falcon84 0 Posted June 1, 2007 (I apologize if this has been discussed before, but I couldn't find it in searches) How do I make my own group accessable with F2 in the editor? Bascially, I'd like to make a group of special forces with all the skill levels automatically set to the highest levels. I'm not looking for new units, just a group of tough soldiers that I can place with ease with F2. Thank you in advance. Share this post Link to post Share on other sites
Gedis 0 Posted June 1, 2007 oh... this requires some config skills... first you unPBO soldier's addon you want, then you need to change the config, but i have never tried of creating my own groups in config  and after all work is done, you need to compress that pbo file. Share this post Link to post Share on other sites
Kirby 2 Posted June 1, 2007 May as well just place em and then put skill up... Share this post Link to post Share on other sites
AdmiralKarlDonuts 0 Posted June 2, 2007 Yeah it's far more trouble than it's worth. There is a cheap workaround though...open up the desert island, manually create your high-skill squad, then save the mission. You can then either merge it into the main mission you're working on or just copy/paste the squad in. Share this post Link to post Share on other sites
zulu1 145 Posted June 2, 2007 If some one does have a basic knowledge of conifgs you can copy a "groups" section from another addon that has a group and paste it into the addon you want to add groups to and just change the units names. It's not really all the bad Share this post Link to post Share on other sites
AdmiralKarlDonuts 0 Posted June 3, 2007 If it's an addon, it's doable if you're familiar with configs, yes. If you're talking default BIS units like at least I assumed, no. Share this post Link to post Share on other sites
mr. Duck 0 Posted June 3, 2007 Actually, you could just write a new config.cpp, encrypt it into a pbo file and that's about it. Assuming you want to use BIS only units for your new groups you could make a config that looks something like this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgGroups { class West { name="West"; class insert_class_name { name="insert group name (west infantry?)"; class another_class_name { name="exact group name (rifle infantry)"; class Unit0 { side=1; \\side vehicle="unit name"; rank="Lieutnant"; position[]={0,5,0}; }; class Unit1 { side=1; vehicle="TerSolAT"; rank="Sergeant"; position[]={3,0,0}; }; class Unit2 { side=1; vehicle="TerSolMGSN"; rank="Corporal"; position[]={-3,0,0}; }; class Unit3 { side=1; vehicle="TerSolRocket"; rank="Corporal"; position[]={5,0,0}; }; class Unit4 { side=1; vehicle="TerSolGL"; rank="Private"; position[]={-5,0,0}; }; class Unit5 { side=1; vehicle="TerSolGL"; rank="Private"; position[]={7,0,0}; }; class Unit6 { side=1; vehicle="TerSolM"; rank="Private"; position[]={-7,0,0}; }; class Unit7 { side=1; vehicle="TerSolRocket"; rank="Private"; position[]={-9,0,0}; }; }; }; The only way I know that affects skill is by changing the rank. There might be another way that I'm unaware of though. Share this post Link to post Share on other sites