Steele 0 Posted February 4, 2008 CAESLESS: basically the projectile has no brass casing for the propellant, the projectile is encased in a solid propellant block that acts as the casing aswell, so when fired the propellant completly burns away in the barrel to force the projectile out and leaves nothing for the weapon to eject. PENETRATOR ROUND: is usually a Armour Peircing projectile made from extreamely hard metal like "depleted uranium" or Tugsten Carbide and is formed into a very fine point like a needle designed to increase the amount of force upon impact on a hard serface like body armour in order to pass throught the armour while still maintaning asmuch of the initial velosity as possible. bit long winded but hope that helps Share this post Link to post Share on other sites
Sennacherib 0 Posted February 5, 2008 thx a lot, i'm going to add that in the cpp Share this post Link to post Share on other sites
Steele 0 Posted February 5, 2008 no worries! what weapons r u arming your AFV's with? Share this post Link to post Share on other sites
Sennacherib 0 Posted February 5, 2008 classic At missiles, and classic ammos for the main guns. but more powerful. my problem is to match the mrDuck's units which are really heavy armored. that would be great to make mew cpps for his vehicles and weapons. the weapons (of the soldiers) are also too much powerful, and don't have recoil. in fact if i can ask to him. I would want to add a new cpp of his units with mine. the soldier completed (uvmapping for the new elements): the different markings will be done with alpha channels (for the soldier and the ambulance) the new ambulance Share this post Link to post Share on other sites
Sennacherib 0 Posted February 7, 2008 pics from oxygen the soldier and the APC type 2. Share this post Link to post Share on other sites
Sennacherib 0 Posted February 7, 2008 the last pics: the textures are not finished, because for the moment, i want to put them in game before. sharp/soft edges not finished. i'm tired today. Share this post Link to post Share on other sites
Steele 0 Posted February 7, 2008 looking good D@nte, will u make any variations on the base soldier? eg; differences between officer and coms etc? Share this post Link to post Share on other sites
Sennacherib 0 Posted February 7, 2008 yes, i'm going to use some alpha channel for the markings (medic, officer ...) that will be the last job, currently i make the lods for the soldier. Share this post Link to post Share on other sites
Sennacherib 0 Posted February 10, 2008 i want to make a light AT weapon which could be used also with a heavy AT soldier (AT launcher). what do you think about something like that? http://www.milkorusainc.com/ to download the vid, "right click" on view demo and "save target as ..." http://dsc.discovery.com/tv/future-weapons/weapons/zone2/m32/m32.html a little game http://dsc.discovery.com/tv/future-weapons/games/cannon/cannon.html Share this post Link to post Share on other sites
-ZG-BUZZARD 0 Posted February 15, 2008 I remember once having played a demo of one of the "Jagged Alliance" games in which there was a grenade launcher which was a barrel (Like the HK-69) that ended like a mortar with a sort of plate (instead of the short stub), which was set against the soldier's breast and shoulder, the trigger being under the barrel at its front end IIRC (instead of being at the soldier's end as in the HK-69)- could be that it was fictional since I remember there were fictional weapons in it - but it looked cool and would be something different to see - dunno if it's possible but it would look less standard than the MilKor... Anyway, I was just reading about guns and I came across the russian TP-82 Space-carried gun, which looks like triple-barreled pistol-like weapon with two shotgun barrels on top and a rifle barrel below, with a detachable butt that works as a machette... That could be an antique side-arm-type weapon... What do you think? Share this post Link to post Share on other sites
Sennacherib 0 Posted February 15, 2008 hi, in fact the milkor is for a general idea. I like the system used to launch the grenades; but i want also to add a riffle at this weapon. that would be better than to have a handgun. the idea of TP-82 is really interesting, but maybe later. currently i just want to make basic weapons, to match the MrDuck's weapons. btw, some news about the MrDuck's addons? Share this post Link to post Share on other sites
Goth_Burner 0 Posted February 15, 2008 Quote[/b] ]btw, some news about the MrDuck's addons? it comes together with the spacemod Share this post Link to post Share on other sites
Sennacherib 0 Posted February 15, 2008 hey!, that means updates? btw nice units Goth i like very much the shield system for the infantry on the tank Share this post Link to post Share on other sites
Goth_Burner 0 Posted February 16, 2008 updates erm still working at it ur detailed units/vehicles look also verry nice got already some release dates? Share this post Link to post Share on other sites
-ZG-BUZZARD 0 Posted February 16, 2008 hi, in fact the milkor is for a general idea. I like the system used to launch the grenades; but i want also to add a riffle at this weapon. that would be better than to have a handgun. Something like this? Chinese QLZ-87B Grenade Launcher (click for more info): Share this post Link to post Share on other sites
Sennacherib 0 Posted February 16, 2008 yeah, + a cartridge for bullets Share this post Link to post Share on other sites
bennie1983nl 0 Posted February 16, 2008 How about a (even) more advanced version of the XM8? use your fantasy! or a combined version of the XM8 with the rifle out of the Aliens movies. BTW who or what is the enemy? Share this post Link to post Share on other sites
Sennacherib 0 Posted February 17, 2008 the ennemies = MrDuck's soldiers. i'm alone to make all that stuff, so i don't have the time for the moment to create an other faction Share this post Link to post Share on other sites
Goth_Burner 0 Posted February 17, 2008 ahhh come'on im also working alone @ my mod Share this post Link to post Share on other sites
Sennacherib 0 Posted February 17, 2008 yeah, i know, but I have a real life + i work currently also on addons for ww2ec the new gunship (reworked) before: after: Share this post Link to post Share on other sites
R0adki11 3949 Posted February 17, 2008 looking very impressive Share this post Link to post Share on other sites
Sennacherib 0 Posted February 18, 2008 lol thx updates of the textures: Baal heavy tank (old moloch tank) Anath fast tank the weapon FSL15 btw I need some help to create the optic of the weapon. I tried but my alpha channel is always ugly. I don't know how to make correctly this thing Share this post Link to post Share on other sites
Goth_Burner 0 Posted February 18, 2008 nice work when do u release it? Share this post Link to post Share on other sites
Sennacherib 0 Posted February 18, 2008 as soon as the soldiers are done. The lods are finished, i have begun the selections. + I want to add a new APC AA-AT, and the new gunship. and in project: - AT weapons (weapon and launcher) --> high priority - an heavy vehicle which could be; a mobile or static hospital static; AA system mobile or static; and a mobile or static barrack. --> medium priority - trucks --> low priority - a new jet fighter. --> low priority - a static AT weapon --> medium priority Share this post Link to post Share on other sites
snowballrules 0 Posted February 18, 2008 if you want d@nte you can have my fighter if you want saves you having to make a new model just pm me and ill send you the p3d here is the pic of it Share this post Link to post Share on other sites