Sennacherib 0 Posted April 9, 2008 i'm happy that you like it Share this post Link to post Share on other sites
Steele 0 Posted April 10, 2008 Im happy u made it look so cool Share this post Link to post Share on other sites
Sennacherib 0 Posted April 12, 2008 some improvements on the fighter: top wing changed, details added, and the canopy is also different. Share this post Link to post Share on other sites
Sennacherib 0 Posted April 15, 2008 cool i'm going to add some details, and I think that this vehicle will be finished. Someone asked if I would make some recovery vehicles, excepted the ambulance; for the moment, I don't have ideas. so instead I have begun a repair center. btw for the ambulance, should I add a weapon? machinegun? Share this post Link to post Share on other sites
Steele 0 Posted April 15, 2008 Repair Center COOL!! Â As for the Ambo with a weapon I'd say no, plus this would balance it with Mr Ducks Terran ambo too Share this post Link to post Share on other sites
Sennacherib 0 Posted April 15, 2008 well, I wasn't sure for a weapon for the ambulance. now, I'm sure that the ambo won't have a weapon thx for your advice just a previw of the repair center: Share this post Link to post Share on other sites
-ZG-BUZZARD 0 Posted April 15, 2008 Wow, that repair center idea sounds great, D@nte! Hope you make it an independant "object" so that it can be placed like a garage/workshop able to fix any vehicle. I was always disappointed that in OFP the buildings that were supposed to fulfill that role never did (unlike the gas stations that always worked flawlessly). Â Also, nice work on the fighter! Looks Schecksi! Â Btw, could they have an alternative paintjob, like in all-metal finish? Edit: Come think of it, could it be kind of some sort of mobile deployable repair station? Share this post Link to post Share on other sites
Sennacherib 0 Posted April 15, 2008 yeah, this building will be independant; this was my thought to make it useable, not only an eye candy on a map Quote[/b] ] Btw, could they have an alternative paintjob, like in all-metal finish? yeah, sure. in fact i don't want to keep the color scheme used for the other vehicles. Share this post Link to post Share on other sites
Steele 0 Posted April 15, 2008 As usual: NICE WORK!  Here's some practical ideas based on our repairshops on base. 1. A covered area to keep the vehicle out of the weather during repair. 2. Spare parts IE tyer stacks and crates (tyers could just be from 1 of your units) 3. A raised platform to drive the vehicle up on for work on the underside. 4. a couple of diagnostic computer terminals 5. Hazardous chemicals storage shed. 6. A Crane arm for heavy component lifting (engines etc) These are all common things found around our repair bays (with the exception of the diagnostic computers, we arent that hitech   ) Just some food for thought for u Share this post Link to post Share on other sites
-ZG-BUZZARD 0 Posted April 15, 2008 Knowing the issues with object collision of OFP I doubt that doing a drive-on platform WON'T result in said vehicle starting to bounce as if it were on a big air ball... Personally as I said I wouldn't mind seeing a more mobile repair shop, one that would be deployed by a vehicle, and could be repacked onto the vehicle for deployment elsewhere - that would work in OFP, Airwolf Mod have one of their Volkswagen Minibusses as FIA army ambulances set up so that it deploys a working medical tent where soldiers can heal... therefore, a large vehicle deploying a mobile repair station would be cool ( something that would look like it could easily be put together and then later dismantled for transport ) ... Would be cool to have a rather large (larger than any recovery vehicle so far) tracked mobile repair shop deploying vehicle... Share this post Link to post Share on other sites
R0adki11 3949 Posted April 15, 2008 The ultimate deploying vehicle would be an MCV Very C&C but i think it would be pretty cool Oh and the ambulance shouldn't have a weapon as such as its against the Geneva convention, most armoured ambulances only have smoke launchers. Share this post Link to post Share on other sites
-ZG-BUZZARD 0 Posted April 16, 2008 Yeah, I agree, something approaching the MCV would be cool, but I think it should look more like a deployable base rather than something that looks like it's there to construct other things... In any case it should be tracked and massive! Share this post Link to post Share on other sites
Sennacherib 0 Posted April 17, 2008 i didn't know the MCV, so I searched. http://www.cybergooch.com/pages/tibsunarchive/cyv.htm yeah, the idea is excellent, but some scripts would be necessary (to deploy the vehicle). And i'm not a scripter my first idea was something like that: this is from the japanese anime "the third". @steele, yes i'm going to add a crane, maybe 2, and also some objects Quote[/b] ]Hazardous chemicals storage shed. cool idea Share this post Link to post Share on other sites
-ZG-BUZZARD 0 Posted April 17, 2008 Yeah, something with the length and width of the vehicle in focus of the pic you posted D@nte, but with the taller height of the vehicle to the left (the one with the trailer). That should prove to be a nice concept. Alas, I could try to take a pic of the Mobile Command Post (MCP) of the game Enemy Territory: Quake Wars, with a construction arm instead of the missile... I'll try to get a screenie soon... But here's a pic of it... Something like this but amplified in size would be perfect! Share this post Link to post Share on other sites
Steele 0 Posted April 17, 2008 yeah its even in the right color! LOL Share this post Link to post Share on other sites
Sennacherib 0 Posted April 18, 2008 yes, this vehicle is great. I keep some ideas from it; but I don't want to copy. Share this post Link to post Share on other sites
Sennacherib 0 Posted April 22, 2008 sorry, no new stuff. i was really busy with the real life. I have just modified the model of the gunship and change the textures of the body: the next weeks will be calm, the progress in this project will be bigger. Share this post Link to post Share on other sites
Sennacherib 0 Posted April 26, 2008 a new vehicle (which is a part of a new familly of vehicles) this model will be with and without armored plates. I'm going to change the minigun and add a shield for the gunner. the other vehicles will have a turret: 6x6 (no transport) and 8x8 with a transport capacity. Share this post Link to post Share on other sites
-ZG-BUZZARD 0 Posted April 28, 2008 Nice vehicle, D@nte! I always liked 6-wheelers Could it be armed with a large cannon, like those anti-tank wheeled vehicles? That would be best, since it could be configured as a 6-wheeler. But I do like the design. Is the 8-wheeler going to be much different from the previous design? Share this post Link to post Share on other sites
Sennacherib 0 Posted April 28, 2008 about the design. one of the 8x8 wheeler (without the cargo capacity) will be different. it will keep the genral design but different Quote[/b] ] Could it be armed with a large cannon, like those anti-tank wheeled vehicles? in fact, I take the current vehicles (Piranha, Pandur) as exemple. http://www.defesanet.com.br/imagens/defesanet/rv/4x4/foto14.jpg Share this post Link to post Share on other sites
-ZG-BUZZARD 0 Posted April 29, 2008 Nice! Ah, and I hope the gatling gun on the gunship will also be movable (like it's visuals indicate). Dunno if it's no biggie to config, but if you need an example on how a single pilot manages flying AND aiming a turreted weapon, there's, amongst others I guess, the example of Cassandra's what-if chopper, the X-31A Share this post Link to post Share on other sites
Sennacherib 0 Posted April 29, 2008 i have already this addon, "alcyon etc..", i like it. yes, these choppers are good examples. Share this post Link to post Share on other sites
Steele 0 Posted April 30, 2008 Can i suggest if ur making the turrent why not make the main gun off-centre from it (left or right side) to give it a more futuristic design and a point of interest that hasnt been done in OFP before. NOTE"i dont know if this is actually acheivable within the game engine, just a thought" Â Share this post Link to post Share on other sites