ColonelSandersLite 0 Posted May 15, 2007 This pack lets you replace the BIS US SFs with Ebud's retextures. See below for complete details. Compatibility: The unit replacement pack itself has only been tested on V1.05 german. It should work on any later version. The unit replacement pack is compatible with FDF sounds and thepredators modern warfare mod (sound only). For compatibility with other replacement packs, you'll just have to try it and see. This only modifies the models and wound textures of the US Special Forces infantry units (not special forces), so anything that doesn't modify those should work with it. There are multiple varients of this package included. Woodland, CQB (green suits with black vests and helmets), and desert. You can only use one at any one time. Multiplayer: Should work fine as it's purely client side, although it may give a cheat notice if the server doesn't have it as well. Home Thread: This Thread . Hosting: You can host this anywhere you want, but if you let me know via PM on the BIS forums, I'll add a link in the download thread and let you know if I patch it. I'd also prefer if you included a link back to this thread, as this is where I'll be posting updates, answering questions etc. Notes: This pack deliberatly does not modify anything about the units except for the models and wound textures. It will not affect game balance in any way. It is strictly visual. When using this pack, you can still place Ebud's SF's as normal, and they will have any and all properties associated with them. If you're using this pack and build a mission, the mission will not require Ebud's SF's or this pack to be installed by the end user unless you place the addon units as stated directly above. This pack *requires* you download Ebud's "EBU SOCOM v1.4 (Generic United States SF)". The thread for Ebud's SF's can be found at: http://www.flashpoint1985.com/cgi-bin....t=60424 I can only support my pack itself, not Ebud's units. Please do not bug Ebud for help with this pack. Installation: 1: Browse to your arma directory (wherever arma.exe is located). 2: Unzip the contents of the replacement packs folder to your arma directory. Be sure to keep folder structures intact. 3: Put ebu_soco1.pbo from Ebud's SF's in: c:\yourArmaDirectory\addons\ 4: Create a new shortcut to arma, or modify your existing shortcut. 5: In the target box, add *EITHER*: A: -mod=@CSL_EBU_US_SF_CQB_REPLACEMENTS B: -mod=@CSL_EBU_US_SF_DESERT_REPLACEMENTS C: -mod=@CSL_EBU_US_SF_WOODLAND_REPLACEMENTS Only add one of these to your shortcut at any particular time. If you already have a mod, running using the mod switch, seperate your mod options with a semi colon. Do no use multiple -mod commands. For example: -mod=@ModWarSound;@CSL_EBU_US_SF_WOODLAND_REPLACEMENTS Your target line should look something like this, depending on the options you have enabled: C:\games\arma\arma.exe -nosplash -mod=@ModWarSound;@CSL_EBU_US_SF_WOODLAND_REPLACEMENTS 6: (Optional) Put the contents of the test mission folder in your arma user missions directory. Version History: V1.1: When using woodland or desert packs, the sharpshooter (the guy with the spr by default) is now ebud's sniper model. When using the CQB pack, the sharpshooter is woodland camo with black body armor. V1.0: Release License: If you wish to use Ebud's SF's in any way, you must conform to *his* requirements. Strictly for what I have done: Unlimited rights (including editing and rereleasing) so long as it's non- commercial and adheres to the BIS terms of use. Any derivative work cannot be more restrictive than this with respect to what rights an end user has. Download: V1.1 Armaholic.com Download (Thanks for the space foxhound ) Share this post Link to post Share on other sites
Guest Posted May 15, 2007 That download link doesnt bring me to a location where I can download it, it just brings me to the main page. Or am I overlooking the download button? Share this post Link to post Share on other sites
ColonelSandersLite 0 Posted May 15, 2007 That was my fault entirely . It's fixed now. Share this post Link to post Share on other sites
ColonelSandersLite 0 Posted May 15, 2007 They're Ebud's units, so see here: http://www.flashpoint1985.com/cgi-bin....t=60424 Share this post Link to post Share on other sites
456820 0 Posted May 15, 2007 Wow very nice. First camerons ACU and now Ebuds. Any chance of some other replacements from other people? Good job anyway. Edit - Found something here. Not really a bug or anything but... The BLUFOR Sniper is not replaced where as thee is a Sniper version within the Addon. Is this intentional or just something you've forgotten? Anyway Nice job with this. Any chances of some OPFOR replacements? Share this post Link to post Share on other sites
Lawman1965 0 Posted May 15, 2007 I might be a little thick but I can't get the mod to work. I've tried using the mod switch working along with the FDF Sounds Mod and I have also tried launching using ArmA Launcher with the mod named. It is not replaeing any of the uniforms of any of the characters. Should there be a space after the semi colon and in your installation instructions you say to keep the directory structure - does that mean that the folder "replacement packs" should be in the root directory of my arma installation or should the 4 individual sub-folders be in the main root i.e. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">C:\Program Files\Bohemia Interactive\ArmA\@CSL_EBU_US_SF_WOODLAND_REPLACEMENTS Any help will be appreciated. Rich Share this post Link to post Share on other sites
ColonelSandersLite 0 Posted May 16, 2007 @456820 Since the snipers that come with arma are integrated into regular squads by default, I decided not to replace them. But now that you mention it, I just remembered that there are SF snipers with the spr or whatever. I'll make an update and replace *those guys* with ebuds spec ops sniper model. Cool? @Lawman1965 First, the 3 individual replacement folders (the one with the @ sign in front of them) should be in the arma directory. Second, are you running the 1.07 beta? If so, this line from the beta readme may be relevant. Quote[/b] ]If you need to run ArmA another way, and you still want to run the beta, make sure to start the ArmA.exe from beta subfolder with working directory set to the normal ArmA directory and also with command line option -mod=beta Third, you should have posted your command line in full, but it should look like this if you're just running the fdf sound pack and my mod: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> C:\games\arma\arma.exe -nosplash -mod=FDF_Sounds;@CSL_EBU_US_SF_WOODLAND_REPLACEMENTS There should be a space between switches (-nosplash, -maxmem, -world, whatever) but no space between mods seperated by the semicolon. If you are running the game with the beta, the command line looks like this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">C:\games\arma\beta\arma.exe -nosplash -mod=FDF_Sounds;@CSL_EBU_US_SF_WOODLAND_REPLACEMENTS;beta Share this post Link to post Share on other sites
ColonelSandersLite 0 Posted May 16, 2007 Ok, I've replaced the specops sharpshooter with ebuds sniper model when using the woodland or desert schemes. (this hasn't been uploaded yet) There is not specific sniper model for the CQB guys though, so I want to ask you guys what you would prefer. Leave him the green suit with black armor or potentially use one of the other models for him. Perhaps just use the woodland guy sniper? Perhaps the woodland guy with the black body armor? I will base this decision entirely on what you guys decide. Share this post Link to post Share on other sites
456820 0 Posted May 16, 2007 I personally would use a woodland soldier with Black armor. Reason is simply because a sniper would really be in close quarters with the enemy since they engage targets from a distance so woodland would probably suit best. Share this post Link to post Share on other sites
ColonelSandersLite 0 Posted May 17, 2007 Just 456820? No one else has a preference in that regards? Share this post Link to post Share on other sites
Kenbow 0 Posted May 18, 2007 Great work Sanders on this addon. I like how it can be used on multi-player. Will you eventually make it to where all soldiers (regular and SF) are changed in the Add-On? As it stands now, if you play Evolution with this mod, some soldiers (the SF ones) are in the new camo, but others aren't... like sniper and medic. Share this post Link to post Share on other sites
ColonelSandersLite 0 Posted May 18, 2007 This pack will never replace the regulars. If you keep the regular infantry and spec ops repalcement packs seperate, it allows the end user to take their pick of regulars and spec ops. For example: With the packs I have posted here, you can use one of 3 configurations for your special forces. You can then tack on my 1st infantry division replacements or any other regular infantry only mod you wish and they will interoperate without problems. I feel that this gives you as the end user more customisability options. Share this post Link to post Share on other sites
Kenbow 0 Posted May 18, 2007 This pack will never replace the regulars. Â If you keep the regular infantry and spec ops repalcement packs seperate, it allows the end user to take their pick of regulars and spec ops.For example: With the packs I have posted here, you can use one of 3 configurations for your special forces. Â You can then tack on my 1st infantry division replacements or any other regular infantry only mod you wish and they will interoperate without problems. I feel that this gives you as the end user more customisability options. I see your point and that does make more sense. So I guess my question now is... Can you make a replacment AddOn for Johnny's USMC infantry (wood, desert, mar)?? It would be nice to have real USMC skins for the missions. PS: Great job on this replacement pack of EBUDs, it works flawlessly. Share this post Link to post Share on other sites
mr burns 132 Posted May 18, 2007 Can you make a replacment AddOn for Johnny's USMC infantry (wood, desert, mar)?? DEs MArpat replacement is already done by me, will be released as soon as i feel like writing news again Share this post Link to post Share on other sites
d3dsh33p 0 Posted May 18, 2007 lovin the darksuitted sf guys, now im gonna add the 1st infantry on also thx keep up the good work Share this post Link to post Share on other sites
ColonelSandersLite 0 Posted May 19, 2007 Updated V1.1 See version history for details. Share this post Link to post Share on other sites
mr burns 132 Posted May 19, 2007 Can you make a replacment AddOn for Johnny's USMC infantry (wood, desert, mar)?? Des Marpat replacement is already done by me, will be released as soon as i feel like writing news again Finally got that news finished. Des. Marpat replacement can be found here: http://armed-assault.de/downloa....10.html Sorry for hijacking this thread but i´m way too lazy to start my own Share this post Link to post Share on other sites
Kenbow 0 Posted May 19, 2007 Can you make a replacment AddOn for Johnny's USMC infantry (wood, desert, mar)?? Des Marpat replacement is already done by me, will be released as soon as i feel like writing news again  Finally got that news finished. Des. Marpat replacement can be found here: http://armed-assault.de/downloa....10.html Sorry for hijacking this thread but i´m way too lazy to start my own  This is good news! Nice work. Since you didn't start a new thread, I will. The public will want to know about this. Share this post Link to post Share on other sites
Kenbow 0 Posted May 19, 2007 Can you make a replacment AddOn for Johnny's USMC infantry (wood, desert, mar)?? Des Marpat replacement is already done by me, will be released as soon as i feel like writing news again  Finally got that news finished. Des. Marpat replacement can be found here: http://armed-assault.de/downloa....10.html Sorry for hijacking this thread but i´m way too lazy to start my own  I just tested these out... very nice indead. Great work! I am now using these replacements in all my single and multiplayer misisons. I do have a couple of questions still... 1) Will you be making a Replacement Pack for the Special Forces (SF) soldiers of Johnny's Desert Marpat Marines [Johnny calls them "Force Recon" in his AddOn]? 2) Will you be making a Replacement Pack for the Johnny's Woodland Marpat Marines (regular soldiers and/or SF)? Share this post Link to post Share on other sites
ColonelSandersLite 0 Posted May 20, 2007 Thank you kenbow for creating a thread for Mr Burns replacement pack while I was asleep . Please keep all discussion about said pack in this thread: http://www.flashpoint1985.com/cgi-bin....t=63036 I don't want to sound like some kind of stuck-up prude that wants this thread for his own private stage or something. But, as a user, I find it a pain to find the info you want when it's scattered across 10 different threads. Share this post Link to post Share on other sites
Kenbow 0 Posted May 20, 2007 Thank you kenbow for creating a thread for Mr Burns replacement pack while I was asleep .Please keep all discussion about said pack in this thread: http://www.flashpoint1985.com/cgi-bin....t=63036 I don't want to sound like some kind of stuck-up prude that wants this thread for his own private stage or something. Â But, as a user, I find it a pain to find the info you want when it's scattered across 10 different threads. Hey ColonelSandersLite, Would you be intersted in doing a Johnny's SF (Force Recon) replacement pack just for the SF slots, just like you did for Ebuds soldiers? Share this post Link to post Share on other sites
ColonelSandersLite 0 Posted May 20, 2007 Probably will, since you asked for it. At least pending permission from .jonny. I would probably do a multi option pack like what I did for the recently released opfor infantry. It would let you choose between patterns and such Edit: I just sent him a message, we'll see what he says... Share this post Link to post Share on other sites
bonko the sane 2 Posted May 20, 2007 thank you for the releases im enjoying them a lot. I would only change one thing, in OFP, target shortcut commands had a limit of so many letters in total, dunno about Arma, but maybe in future releases you could shorten the name of your mod folders? anyway, i did shorten your mod folders name as i saw fit. Share this post Link to post Share on other sites
ColonelSandersLite 0 Posted May 20, 2007 That's actually a windows limitation, not arma or ofp. I've hit that limit myself already . Here's something you can do to shorten them even further though : In your arma directory, create a folder called @CSL In that folder create a folder called addons and in that folder create a folder called disabled Put the PBOs from any of my packs in the addons folder you just created. If you want to disable one or more PBOs (especially if 2 of them conflict), move them into the disabled folder. In your shortcut cut, use -mod=@CSL You can actually even put mods from multiple creators in one folder if you like. You can do it like: @AllPurposeMods @DesertMods @WoodlandMods Then create 2 shortcuts, like this: -mod=@AllPurposeMods;@DesertMods -mod=@AllPurposeMods;@WoodlandMods Share this post Link to post Share on other sites