Steele 0 Posted March 10, 2008 God damn I hate GI joe! Â @ D@ante yeah the minigun looks fine; bah bah bah bah!!!! Â Share this post Link to post Share on other sites
-ZG-BUZZARD 0 Posted March 10, 2008 5 Â i thought about something like that:http://hushedcasket.com/files/shadowrun-minigun.jpg mounted on the vehicle This would be a great minigunner!!! (Especially taking into account the normally-occurring error of the barrels looking as if they're spinning too slow, although they're really spitting out hundreds of rounds per minute) - This would be great! Also, I wonder if Nephilim is still around? Maybe she can help you with the selection problem? Share this post Link to post Share on other sites
Sennacherib 0 Posted March 10, 2008 I rework the soldier, to make the selections easier. don't worry, i remove only some faces or add others. the uvmapping is changed automatically, so nothing is lost. Quote[/b] ]Also, I wonder if Nephilim is still around? Maybe she can help you with the selection problem? yes, that would be cool. And i would have some questions also about Arma Share this post Link to post Share on other sites
Sennacherib 0 Posted March 12, 2008 some quick news: the soldier is totally reworked, now he has 6 textures (body, helmet, shoes, objects, legs), and the model is optimized, more logical. so that should be easier in oxygen. I'm going also change the missiles launcher on the apc, the current one is not appropriate sorry, yeah, i'm late to release something, but I want to make something great for to have, the less complaints as possible btw, the minigun for the gunship is done; i have begun the uvmapping. Share this post Link to post Share on other sites
-ZG-BUZZARD 0 Posted March 12, 2008 Don't worry D@nte, we definitely want quality addons, so please take your time (though not tooooooo much ) and release it when it's drop-dead gorgeous and rock-solid performing! Share this post Link to post Share on other sites
Steele 0 Posted March 12, 2008 DITO! I agree with BUZZ Â Share this post Link to post Share on other sites
Sennacherib 0 Posted March 13, 2008 thx mates. the modifications are finished. now, I will not change anything that will be the first alpha. because i must finish also some addons for ww2ec, I have a problem with 2 of them Share this post Link to post Share on other sites
Steele 0 Posted March 13, 2008 its abit offtopic but what r the ww2ec addons ur doing, huge ww2 fan here Share this post Link to post Share on other sites
Sennacherib 0 Posted March 14, 2008 buildings and objects. houses, farms, barns, city houses, wrecked car etc etc Share this post Link to post Share on other sites
Steele 0 Posted March 14, 2008 OFF-TOPIC AGAIN Cool for caen? of another map? Share this post Link to post Share on other sites
Sennacherib 0 Posted March 14, 2008 yeah, this is for the caen map. I used pictures of normandy for to make the buildings as accurate as possible. Share this post Link to post Share on other sites
Goth_Burner 0 Posted March 14, 2008 you were also busy w an desert addonpack aren't you? Share this post Link to post Share on other sites
Sennacherib 0 Posted March 14, 2008 yeah, but for the moment, I prefer finish the scifi stuff and the ww2ec stuff before. Share this post Link to post Share on other sites
Sennacherib 0 Posted March 16, 2008 the new missile launcher on the APC: Share this post Link to post Share on other sites
Steele 0 Posted March 16, 2008 yep looks heaps btr mate Share this post Link to post Share on other sites
Sennacherib 0 Posted March 16, 2008 cool now, the last work is the soldier. Share this post Link to post Share on other sites
-ZG-BUZZARD 0 Posted March 17, 2008 Kewl, though I dunno, I don't like MCAR very much, was wondering how you're going to implement missiles without it - or is that thing going to move as if it had tracks, with an APC class model? Looks great though! Share this post Link to post Share on other sites
Sennacherib 0 Posted March 17, 2008 yes, in fact the vehicle has a tank class, so no problems with the missiles launcher And it has 3 crew. I used as example the wheeled tank, from operation frenchpoint. Share this post Link to post Share on other sites
-ZG-BUZZARD 0 Posted March 18, 2008 Which means unlike it should be able to it will turn on a dime - that's always the issue with tank-classed wheeled vehicles I guess... - Unless you give the wheels not an axis but a top connection (like the front wheel of an aircraft landing gear) with full turning radius for all wheels... Â Dunno if it's possible, but that really WOULD be friggin' awesome (no real vehicle has all wheels turning but since this vehicle isn't "real" you could take that liberty... ) Share this post Link to post Share on other sites
Sennacherib 0 Posted March 20, 2008 yeah, sure that could be interesting. but i prefer to keep a certain reality. the soldier reworked (the model is better, and i changed the uvmapping for some pieces): btw: don't watch the black lines and the white lines. I use them as guide for the texturing Share this post Link to post Share on other sites
Steele 0 Posted March 20, 2008 Looking good D@nte, you've really created something unique with these Unicon units! Â Share this post Link to post Share on other sites
Sennacherib 0 Posted March 21, 2008 thx, that was my aim I must say also "thank you" to BIS. because I used, their BISman as a basic model Share this post Link to post Share on other sites
snowballrules 0 Posted March 26, 2008 i have sent my gunship model to you really sorry bout its lateness. Share this post Link to post Share on other sites
Sennacherib 0 Posted March 26, 2008 np mate. I have already a lot of work. a preview of the new gunship, I work currently on the textures. the gun is not visible, because I keep it as a surprise Share this post Link to post Share on other sites
Sennacherib 0 Posted March 27, 2008 the APC-ambulance and the new missiles launcher on the APC: textures are not finished and i'm not happy with the overlay pattern Share this post Link to post Share on other sites