Albert Schweitzer 10 Posted April 18, 2007 I only need this for a camera script so any feasable solution is fine. Unfortunately if I use selectweapon he wont lift it untill he decides to fire. And then he doesnt fool around but shoots right away. if I use an animation he will return to normal after playing it. I need ANY solution to be able to film him for a few seconds before he fires. (same problem as with the googles I guess) Do you know any solution? Share this post Link to post Share on other sites
mr burns 132 Posted April 18, 2007 Make yourself leader of Mr. M136. Make some radiotriggers, 1 for slowing time down, 1 for stopping time, and one for activating camera.sqs You should be able to figure out the rest for yourself Share this post Link to post Share on other sites
Albert Schweitzer 10 Posted April 18, 2007 radiotriggers, let me find out more about this! Albert Out! Share this post Link to post Share on other sites
mr burns 132 Posted April 18, 2007 Paste the following code into an empty .txt file, rename it to mission.sqm and put it in some random named folder. Of course the folder has then to be stored where arma saves your editor mission. And that´s all. Countless hours of photoshoots lay in front of you <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">version=11; class Mission { addOns[]= { "desert" }; addOnsAuto[]= { "desert" }; randomSeed=7280643; class Intel { startWeather=0.100000; forecastWeather=0.300000; year=2007; month=6; day=7; hour=8; }; class Sensors { items=10; class Item0 { position[]={1837.730225,0.239507,3103.837646}; a=0.000000; b=0.000000; activationBy="ALPHA"; repeating=1; age="UNKNOWN"; text="Camera On"; expActiv="player exec ""camera.sqs"""; class Effects { }; }; class Item1 { position[]={1837.730225,0.579733,3097.313721}; a=0.000000; b=0.000000; activationBy="BRAVO"; repeating=1; age="UNKNOWN"; text="Camera Off"; class Effects { }; }; class Item2 { position[]={1837.730225,0.429014,3089.637939}; a=0.000000; b=0.000000; activationBy="CHARLIE"; repeating=1; age="UNKNOWN"; text="Forward 1 Hour"; expActiv="skiptime 1"; class Effects { }; }; class Item3 { position[]={1837.730225,0.567872,3082.730225}; a=0.000000; b=0.000000; activationBy="DELTA"; repeating=1; age="UNKNOWN"; text="Forward 2 Hour"; expActiv="skiptime 2"; class Effects { }; }; class Item4 { position[]={1837.730225,0.294183,3074.671631}; a=0.000000; b=0.000000; activationBy="ECHO"; repeating=1; age="UNKNOWN"; text="4/4 Time"; expActiv="setacctime 1"; class Effects { }; }; class Item5 { position[]={1837.730225,0.422873,3066.613037}; a=0.000000; b=0.000000; activationBy="FOXTROT"; repeating=1; age="UNKNOWN"; text="3/4 Time"; expActiv="setacctime 0.75"; class Effects { }; }; class Item6 { position[]={1837.730225,0.289696,3058.169678}; a=0.000000; b=0.000000; activationBy="GOLF"; repeating=1; age="UNKNOWN"; text="2/4 Time"; expActiv="setacctime 0.50"; class Effects { }; }; class Item7 { position[]={1837.730225,0.310653,3049.727295}; a=0.000000; b=0.000000; activationBy="HOTEL"; repeating=1; age="UNKNOWN"; text="1/4 Time"; expActiv="setacctime 0.25"; class Effects { }; }; class Item8 { position[]={1838.485107,0.642957,3040.431885}; a=0.000000; b=0.000000; activationBy="INDIA"; repeating=1; age="UNKNOWN"; text="Stop Time"; expActiv="setacctime 0.0015"; class Effects { }; }; class Item9 { position[]={2786.180176,15.001170,2552.134766}; a=5000.000000; b=5000.000000; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; expActiv="showCinemaBorder false"; class Effects { }; }; }; }; class Intro { addOns[]= { "desert" }; addOnsAuto[]= { "desert" }; randomSeed=12073475; class Intel { startWeather=0.100000; forecastWeather=0.300000; year=2007; month=6; day=7; hour=8; }; }; class OutroWin { addOns[]= { "desert" }; addOnsAuto[]= { "desert" }; randomSeed=3715075; class Intel { startWeather=0.100000; forecastWeather=0.300000; year=2007; month=6; day=7; hour=8; }; }; class OutroLoose { addOns[]= { "desert" }; addOnsAuto[]= { "desert" }; randomSeed=8350211; class Intel { startWeather=0.100000; forecastWeather=0.300000; year=2007; month=6; day=7; hour=8; }; }; edit: btw. the camera-off function would´nt work in ArmA. Use "V" instead Share this post Link to post Share on other sites
Albert Schweitzer 10 Posted April 18, 2007 is it a Sara mission? Got it working thanks. Shame only that I cant shoot while recording! Share this post Link to post Share on other sites
mr burns 132 Posted April 18, 2007 If you name the folder (camera).sara it will be on sara and missions name will be (camera) edit: allright, hopefully it helps. Share this post Link to post Share on other sites
Op4 BuhBye 0 Posted April 18, 2007 You could just remove all the AIs rockets and use the "DoTarget" command. You may not even have to remove the rockets. Every time I have used this they just look at it until I use Do Fire. Share this post Link to post Share on other sites
speeder 0 Posted April 19, 2007 to remain in the Crouched pos : Loon1 setunitpos "middle" and if he won't stay there use Loon1 setunitpos "middle": disableai "move" Share this post Link to post Share on other sites
Cloughy 0 Posted April 19, 2007 You can use a radio trigger with the unit fire "weapon", command, usuall in cutscenes you can still call the radio. Or script the command if its a cutscene and not a movie. you can get a full list of weapons on the wiki. Cheers GC Share this post Link to post Share on other sites
Albert Schweitzer 10 Posted April 19, 2007 to remain in the Crouched pos : Loon1 setunitpos "middle" and if he won't stay there use Loon1 setunitpos "middle": disableai "move" thank you all. That was a good advice! cheers! Share this post Link to post Share on other sites