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Ronin13

Detailed Global Mapping (DGM) Project

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Perhaps if the map was located locally on a serverbased system, but that would probably need like 40-50 Quad-Core Xeons with 16+Go DDR, and just farms of HDDs to share the "world".

It would be possible if all the harddrives worked as nodes, so any node could cache a large amount of the world, and at any request, pick up any other part/-s from one or more of the other nodes, and then pass on to you.

And then, add in a few of these all around the world, so it doesn't load slow as heeeeeeeck when you're far from the servers.

And the connection.. Well, 1Gbit fibre out probably isn't enough, you'd might have to look for like Opto-fiber or something.

Cool project, but waaaaaaaaaaa-waaaaaaaaaaaa-waaaaaaaaaay to big for today's home technology.

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Well I like the idea of map makers who would be inspired of these pictures from the various satellite images smile_o.gif You could maybe make a smaller map, but with some new props and buildings.. Well I think a lot of new content will be made when the tools are released. (Or so I hope)

Right now i just want some performance and current ingame system upgrades, before we get new content, but now i'm getting OT : )

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Ronin13 you have nice ideas watching google maps wink_o.gif

still it is "dreaming of wishes". lot of people want first of all - ArmA with good performance and fewer bugs. oh yes and there have only little time and want to develop their own projects... icon_rolleyes.gif

Let me ask you 2 questions:

1. Why didn't you post in forum Addon & Mods:Discussion-Addon request thread?

2. Can youself develop an little good example of DGM in ArmA? Before you will "force" people into your dreamproject, eg

Quote[/b] ]Forget about bringing BAS Tonal Island to ArmA.

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Quote[/b] ]ANIWAY IT WILL BE NICE TO FIND SOME REAL LIFE LOCATION IN ArmA TO PLAY WITH.

My reasons not to try to recreate real locations :

- ArmA's object density is too low to re-create real locations. The largest city size in ArmA is tiny compared to a small town in real life.

- ArmA's maximum unit count. Sahrani is already too big to be realistically "populated". Empty places are unrealistic.

- ArmA's limited object/art palette. New artwork requires a huge amount of work.

- Scale. Real world is big. ArmA generally uses islands (although endless plain at edges is now supported, it breaks immersion). ArmA is best suited to a high number of small of places of interest, which tends not to happen in real life - you get single large places of interest.

- Time. Recreating a real place takes longer than making it up.

- Recognition/benefit. The percentage of users who would recognise and appreciate a realistic as possible terrain are very few. Even locals may not recognise your efforts due to restricted palettes/object count.

- Imagination. Creating a real place limits mission makers to one campaign/plot scenario. Generic places are more versatile. I personally find it more rewarding to create something rather than re-create something.

Having said all that, I think the best thing anyone interested in recreating a real place in ArmA could do now, would be start work on some new artwork. New terrain detail textures, new clutter objects, new buildings etc.

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ANIWAY IT WILL BE NICE TO FIND SOME REAL LIFE LOCATION IN ArmA TO PLAY WITH.

I support this idea and if someone needs help for creating something like a Mogadishu-map: here i am ...

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It would be nice to see a map of london biggrin_o.gif

I think (probably after I die) we most likely will get detailed world maps into a game, but i doubt they would accurately account for everything, which in the distant future, would be cool to visit your house on an MMO war rpg, or maybe i'm just dreaming tounge2.gif

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It would be nice to see a map of london

I think (probably after I die) we most likely will get detailed world maps into a game, but i doubt they would accurately account for everything, which in the distant future, would be cool to visit your house on an MMO war rpg, or maybe i'm just dreaming

If wireless power is now possible

http://rawstory.com/news....07.html

Everything is possible. There is technology to convert real objects in computer 3D images already, like an object scanner. It won’t be long until someone finds the way to scan an entire city to put it as a 3D image in a computer.

Yes, but we're talking about ArmA here, not some game 10 or 20 years down the line.

Within the limits of the ArmA technology, what you want to do is not possible.

Also, I fail to see how 3 pages of google earth shots constitutes an addon/mod discussion?

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http://img457.imageshack.us/img457/4195/23ua1.jpg

F18s anyone for your Aircraft Carrier.

Sorry that I could not find any photos of an Aircraft Carrier.

F-15s. F-18s have fairly boxy wing, and the intakes are hidden under the long, helpful things that's name I forgot.

Yeah, no carriers there I guess, but try checking other US Navy installations. San Diago has some nice stuff.

Oh and it's Google. You're referring to "Goggle" most of the time. biggrin_o.gif

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Quote[/b] ]Sorry to make you look like a fool man, I did not wanted to do it but you insisted.

Don't worry about it. You didn't make him look like a fool. Any Mogadishu made for ArmA will be either a very small detailed section, or not really worthy of being called an accurate representation. Just imagine detailing the Mogadishu map we currently have in ArmA.

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Daniel @ June 08 2007,20:13)]
Quote[/b] ]Sorry to make you look like a fool man, I did not wanted to do it but you insisted.

Don't worry about it. You didn't make him look like a fool. Any Mogadishu made for ArmA will be either a very small detailed section, or not really worthy of being called an accurate representation. Just imagine detailing the Mogadishu map we currently have in ArmA.

But it is a start. Nobody, not even the developers know, how far this new engine will go in the future. That MOGADISHU map is in pampers and it can be develop further.

So it is a start. SnakeMan already prove it.

I dont see how that map proves anything, its not an accurate representation of anything, i could have done exactly the same in OFP.

An *accurate* representation of a large city wont be done anytime soon. Right now that can only be done by humans, but it would take too long for us to do.

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Aniway the point is that Snakeman already proved it. he dumped a bunch of addons in a

PMC desert 204km - 204.8km x 204.8km sized desert island.

and the stream worked fine. I used an A10 to test it. It is a matter to rearranging the addons the right way and BUALA. Off course that MOGADISHU map needs rework but it is the beginning.

Because the island is mostly OFP format, streaming isn't being used on it. Thats why it takes so long to load when you start it. Besides, it's only desert without much detail. There isn't a huge amount to load.

Of course a detailed island that size would be possible with streaming, but the tools are probably needed to make an island that would support streaming.

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Hey does anyone know if object placing in Visitor 3 is in realtime like in most map editors for games?

If not, I think building huge cities is going to be a nightmare...

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It would be nice to see a map of london

I think (probably after I die) we most likely will get detailed world maps into a game, but i doubt they would accurately account for everything, which in the distant future, would be cool to visit your house on an MMO war rpg, or maybe i'm just dreaming

If wireless power is now possible

http://rawstory.com/news....07.html

Everything is possible. There is technology to convert real objects in computer 3D images already, like an object scanner. It won’t be long until someone finds the way to scan an entire city to put it as a 3D image in a computer.

Yes, but we're talking about ArmA here, not some game 10 or 20 years down the line.

Within the limits of the ArmA technology, what you want to do is not possible.

Also, I fail to see how 3 pages of google earth shots constitutes an addon/mod discussion?

In accordance to this

http://www.flashpoint1985.com/cgi-bin....t=63706

ArmA terrain streaming technology allow for large scale maps. Snakeman already tested it and prove it. I already tested his work. IT IS POSIBLE. Snakeman went as far of recreating as best as he could a MOGADISHU map. So do not say is IMPOSIBLE when it is.

Sorry to make you look like a fool man, I did not wanted to do it but you insisted.

Ok, ok...

Firstly, all snakeman prooved withi his demo islands is that its possible to "hack" (since it involves hex editing the old terrain format) into arma using a code kludge which seems to have been introduced in 1.06/7+.

These maps, as I have already stated (as have many other people) do not use the terrain or object streaming, which is only supported by the new wrp format, and not yet available to the community for editing.

Secondly, there are key limiting factors to consider - like object density. Yes, the object count has increased, thats because the terrain size has also increased. However, to have an object density anywhere near a real life city is simply not going to happen. Recalling some rough figures from the top of my head, OFP had ~0.0015 objects per square meter (on average, for Nogova - 250,000 objects, 163,840,000 sq meters) whereas ArmA has ~0.0025 objects per square meter (Sarahni - 1,000,000 objects, 400,000,000 sq meters). A real city is more like 1 maybe 2 objects per square meter, and several million, if not billion objects.

Thirdly, coupled with this object count and density is object variety. In real cities you rarely, if ever got more than 1 or each building/complex. There are rare occasions where a building or complex may be duplicated, but as a rule it simply does not happen. Every building is unique, and every metre of pavement is different too. How you are ever going to create such vast numbers of unique objects, other than taking 5-10 years to do so, is beyond me.

Fourthly, coupled with this previous point is data size (which has already been mentioned in this thread, but conveniently glossed over). With this size of terrain and amount of objects, the size of the data files created will be ridiculous. Like I already said a few pages ago, Sahrani is already ~2 Gb, and that has an incedibly limited object variety compared to a real world environment. For a map like Mogadishu, you'd probably be looking at 5-6 Gb of data (on the really conservative side of the numbers), which is not easy to move around of a free basis.

So, looking at it from a purely [informed] technical point of view, a full-scale, realistic (in terms of not having 100's of the same building/object repeating its self) representation of Mogadishu in Armed Assault is not going to happen. You could easily create an abstract representation, such as that created by snakeman, but it would still not be anywhere near "real world".

As a suggestion - to see what the engine is capable of, I suggest "researching" the As Samwah map for VBS2 - i.e. look at the screenshots on the VBS2 site. This is about as far as you'll be able to push the engine (give or take) and still be playable.

Also - I would be careful about labeling people as "looking like fools" before you know the actual facts smile_o.gif

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No, it's not propaganda, it's called having to spell it out for you.

It isn't going to happen. Think of a different theatre of war that has smaller urban areas. wink_o.gif

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