vilas 477 Posted May 17, 2007 AI stay in boat after "transport unload" i made mission in which you are among desanted soldiers on enemy territory crew is "this moveindriver boat1" crew is not in team with caro, because crew has to give fire support to soldiers fighting on the beach but cargo "this move incargo" don't want to get out they have get out point, crew of boat has transport unload but cargo stays in boat when player gets out - he gets order 2 get in boat so "get out" waypoint not work in boat ? with car it works :/ i was angry that i couldn't do D-Day mission because AI gets out in middle of sea and loose weapons now in 1.07 AI gets out only if team is driver if team is just cargo transport it is now working :/ edit: untill i was making just addons i had no idea about AI now when i make missions my nerves are at war: AI do not obey order "don't fire" and starts firing ignoring 3-2 order, so mission like "you have 2 soldiers, crawl into enemy base unseen" is impossible because AI starts to fire at guard how can i do my missions when AI behaves completly different than in OFP ? i made few missions like that in OFP and all was good crew : waypoints: load, unload transport cargo: get in, get out Share this post Link to post Share on other sites
vilas 477 Posted May 19, 2007 up is anyone know how to fix this Share this post Link to post Share on other sites
SWEFIDDE 0 Posted May 23, 2007 i have the sam problem! need help Share this post Link to post Share on other sites
Balschoiw 0 Posted May 23, 2007 Boat unload bug was reported back in the days, it was reported as fixed. Haven´t tested though. Quote[/b] ]AI do not obey order "don't fire" and starts firing ignoring 3-2 order, so mission like "you have 2 soldiers, crawl into enemy base unseen" is impossible because AI starts to fire at guard Use hold fire, with don´t fire they will fire as soon as they are either shot upon or judge enemy presence as a high threat. Quote[/b] ]how can i do my missions when AI behaves completly different than in OFP ? Welcome to evolution Share this post Link to post Share on other sites
mr.peanut 1 Posted May 23, 2007 I thought there was still a bug that prevented boats from entering shallow water, to be fixed in 1.07. Share this post Link to post Share on other sites
sickboy 13 Posted May 23, 2007 Quote[/b] ]AI do not obey order "don't fire" and starts firing ignoring 3-2 order, so mission like "you have 2 soldiers, crawl into enemy base unseen" is impossible because AI starts to fire at guardRead something about this on bugtracker and a fix...Quote[/b] ]how can i do my missions when AI behaves completly different than in OFP ?I'm not sure why it's bad that AI behaves different in ArmA from OFP...But if you mean that some things are broken/not working, then I agree with you that those things need to be fixed Share this post Link to post Share on other sites