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Wine Wars

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By TiGGa

Description

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Game Mode: Real Time Strategy - CTI - No addons needed

Players: 10 vs. 10

Playing Time: 2 - 5 hours

JIP-Ready: Yes!

Respawn: 60 seconds at mobile construction vehicle or at buildings

This is a fictitious fight between two opposing commanders in world where prohibition still exists and the people are yearning for a drop of wine. Yes, illegal wine has even become more worth than money and people would do anything for a drop of wine. ^^

Each team starts on Rahmadi/Antigua where they have to wait for the commander to choose a starting position on Sahrani. While looking on the map, you will see blue flags in every town, accompanied by black markers which are symbolizing the wine fields. This is where you will collect the ressources from.

After selecting a starting position via mouse click, the whole team will be teleported there. You will get a mobile construction vehicle and a truck at start.

The first thing you should do is to build a central storage. As a commander, you have to sit in the mobile construction vehicle (MCV) in order to access the build menu. This building will store not only the wine but also the weapons and ammunition that you have to buy seperately. There are already some weapons in the storage for the players to pick up.

In order to do that, you have to access the central storage menu. I found it easy to walk to the buildings door and stare at them for the menu to appear.

Once inside the menu, you have to select your weapons loadout. Dont forget to select the NVGoggles as night will come very fast (accelerated time).

After that, your soldiers should move to the closest town. Among the players you will have one wine expert in your team. His duty is to check the quality of the wine fields. He (or the commander himself) can do that by walking to the flagpole, which is symbolizing the wine field, and select "Check field quality". The higher the number is, the faster your harvesters will collect wine grapes.

The rest of the players should try to grab the flag in town. Just press "Seize town" to grab the flag.

Back to the commander. He should build a research facility and a refinery now. Keep in mind to have enough space around the refinery. It is your duty to ensure that no obstacles are blocking the way between wine field and refinery. Each refinery you build will give you 5 free workers. Each town you conquer will give you 1 free worker.

Workers are needed to transform wine grapes into wine bottles in the refinery. Each worker can transform 10 kg grapes into 10 wine bottle every minute.

In the research facility menu, you will have the option to research new buildings and technologies. There is also a black market option, where you can buy weapons, equippment and the ammunition for those weapons. You have to research the appropriate technologies in order to buy better weapons later.

The weapons you buy will be stored in the cental storage where you can take them out as described above. Keep an eye on the ammunitions count or you will soon equip your AI soldiers with AT weapons but without rockets. wink_o.gif

In the refinery menu, you can buy tractors which will harvest grapes for you. You have to control at least one town in order to do that. Once you have conquered the town, its wine fields will be listed in the refinery menu. Select a field and press build and a tractor will soon drive between those two locations.

Each time you build a tractor, one worker will be deducted from the worker count and the price for the next tractor will raise by 25 wine bottles!

After you have researched the barracks, you should build one nearby. Access the barracks menu and you will find a similar interface like in the central storge menu. You can chose the weapons and the player you want to assign the soldiers to. Up to 10 soldiers can be trained simultaneously and each soldier will deduct 1 from the workers count. Because you will have no workers soon, it is time to hire more workers. Select a number of workers and press hire. Each worker will cost 50 wine bottles (Yeah, they are all alcoholics).

At the garage, you can build all kinds of vehicles, empty or manned. Shouldn't be too hard now to figure out its menu.

Same applies to the helipad (choppers) and airport (choppers and planes).

Notice that most buildings can only be accessed by the commander. The barracks can be used by normal players if you have 5000 or more bottles in the central storage AND at least 100 workers.

The garage can be accessed if you have more than 15000 bottles.

The commander will have a small commander action menu to remote access all the buildings. Each time you build a new building, you have to exit the commander menu (by clicking back) in order to refresh the list.

Your aim is:

-capture all blue flags

or -destroy the enemy central storage, barracks, garage, helipad, airport and MCV

or -drive them into bankruptcy

Each time you die, a certain amount of wine will be taken out of the storage as a penalty. If you don't watch out, you can go bankrupt!

Download

welcome.gif

Find a suitable place to build the base with you mobile construction vehicle on the Main Island with the (MCV).

Go to menu to build add workers give units.

Each Ai solder you make a worker will be takeing away.

To add workers go to Ressource management.

Each conquered town will grant you one free worker and Acess to The Harvest field neer it.

Protect the MCV at all costs!!

Build the Central Storage first then Refeinery then place other needed buildings.

You can win the game by conquering all towns or by destroying all enemy building and their MCV.

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Modified Version on Rapid Share

View Distance 1200, Teraingrid 50, and Lowered a lot of prices, Raised start-money and harvesting speed

Start Money 9000,12000,18000

Harvesting Speed 160,260,420

Added a few more Ai in towns

Modified Ver

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Sounds really interesting thumbs-up.gif

What is the purpose of the modified version? an update to the original post or simply one with the different options listed.

will test it out tonight.

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Haha for a second I thought it said "whine wars" and thought of these forums biggrin_o.gif

Anyway.. will check this out, sounds good.

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Quote[/b] ]Is there an option for AI Commanders?

Nope it is PvP at the moment as there might be too many build / strategic options to code an AI commander.

Usually this mission is best with a small group (6-10) players on a closed server. On a public it is too much to explain but in a group of known players this really rocks.

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The orignal mission was done by TiGga

i just edited a few things in the Moddified ver. whistle.gif

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