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RN Malboeuf

Best Voice Communications

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Ok... where is the In-Game Voice option?

After all it requires the least amount of system resources and works the best in OFP. Atleast on Servers and Networks that are designed properly.

Why would anyone wish to use a Third-Party Com? Makes NO sense.

Why would BIS want or need us to vote on this? Again makes no sense...

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So yours is the only network that is designed properly? Damn, what are the odds....

I agree, ingame voice should be an option, but what if you only want to have voice comms with your clan only, and dont want some 12 yearold blaring Barry Manilow over the line? Can the ingame voice comms be password protected?

Also, for those that don't have alot of bandwidth, or at least those that don't like to brag about it in every post, why not use an alternate voice comm program to offload some traffic on something else?

Just a couple possibilities...

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Now Radish I did not say ours was the ONLY one.

Yes there are issue with In-Game Voice however we need to encourage BIS to fix these issues instead of blatantly promoting all other forms of COM. IMO

Radish... man you are pretty hard on me  confused.gif Understand that we at FragHaus/FIRSTNet are proud of the Network we have built. We have many game servers... not just OFP... and we also have a Game Server Hosting Network for others to utilize (mostly Clans/Squads take advantage of this). So yeah I do a 'little' promotion  tounge.gif  (Sorry if it offends)

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My squad prefers TEAMSOUND for its clarity, functionality, and limited bandwidth. We can create separate groups on the same TEAMSOUND server such as Alpha, Delta, Offense, Defense, etc. and limit the chatter on a channel. I also think the GUI is intuitive, you can password protect your channels, and you are given many setup options.

Which one is best is debatable...but we've found TEAMSOUND to fit our needs best.

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Well I know we use the in game voice and it rock's thats why were so good. But I would love..... to see B.I.S. make it so their are more options for it like group chat. You would only hear your group not the general chat. That would be nice. And maybe have them tweak the direct speaking chat alittle turn up the sound alittle I dont wont to max my speakers so I can hear someone 2 feet from me lol. If they fix the Direct speaking that would make alot of us happy again, make that so it would void out the general and group chat too. please bis look into that i know that wont be too hard to throw in the next patch lol.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (BigQEd @ Feb. 14 2002,19:07)</td></tr><tr><td id="QUOTE">Why would anyone wish to use a Third-Party Com? Makes NO sense.<span id='postcolor'>

For us the ablity to eg Roger wilco on a separate dedicated server seems to reduce the load on any PC involved in the game.

Also allows for unlimited number of channels - not just two sides.

Allows us to "boot" those own use the voice comms incorrectly.

It can be used for a varity of games, not just OFP.

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Teamsound has been a longtime favorite of my group. It's much clearer transmission than Roger Wilco.

We probably would use ingame comms but haven't ever been able to get them to work properly, ie, no voice transmission at all. Anyone have suggestions for me? Er, suggestions about VON, that is.

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in the last two years i have used all and found that each is better with certain game

ED has compaind on the usage of band width b4 so thats why I never placed it in the poll

as well I would rather have privacy when it came to clan matches so the built inVON is not an option

they (BIS) should have played Quake or UT for atleast a week of thier lives and should have known this would have been an issue

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and since the RN sever is on an OC3 as well we equally Frags net service since we are tied into a direct 2 gigbit line to the out side from that connection we exceed it as well with higher CPU speed and a faster net work in the building.

and the fact that we have 16 inbound servers this week for gaming, Level 13 a sub service of EMI communication will be renting servers out since we have little use of of high net connection smile.gif

Free for me since I own 50% as of last week heh

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Keep dreaming Mal... I checked your connection out. You are a sub-host of another provider and they do not have OC3 connectivity at that hub. Sorry guy...

Please stop posting false information. It's very uncool.

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A sub host lol. really please

EMI is the old ISP building that ran the entire Western part of our province untill two years ago.

EMI is what you find at the end of the server trace, they own it all and it's a OC3 direct to the that server. the hop before is MTS, which is what this building used to be, it's not only tied directly into the one of the largest Fiber Rings in central canada it is apart of it smile.gif

you just conect to yours

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Hmmm.... on another post you stated...

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I'll hold off banning for now, we've had no problems, but then have only been up for a week and I can have 16 OC3s any time I want running tounge.gif<span id='postcolor'>

and above you stated

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">and the fact that we have 16 inbound servers this week for gaming, Level 13 a sub service of EMI communication will be renting servers out since we have little use of of high net connection <span id='postcolor'>

And honestly I know you are 1) full of S H I T or 2) totally lost in what you are saying. And I am asking you to stop posting about this. I am very tired of your BS man. No need to post things when they aren't true... it will not make you any better or bigger.

You are co-located at www.burst.net in Scranton, PA. On that connection you only have so much bandwidth available via an ether connection. This is not your facilities... and you are merely buying services from them. You do not have their whole network at your disposal... and you certainly do not have 16 servers located there as that would cost you:

Information from BUST NET:

Special 1  1 Server (1U, 2U, or Tower)  100GB/mo $249.95  

Special 2  1 Server (1U, 2U, or Tower)  200GB/mo $449.95  

Special 3  1 Server (1U, 2U, or Tower)  1MBPS/mo $599.95  

Special 4  1 Server (1U, 2U, or Tower)  500GB/mo $924.95  

Special 5  2 Servers (1U, 2U, or Tower)  2MBPS/mo $1049.95  

Special 6  3 Servers (1U, 2U, or Tower)  5MBPS/mo $2295.95

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Hey Ed watch it man..... Your screwing with the best Internet player in the World!!! dont make him mad....

LMFAO....just goes to show he's all talk and no go !!

Sorry BIS ... plz excuse me I dont mean to be rude on your board's. I am just tired of Malboeuf always saying he is better than the rest of us.

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Why do these topics always devolve into a "my dick is bigger than yours" debate? confused.gif

I thought this was an interesting poll, can we get back to it?

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As we all know RN Malboeuf is a shit talker, Of the largest kind. Man just look at the post he put about cheaters on the ammo cheat. still waiting for a responce for that one.

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Well lets get back to it

Okay the in game voice does stink

personally I had a game can't remeber though

That you could not hear the other guys except on your channel

one global

two side channels

and one vehicle channel

actually I think it was a total a six channels

can't rember what the other two where for

It was like five or six years ago oh well

just an idea

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">We probably would use ingame comms but haven't ever been able to get them to work properly, ie, no voice transmission at all.  Anyone have suggestions for me?  Er, suggestions about VON, that is.<span id='postcolor'>

Dynablue, you need to run through the VON wizard in OFP Preferences. Just press CAPS lock in game afterwards to chat and be sure to adjust your HW Accel. stuff in single/multiplayer options.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (BigQEd @ Feb. 15 2002,13:18)</td></tr><tr><td id="QUOTE">You are co-located at www.burst.net in Scranton, PA. On that connection you only have so much bandwidth available via an ether connection. This is not your facilities... and you are merely buying services from them. You do not have their whole network at your disposal... and you certainly do not have 16 servers located there as that would cost you:

Information from BUST NET:

Special 1 1 Server (1U, 2U, or Tower) 100GB/mo $249.95

Special 2 1 Server (1U, 2U, or Tower) 200GB/mo $449.95

Special 3 1 Server (1U, 2U, or Tower) 1MBPS/mo $599.95

Special 4 1 Server (1U, 2U, or Tower) 500GB/mo $924.95

Special 5 2 Servers (1U, 2U, or Tower) 2MBPS/mo $1049.95

Special 6 3 Servers (1U, 2U, or Tower) 5MBPS/mo $2295.95<span id='postcolor'>

OMG where did you get that?

man you can't even run a proper trace route

Im in Canada you moron, PA, OMG thats soooo funny

any who would like to trace the ip in my siggy will find right dead center of canada

but if you listen to Ed Im in PA, scracton

oh and you have the prices backwards lol $249 for 100gigbit wow!

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Oh I don't eh?

Your IP is 66.197.152.31 (www.roughnecks.org)

ARIN shows:

Network Operations Center Inc. (NETBLK-HOSTNOC-2BLK)

  P.O. Box 400

  Bloomsburg, PA 17815-0400

  US

  Netname: HOSTNOC-2BLK

  Netblock: 66.197.128.0 - 66.197.191.255

  Maintainer: NOC

  Coordinator:

     Arcus,  Matthew  (ZMA1-ARIN)  shawn@hostnoc.net

     570-784-2491 x7

  Domain System inverse mapping provided by:

  NS1.HOSTNOC.NET 66.96.193.3

  NS2.HOSTNOC.NET 66.96.194.3

  ADDRESSES WITHIN THIS BLOCK ARE NON-PORTABLE

  Record last updated on 01-Nov-2001.

  Database last updated on  16-Feb-2002 19:55:51 EDT.

-----------------

Now take the DNS server Addy and look at it's IP 66.96.193.3 which would be the main servers associated with this Network.

ARIN shows:

BurstNET Technologies, Inc. (NETBLK-BURSTNET726)

  PO Box 400

  Bloomsburg, PA 17815

  US

  Netname: BURSTNET726

  Netblock: 66.96.193.2 - 66.96.205.192

  Coordinator:

     ARCUS, SHAWN  (SA131-ARIN)  NIC@BURST.NET

     (570)389-1100

  Domain System inverse mapping provided by:

  NS1.HOSTNOC.NET 66.96.193.3

  NS2.HOSTNOC.NET 66.96.194.3

  Record last updated on 29-Jun-2001.

  Database last updated on  16-Feb-2002 19:55:51 EDT.

---------

Now... I was giving the benefit of a doubt that you had a decent connection with the BURST Network... however since you insist that your servers are located in Canada that means your connection is even worse... and you are on a Sub of Teir 2 Provider. sad.gif

Oh well... so much for those OC3's...

(If you do not understand this information it is because you are unaware of how the Interent really works... ARIN is the place that gives out ALL IP Addresses and says who owns them and where they are)

Further information such as WHOIS and Traces shown below:

 Organization:

     Roughnecks

     Nicholas Malboeuf

     32 Kirby west

     Dauphin, MB R7N 1M3

     CA

     Phone: 204-724-2323

     Email: nick@kaduda.com

  Registrar Name....: Register.com

  Registrar Whois...: whois.register.com

  Registrar Homepage: http://www.register.com

  Domain Name: ROUGHNECKS.ORG

     Created on..............: Tue, Sep 12, 2000

     Expires on..............: Thu, Sep 12, 2002

     Record last updated on..: Mon, Feb 04, 2002

  Administrative Contact:

     Roughnecks On Line Gaming Group

     Nicholas Malboeuf

     32 Kirby west

     Dauphin, MB R7N 1M3

     CA

     Phone: 204-724-2323

     Email: nick@kaduda.com

  Technical Contact:

     Roughnecks On Line Gaming Group

     Nicholas Malboeuf

     32 Kirby west

     Dauphin, MB R7N 1M3

     CA

     Phone: 204-724-2323

     Email: nick@kaduda.com

  Zone Contact:

     Roughnecks On Line Gaming Group

     Nicholas Malboeuf

     32 Kirby west

     Dauphin, MB R7N 1M3

     CA

     Phone: 204-724-2323

     Email: nick@kaduda.com

  Domain servers in listed order:

  HYDROGEN.CEDURA.NET                               66.197.147.80    

  NITROGEN.CEDURA.NET                               66.197.147.85

------

Trace From our 7513 Cisco BorderCore Router:

Translating "www.roughnecks.org"...domain server (209.240.0.20) [OK]

Type escape sequence to abort.

Tracing the route to roughnecks.org (66.197.152.31)

 1 chi-edge-01.inet.qwest.net (63.147.195.81) [AS 209] 8 msec 12 msec 12 msec

 2 chi-core-02.inet.qwest.net (205.171.20.9) [AS 209] 12 msec 12 msec 12 msec

 3 chi-brdr-03.inet.qwest.net (205.171.20.138) [AS 209] 12 msec 12 msec 12 msec

 4 qwest-gw.cgcil.ip.att.net (192.205.32.81) [AS 7018] 12 msec 8 msec 8 msec

 5 tbr1-p013902.cgcil.ip.att.net (12.122.11.205) [AS 7018] 12 msec 12 msec 16 msec

 6 tbr1-p012402.n54ny.ip.att.net (12.122.11.213) [AS 7018] 32 msec 36 msec 32 msec

 7 gbr6-p30.n54ny.ip.att.net (12.122.11.14) [AS 7018] 32 msec 32 msec 32 msec

 8 ar2-p3110.cdknj.ip.att.net (12.123.192.17) [AS 7018] 32 msec 32 msec 32 msec

 9 12.119.155.82 [AS 7018] 44 msec 44 msec 44 msec

10 roughnecks.org (66.197.152.31) [AS 21788] 52 msec 48 msec 52 msec

And with that last but not least... I checked the ASN on the last hop (AS 21788) and get the following results:

Network Operations Center Inc. (ASN-HOSTNOC)

  PO Box 400

  Bloomsburg, PA 17815

  US

  Autonomous System Name: HOSTNOC

  Autonomous System Number: 21788

  Coordinator:

     Koston, J. Nick  (JNK1-ARIN)  nick@hostnoc.net

     570-204-2797

  Record last updated on 21-Jun-2001.

  Database last updated on  16-Feb-2002 19:55:51 EDT.

and (JNK1-ARIN)

Koston, J. Nick (JNK1-ARIN) nick@hostnoc.net

  422 Prescott Ave

  Scranton, PA 18510

  570-204-2797

  Record last updated on 21-Jun-2001.

  Database last updated on  16-Feb-2002 19:55:51 EDT.

Which brings us to the conclusion that your server is either 1) in PA or 2) from a connection that goes to PA... which would more than likely be a T1 or T3 and have a lot of latency due to it's hops from here to there and everywhere.

Do I need to show you more son?

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Oh and MAL... if you are speaking of the 205.200.157.32 address for your OFP server (which if you have such a HUGE awesome network why are you hosting your site in a different location?) then here is the results of that...

ARIN Shows:

Manitoba Telephone System (NETBLK-MBTEL1)

  333 Main St.

  Winnipeg, MB R3C 3V6

  CA

  Netname: MTS001

  Netblock: 205.200.0.0 - 205.200.255.255

  Maintainer: MATS

  Coordinator:

     Pruden, Jason  (JP1488-ARIN)  netadmin@mts.mb.ca

     +1 (204) 941-7573

  Domain System inverse mapping provided by:

  DNS1.MTS.NET 205.200.16.65

  DNS2.MTS.NET 205.200.16.69

  Record last updated on 26-Sep-2001.

  Database last updated on  16-Feb-2002 19:55:51 EDT.

-------

Trace from our 7513 Cisco BorderCore Router:

Type escape sequence to abort.

Tracing the route to 205.200.157.32

 1 chi-edge-01.inet.qwest.net (63.147.195.81) [AS 209] 12 msec 12 msec 12 msec

 2 bx4-chicago23-pos1-2.in.bellnexxia.net (206.108.108.237) [AS 577] 36 msec 36 msec 36 msec

 3 core2-chicago23-srp7-0.in.bellnexxia.net (206.108.103.162) [AS 577] 36 msec 36 msec 40 msec

 4 core3-toronto63-pos6-3.in.bellnexxia.net (206.108.103.113) [AS 577] 36 msec 36 msec 36 msec

 5 core1-toronto63-pos5-0.in.bellnexxia.net (64.230.242.94) [AS 577] 36 msec 36 msec 36 msec

 6 core1-winnipeg32-pos6-1.in.bellnexxia.net (206.108.98.86) [AS 577] 60 msec 60 msec 60 msec

 7 dis4-winnipeg32-pos10-0.in.bellnexxia.net (206.108.102.94) [AS 577] 60 msec 60 msec 60 msec

 8 206.108.110.6 [AS 577] 60 msec 60 msec 60 msec

 9 wnpgbr19-v101.mts.net (205.200.28.69) [AS 7122] 60 msec 64 msec 60 msec

10 205.200.56.62 [AS 7122] 68 msec 68 msec 64 msec

11 205.200.157.32 [AS 7122] 68 msec 64 msec 68 msec

Sorry bud... but based on all this information you have a T3 or less. (your hop from the next has the same ASN which would not be the case above T3 level connection) Now if you want me to go further I can... but I will tell you the further you push this the worse it is.

Just admit you stretched the facts... and that you aren't the Best Internet Player with the Biggest Connection (and the Biggest Dick as Sergeant Rock mentioned) and everyone will be happy once again smile.gif

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I told you the whole link is apart of a major fiber Ring and this building used to be a ISP

thanks for re-enforcing where my servers are

like every thing our systems are on rows of racks all which have thier own seperate OC3s

EMI owns building, Kaduda, Level 13.

the last two hops are the same since they are in the same building and assigned it's own static IP

you should know that Ed

face it your not the fastest gun in the west and we'll have shit loads of servers FREE for use

some thing you can't do Ed

any one that want to use a OC3 is free to as long as they them selves own the machine

I have 80 connected OC3 lines left at my disposal that we do not use. they just sit around and are free

all conected to two seperate 2 gbt lines into a major fiber ring

Give it up ed, OC3's are a dime a dozen

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