dragonfire43560 27 Posted May 22, 2007 Now WGL 5.1 says they highly recommend the unified artillery mod so i got it. But that has its own launcher. Which launcher should i use?? I want to play WGL WITH the artillery mod but im confused. Share this post Link to post Share on other sites
Metal Heart 0 Posted May 23, 2007 You can copy the UA addons into @wgl5\addons or make a shortcut with multiple mod folders: flashpointresistance.exe -mod=@wgl5;@coc Share this post Link to post Share on other sites
dragonfire43560 27 Posted May 23, 2007 I copied the addons from the COC folder and pasted into both the WGL addon folder and the core addons folder but it didnt work . evertime i try to launch a COC mission from WGL it wont load. Gives me an error about mising objects Share this post Link to post Share on other sites
madrussian 347 Posted May 23, 2007 You shouldn't need to move any files or have any of them in more than one place. Should go like this: 1. Start with clean OFP Resistance 1.96 install, with nothing additional in the addon folders. 2. Copy in the @WGL5 and @COC folders into the main Flashpoint directory. Â (Or run the installers if available which will create the folders.) 3. Create a shortcut pointing to: flashpointresistance.exe -mod=@wgl5;@coc This should work... Probably want to reread the readme for both mods, just in case either conflicts with anything I'm saying. Â Check specifically if either mod has any requirements for other addons. Â I installed them so long ago I don't recall. I doubt it, but it's possible COC UA does not need any other addons, but the example missions do? Â (if so, likely other COC addons?) If that still doesn't work, you may need to go get the editor103 addon. Â Lots of addons need this one but don't mention it, because it's become more or less a standard thing that people tend forget about. Good luck. Share this post Link to post Share on other sites
dragonfire43560 27 Posted May 23, 2007 Ok the target line in the shortcut properties for WGL is as follows: "D:\Program Files\Codemasters\Operation Flashpoint\FLASHPOINTRESISTANCE.EXE" -nomap -nosplash -mod=@wgl5 so what should it look like if i wanna add the artillery mod? What should i add to it? Thanks btw Share this post Link to post Share on other sites
madrussian 347 Posted May 23, 2007 no problem... Make a copy of your WGL shortcut, and put this: "D:\Program Files\Codemasters\Operation Flashpoint\FLASHPOINTRESISTANCE.EXE" -nomap -nosplash -mod=@wgl5 -mod=@COC Here's another syntax that achieves the same result: "D:\Program Files\Codemasters\Operation Flashpoint\FLASHPOINTRESISTANCE.EXE" -nomap -nosplash -mod=@wgl5;@COC But the main thing is you've got to have everything in the right place, folder-wise, and make sure you aren't missing any required addons (or have any extraneous addons that are causing you conflict). Â EDIT: I haven't used WGL alot... maybe someone can answer this. Â Does WGL specifically utilize the original version of COC UA? Â If so maybe WGL is not compatible the latest version of COC UA? Â No idea about this really, just a stab in the dark. Share this post Link to post Share on other sites
BlackScorpion 0 Posted May 23, 2007 Ehhhh... the latter is definetly not true. Used WGL 5.12 with COC many times (Zeus games), and it has worked fine. What's the addon that's missing? Maybe it isn't even included in the COC (v1.1 or what?). Share this post Link to post Share on other sites
dragonfire43560 27 Posted May 23, 2007 still not working Share this post Link to post Share on other sites
Major Fubar 0 Posted May 28, 2007 Questions about Addons and Mods go in the Addons and Mods section. Share this post Link to post Share on other sites