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ColonelSandersLite

Replacement Pack -McNools Desert Vehicles

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This pack lets you replace the BIS BLUFOR and/or OPFOR vehicles with the desert

vehicles from McNools Desert packs. You can do both at the same time, or just

one side, at your discretion.

UST.jpg

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opforT.jpg

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See below for complete details.

Compatibility:

The unit replacement pack itself has only been tested on V1.05 german and

V1.07 beta german. It should work on any later version.

The unit replacement pack is compatible with FDF sounds and thepredators

modern warfare mod (sound only). For compatibility with other replacement

packs, you'll just have to try it and see. This only modifies the models

of the military vehicles (not crews), so anything that doesn't modify

those should work with it.

There are multiple install options for package included:

SLA Desert Armor

SLA Desert Soft Vehicles

US Desert Armor

US Desert Soft Vehicles

You can use all of these together or any combination of them.

Multiplayer:

Should work fine as it's purely client side, although it may give a cheat

notice if the server doesn't have it as well.

Home Thread:

This Thread wink_o.gif.

Hosting:

You can host this anywhere you want, but if you let me know via PM on the

BIS forums, I'll add a link in the download thread and let you know if I

patch it. I'd also prefer if you included a link back to this thread, as

this is where I'll be posting updates, answering questions etc.

Notes:

This pack deliberatly does not modify anything about the units except for

the models. It will not affect game balance in any way. It is strictly

visual.

When using this pack, you can still place McNools Vehicles as normal,

and they will have any and all properties associated with them.

If you're using this pack and build a mission, the mission will not

require McNools Vehicles or this pack to be installed by the end user

unless you place the addon units as stated directly above.

This pack *requires* you download McNools Desert US Vehicle Pack 1.1 if

you want to use the US vehicle replacement.

Likewise, it *requires* you download McNools Desert Opfor Vehicle pack if

you want to use the OPFOR vehicle replacement.

The thread for McNools Desert US Vehicle Pack can be found at:

http://www.flashpoint1985.com/cgi-bin....t=61490

The thread for McNools Desert Opfor Vehicle Pack can be found at:

http://www.flashpoint1985.com/cgi-bin....t=61999

I can only support my pack itself, not McNools Vehicles. Please do not

bug McNools for help with this pack.

Installation:

1: Browse to your arma directory (wherever arma.exe is located).

2: Put the pbo files from McNools Vehicle Packs in:

c:\yourArmaDirectory\addons\

3: Put the folder "@CSL_McN_DESERT_VEHICLE_REPLACEMENTS" in your arma

directory. Be sure to keep folder structures intact.

4: Inside the "@CSL_McN_DESERT_VEHICLE_REPLACEMENTS" folder is an addons

folder, and inside this is a folder called "disabled". Move the mod(s)

you want to use out of the disabled folder into the addon folder

containing it.

You can use all of these together or any combination of them.

If you ever wish to disable a mod without disabling all of them, move it

back into the disabled folder.

5: Create a new shortcut to arma, or modify your existing shortcut.

6: In the target box add:

-mod=@CSL_McN_DESERT_VEHICLE_REPLACEMENTS

If you already have a mod, running using the mod switch, seperate your mod

options with a semi colon. Do no use multiple -mod commands. For

example:

-mod=@ModWarSound;@CSL_JOH_Marpat_Inf_Replacements

Your target line should look something like this, depending on the options

you have enabled:

C:\games\arma\arma.exe -nosplash -mod=@ModWarSound;@CSL_McN_DESERT_VEHICLE_REPLACEMENTS

7: (Optional) Put the contents of the test mission folder in your arma

user missions directory. When running this test mission in the mission

editor, you should turn markers on in the editor.

Version History:

V1.0:

Release

License:

Unlimited rights (including editing and rereleasing) so long as it's non-

commercial and adheres to the BIS terms of use. Any derivative work

cannot be more restrictive than this with respect to what rights an end

user has.

If you wish to use McNools Vehicles in any way, you must conform to *his*

requirements.

Download:

Armaholic.com Download (Thanks for the space foxhound thumbs-up.gif)

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Has anyone found the solution to the floating BLUFOR vehicals?

Id like to use this but cant stand the floating vehicals..........

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thanks !!

P.D the link doesn't work for me sad_o.gif

P.D.2 i downloaded from your page biggrin_o.gif

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Quote[/b] ]Has anyone found the solution to the floating BLUFOR vehicals?

I get the floating vehicles too.  sad_o.gif

GD Mast

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Same here. I also get them once in awhile with the Relikki Desert Reskins. It seems like it should be something in the way that the replacement packs are done.

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I unpacked the replacment PBO's  they all have this in the beginning.

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#define true             1

#define false            0

#define VSoft            0

#define VArmor         1

#define VAir     2

#define private     0

#define protected 1

#define public     2

#define TEast     0

#define TWest     1

#define TGuerrila 2

#define TCivilian 3

#define TSideUnknown 4

#define TEnemy     5

#define TFriendly 6

#define TLogic     7

#define ReadAndWrite 0

#define ReadAndCreate 1

#define ReadOnly 2

#define ReadOnlyVerified 3

Armored vehicals

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches

{

class CSL_McN_DESERT_US_ARMOR_REPLACEMENT

{

units[] = {};

weapons[] = {};

requiredVersion = 0.5;

requiredAddons[] = {"CAwheeled", "CAtracked"};

};

};

class CfgVehicles

{

class Tank;

class M1Abrams : Tank

{

model="\McN_veh\M1_abrams";

};

class M113 : Tank

{

model="\McN_veh\m113";

};

class M113Ambul : M113

{

model="\McN_veh\m113_ambulance";

};

class Vulcan : M113

{

model="\McN_veh\M163_vulcan";

};

class StrykerBase;

class Stryker_ICV_M2 : StrykerBase

{

model="\McN_stkr_d\Stryker_ICV";

};

class Stryker_ICV_MK19 : StrykerBase

{

model="\McN_stkr_d\Stryker_mk19";

};

class Stryker_TOW : StrykerBase

{

model="\McN_stkr_d\Stryker_TOW";

};

};

Soft Vehicals

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches

{

class CSL_McN_DESERT_US_SOFT_REPLACEMENT

{

units[] = {};

weapons[] = {};

requiredVersion = 0.5;

requiredAddons[] = {"CAwheeled", "CAWheeled3", "CAWheeled3_M1030"};

};

};

class CfgVehicles

{

class Car;

class Truck;

class HMMWV50 : Car

{

model="\McN_hmmwv_des\HMMWV50";

};

class HMMWVTOW : HMMWV50

{

model="\McN_hmmwv_des\HMMWVTOW";

};

class HMMWVMK : HMMWV50

{

model="\McN_hmmwv_des\HMMWVmk19";

};

class HMMWV : HMMWV50

{

model="\McN_hmmwv_des\HMMWV";

};

class Truck5tMG : Truck

{

model="\McN_veh\5t_guntruck";

};

class Truck5t : Truck5tMG

{

model="\McN_veh\5t_closed";

};

class Truck5tOpen : Truck5t

{

model="\McN_veh\5t_open";

};

class Truck5tRepair : Truck5t

{

model="\McN_veh\5t_repair";

};

class Truck5tReammo : Truck5t

{

model="\McN_veh\5t_reammo";

};

class Truck5tRefuel : Truck5t

{

model="\McN_veh\5t_refuel";

};

class Motorcycle;

class M1030 : Motorcycle

{

model="\McN_desveh2\m1030";

};

};

Relikki Armor vehicals

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches

{

class SLA_DES_ARMOR_REPLACE

{

units[] = {};

weapons[] = {};

requiredVersion = 0.5;

requiredAddons[] = {"CAwheeled", "CAtracked"};

};

};

class CfgVehicles

{

class Car;

class Tank;

class BRDM2 : Car

{

model="\rlk_desertsol\vehl\BRDM2";

};

class BRDM2_ATGM : BRDM2

{

model="\rlk_desertsol\vehl\BRDM2_ATGM";

};

class ZSU : Tank

{

model="\rlk_desertsol\vehl\ZSU";

};

class BMP2 : Tank

{

model="\rlk_desertsol\vehl\BMP2";

};

class BMP2Ambul : BMP2

{

model="\rlk_desertsol\vehl\BMP2_amb";

};

class T72 : Tank

{

model="\rlk_desertsol\vehl\T72";

};

};

Relikki Soft Vehicals

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches

{

class SLA_DES_VEH_REPLACE

{

units[] = {};

weapons[] = {};

requiredVersion = 0.5;

requiredAddons[] = {"CAwheeled", "CAWheeled3", "CAWheeled3_M1030"};

};

};

class CfgVehicles

{

class Car;

class Truck;

class UAZMG : Car

{

model="\rlk_desertsol\vehl\UAZ_MG";

};

class UAZ_AGS30 : UAZMG

{

model="\rlk_desertsol\vehl\UAZ_AGS30";

};

class UAZ : UAZMG

{

model="\rlk_desertsol\vehl\UAZ";

};

class Ural : Truck

{

model="\rlk_desertsol\vehl\Ural";

};

class UralOpen : Ural

{

model="\rlk_desertsol\vehl\Ural_Open";

};

class UralRepair : Ural

{

model="\rlk_desertsol\vehl\Ural_Repair";

};

class UralReammo : Ural

{

model="\rlk_desertsol\vehl\Ural_Ammo";

};

class UralRefuel : Ural

{

model="\rlk_desertsol\vehl\Ural_Fuel";

};

};

Maybe someone can look at these and see something thats out of place???

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It would be nice if these replacements we're MP compatible. I mean

that we could have the clan logo on uniforms and vehicles.

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Sorry, haven't been checking the forums for a couple of days.

I know about the problem. I'm not positive exactly what causes it, but I have a few good ideas. It's definitely not the replacement config unless I omitted something. Although I've been meaning to take a look at the mcnools configs to see if there's a problem there, I haven't gotten around to it.

I'm thinking it's most likely model related. Meaning something was changed with the model, bearing in mind that it wasn't exactly designed for the purpose of me making a replacement with it.

Ohh, and oChaos.DNJ, those defines at the top don't do much of anything. They just make standard phonetic equivlents of the constants that arma likes to use.

So instead of saying:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">type = 0;

I can say:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">type = VSoft;

Although I think that none of them are even actually used in that config, I just put those defines at the top of every config.

Also, IMHO, posting the whole configs from someone else's addon like that is in bad taste. If someone wanted to look at the configs, they could easilly download it and depbo it. I don't even binarize the dang things and wouldn't pbo them if it wasn't strictly necessary.

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well this problem seem to happen in every replacement I've been using(ebud sf, johnnys marines,1stinf) I would love to use these packs, but the lack of squad logo puts me off sad_o.gifsad_o.gif

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well this problem seem to happen in every replacement I've been using(ebud sf, johnnys marines,1stinf) I would love to use these packs, but the lack of squad logo puts me off sad_o.gifsad_o.gif

I was referring to the floating vehicle problem with the blufor desert vehicles. I apologize for not addressing your concern.

The thing is that I don't play much MP at all, so I just never thought to test for squad logo stuff. I don't even know how to get squad logos working in the game, since I never really cared.

I'm sure that there's probably a config entry somewhere that I need to specify to get the replacements using squad logos. I'll look into it.

Sadly, that means I'll have to update like 6 different public replacement packs...

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well this problem seem to happen in every replacement I've been using(ebud sf, johnnys marines,1stinf) I would love to use these packs, but the lack of squad logo puts me off sad_o.gifsad_o.gif

I was referring to the floating vehicle problem with the blufor desert vehicles. I apologize for not addressing your concern.

The thing is that I don't play much MP at all, so I just never thought to test for squad logo stuff. I don't even know how to get squad logos working in the game, since I never really cared.

I'm sure that there's probably a config entry somewhere that I need to specify to get the replacements using squad logos. I'll look into it.

Sadly, that means I'll have to update like 6 different public replacement packs...

well would be really cool to have a working MultiPlayer version of these replacements.

(colonel get urself a beta tester to test the MP issues out)

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