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falcon84

How do I make my own groups?

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(I apologize if this has been discussed before, but I couldn't find it in searches)

How do I make my own group accessable with F2 in the editor? Bascially, I'd like to make a group of special forces with all the skill levels automatically set to the highest levels. I'm not looking for new units, just a group of tough soldiers that I can place with ease with F2.

Thank you in advance.

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oh... this requires some config skills...

first you unPBO soldier's addon you want, then you need to change the config, but i have never tried of creating my own groups in config  icon_rolleyes.gif and after all work is done, you need to compress that pbo file.

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May as well just place em and then put skill up...

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Yeah it's far more trouble than it's worth. There is a cheap workaround though...open up the desert island, manually create your high-skill squad, then save the mission. You can then either merge it into the main mission you're working on or just copy/paste the squad in.

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If some one does have a basic knowledge of conifgs you can copy a "groups" section from another addon that has a group and paste it into the addon you want to add groups to and just change the units names. It's not really all the bad smile_o.gif

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If it's an addon, it's doable if you're familiar with configs, yes. If you're talking default BIS units like at least I assumed, no.

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Actually, you could just write a new config.cpp, encrypt it into a pbo file and that's about it.

Assuming you want to use BIS only units for your new groups you could make a config that looks something like this:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class CfgGroups

{

class West

{

name="West";

class insert_class_name

{

name="insert group name (west infantry?)";

class another_class_name

{

name="exact group name (rifle infantry)";

class Unit0

{

side=1; \\side

vehicle="unit name";

rank="Lieutnant";

position[]={0,5,0};

};

class Unit1

{

side=1;

vehicle="TerSolAT";

rank="Sergeant";

position[]={3,0,0};

};

class Unit2

{

side=1;

vehicle="TerSolMGSN";

rank="Corporal";

position[]={-3,0,0};

};

class Unit3

{

side=1;

vehicle="TerSolRocket";

rank="Corporal";

position[]={5,0,0};

};

class Unit4

{

side=1;

vehicle="TerSolGL";

rank="Private";

position[]={-5,0,0};

};

class Unit5

{

side=1;

vehicle="TerSolGL";

rank="Private";

position[]={7,0,0};

};

class Unit6

{

side=1;

vehicle="TerSolM";

rank="Private";

position[]={-7,0,0};

};

class Unit7

{

side=1;

vehicle="TerSolRocket";

rank="Private";

position[]={-9,0,0};

};

};

};

The only way I know that affects skill is by changing the rank. There might be another way that I'm unaware of though.

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Moving.

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