making shadows for Arma and so I took the opportunity to paste it here, I know this as been explained before, however, this is a dedicated thread and will be easier for future searches.

1 - Open a 10000 distance view LOD (note it's 10000 not 10.000)

2 - Make the model to use as a shadow inside the 10000 LOD ( for example a weapon should be like 200/300 polys tops, of course the less the better).

PS: Don't forget to delete the textures applied on the Shadows model (if you have any) since it's all black you don't need it mapped.

3 - Open a property inside your 10000 Lod and call it Lodnoshadow the value is 0

4 - Open the same property (Lodnoshadow) in all the other Lods but this time give it a value of 1.

5 - Inside the Shadow Lod (10000) with the entire model selected go to Structure/Topology/Find non-Closed and check if you have any opened point/faces (they get red if you do and below on your left O2 tells you the amount of them).

6 - If you do have any opened points/faces you must close them, you may try O2 to close them for you, for that go to Structure/Topology/Close, this should close the model for you, however, sometimes you need to do it by hand since this feature inside O2 as some limitations.

PS: Be sure that all points/faces are closed, the best way to know this is by doing the step I wrote you before Structure/Topology/Find non-Closed and see if it gives you 0/0 on the left part below, if you miss this than not only the shadows won't work as most of the times the game will crash while loading the model.

7 - Finnaly with all points/faces closed, select the entire model and go to Structure/Triangulate \ .

That's it, now try your shadow in game, good luck wink_o.gif

MODERATORS: Please fix me the name of the thread whistle.gif

Share this post


Link to post
Share on other sites

Good stuff.

Not sure about that LodNoShadow property thing, never had to deal with it and I got working ingame shadows. You know the specific use for it?

Share this post


Link to post
Share on other sites

Well I never tried it without it, and since OFP used it I use it also, I didn't knew it wasn't necessary tounge2.gif

Thanks for the tip wink_o.gif

Share this post


Link to post
Share on other sites

Very cool, thanks. Would you mind adding it to the biki? welcome.gif

Share this post


Link to post
Share on other sites
Quote[/b] ]Very cool, thanks. Would you mind adding it to the biki? welcome.gif

Sure, it's being done, please fix my topic name I made a mistake and called it MakinK instead of making.

ty.

Share this post


Link to post
Share on other sites
Very cool, thanks. Would you mind adding it to the biki? welcome.gif

http://community.bistudio.com/wiki/Category:ArmA:_Modelling

How can I add an aticle to the page? I looked on the Wiki but was not able to find the Create article button.

[OT on]

Just take http://community.bistudio.com/wiki/ and add the name of the page you want to create.

To add it to the mentioned category, write this at the end of the page:

Quote[/b] ][[Category:ArmA: Modelling]]

I created an empty page with category for now:

http://community.bistudio.com/wiki/Creating_Shadow_LODs

[OT off]

Share this post


Link to post
Share on other sites

Also, do the shadow models have to be trianguliazed?

Share this post


Link to post
Share on other sites
Quote[/b] ]7 - Finnaly with all points/faces closed, select the entire model and go to "Structure - " Triangulate \"

yeap, Do it after everthing is closed.  thumbs-up.gif

An Lod 10000 is your shadow.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×