ShrubMiK 0 Posted June 5, 2007 Evading modern manoevreable missiles in a chopper would, I think, be rather hard. Just turning on the spot won't do it, you need to generate a large amount of angle-off relative to the missile heading, and you need to do it very quickly. Choppers are quite slow compared to aircraft, as well as being bigger emitters of IR in all directions. Flares would be nice. And chaff to help counter Shilkas. Even if only modelled in a rudimentary fashion and requiring manual release on pure guesswork. I know I'll get jumped on for this ;o), but Bf2 implemented a reasonable fudge system, not at all realistic technically but provided reasonable gameplay. If we can't expect full flight-sim modelling in ArmA (and I certainly don't expect that), a 10% realistic model is better than having no model at all. JakeTheSnake said: "Also, flares would only help IF you can see or someone tells you of the missile launch, otherwise it would have to be complete 100% lucky guess;" That's not quite correct. Take a look at a Harrier GR9...see the long bump sticking out the back, behind the tail? That's a missile warning radar. The biggest risk area for IR missiles, especially older technology ones is directly behind the aircraft. If the radar detects something small and fast closing in from the rear the cpountermeasures software will consider whether it thinks it might be an IR missile and if so cause flares to be automatically launched. This isn't exactly new tech - it was in service getting on for 20 years ago. Harrier AV8Bs are older than that and I doubt they had anything that sophisticated when first deployed - but I would have expected there to have been an upgrade or two over their lifetime and improved EW/ECM systems would possibly (probably?) have been fitted. Share this post Link to post Share on other sites
Maddmatt 1 Posted June 5, 2007 This is maybe the worst gameplay bug so far.Still present since 1.0 and made even worse in 1.07 where they nearly doubled the damage of Stinger/Strela and kept their ultra maneuverability. The saddest thing is that it worked very well in OFP, without the need of any countermeasures. I made a bug report a few weeks ago about this uber accuracy, I ll post the link when the bug tracker is up again. If I remember correctly I added my vote to that bug report. I once joined a game of Bezerk. I chose to be an AA soldier and I was effortlessly shooting down choppers, it was way too easy. After a while of doing this I noticed that less and less people were flying the choppers, maybe getting sick of me shooting them down . The point is that the extreme accuracy makes for very easy kills, way too easy. When I'm in a chopper, I have pretty much no chance against AA soldiers. They are way more effective than even Vulcans and Shilkas. This should be high priority for a fix, it has a pretty big impact on gameplay. Share this post Link to post Share on other sites
frederf 0 Posted June 5, 2007 The maneuverability of missiles should be greatly reduced. I think it would make them behave better so long as they had "proximity detonation" instead of "contact detonation." Stingers are designed to take out aircraft at altitudes up to 3000m possibly more. Engaging a helo 700m away at an altitude of 50m should be well within the envelope of the AA missile. Share this post Link to post Share on other sites
NoRailgunner 0 Posted June 5, 2007 FIM-92A Stinger Range - 8 kilometers Ceiling - 3.046 kilometers @Frederf Why should they detonate "only" above 3000m?? --- Most modern shoulder-launched AA missiles are lethal weapons against helicopters without countermeasures In RL you can't see a trained AA soldier from cockpit - you only hear and see warning signs when the missile is fired! Share this post Link to post Share on other sites
Universel 0 Posted June 5, 2007 Here is the bug report : http://bugs.armed-assault.net/view.php?id=2481 feel free to leave a vote. Share this post Link to post Share on other sites
Jake the Snake 0 Posted June 5, 2007 because NOTHING can warn you from an Infared missile launch (which is all armA shoots, ____to air missile-wise). That's why you see A-10s and such in real life launching tonnes of flares after they go in hot. The co-pilot can advertise you if I see the incoming missile Well, there is no co-pilot in an A-10. But as I said, the only way to know that you've been fired at by an infared missile is by a 'tally' (visual) on the shot. Also, I forgot to mention, chaff would be extremely pointless in this game, as no missiles are radar guided and the AAA isn't either. Share this post Link to post Share on other sites
frederf 0 Posted June 6, 2007 FIM-92A StingerRange - 8 kilometers Ceiling - 3.046 kilometers @Frederf Why should they detonate "only" above 3000m?? --- Most modern shoulder-launched AA missiles are lethal weapons against helicopters without countermeasures In RL you can't see a trained AA soldier from cockpit - you only hear and see warning signs when the missile is fired! 1. You misunderstand. AA Missiles are programmed to detonate when close to the airplane it is seeking, so it doesn't have to actually hit it. 2. While there are systems to detect pass IR missiles and missile launcher, they are rare. You'd get no beeps. Share this post Link to post Share on other sites
ShrubMiK 0 Posted June 6, 2007 Jake, read my previous post. Share this post Link to post Share on other sites