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dr_eyeball

Team Status Dialog

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I want this to use it in warfare mission of waco but i don`t get it right , tried everything ,maby i forgot something

it seems youre pm box is full

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Hey everyone,

I am implementing this great feature in my latest ACE mod mission. However, the action menu entry for accessing the dialogue goes away after respawn. has anyone figured a work around for this? Do you think i'm doing something wrong? Do you think maybe it could be a compatability issue with the ACE mod?

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Is ACE coordinates (nnnnnn) readout supported in the newest version?

A suggestion: Allowing this script in a mission makes sure the score is visible regardless of server setting. I for one don't want scores to be shown. Instead I would like to be able to see what the latest relative score was. Would be nice to check who is doing lots of team killing.

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I had a recent query about these topics.

6 digit grid ref's:

Currently there's is no 6 digit grid ref support. (I think there's an updated SPON_Map script which supports 6 digits by now, but I don't know if it's stand-alone.)

If you're creating/porting a mission for an island using 6 digit grid ref's, a short-term solution is to simply disable the grid ref display for now, assuming it's not used elsewhere.

Just add a line to your init.sqf file:

ICE_GridRefCoords = {"xx"}; // substitute function

or modify pos2grid.cpp to return an empty string.

Score column & other columns:

Regarding displaying the score column, there are future plans to create an alternate smaller Team Status dialog with minimal columns and extended group joining options (proper broadcast request/response system, group locking, etc).

Most columns are not required and should be deleted for PvP game-mode support, since some column information (including the grid ref coord's columns) would be considered cheating. It could then be reduced in screen size to make it quite a small dialog. Another option would be to have selectable columns.

In the short-term, you can just edit the TeamStatusDialog.sqf file to display blank scores by changing the TSD9_GetScoreTotal function to something like:

TSD9_GetScoreTotal = {"--"};

Edited by Dr_Eyeball

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I'll update the score thingy as shown, thanks. Regarding the gridref I'm using it elsewhere in my Dominatrix (Domination mod) which is why I'm really interrested in this. I'd like the position column to be optional by mission designer even though some might consider it "cheating". Reason: If we're playing without any kind of player markers, it is still possible to obtain leaders rough position from this dialog instead of making too much noise on already too crowded teamspeak. So still some manual labour involved which is nice.

I did try SPON_Map using 6 digit readouts, but the coordinates I got was way off somehow.

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mmm..

I can't seem to get the team dialog to work properly.. I did everything according to the readme file, but I keep having issues while testing.

Problems:

- Buttons are without text (as in: close, join team, new TL, etc)

- I keep getting errors when I scroll - team status, those errors being: "No entry 'mpmission\__cur_mp.Chernarus\description.ext\ICE_ TeamStatusDialog\TSD9_Col_04_Row_01.ScrollBar' and (in chat) "MISSING STR_TSD9_* STRINGTABLE DATA"

Yes, I'm a noob.. And yes, I have no clue.. Anyone of you have any idea what I might be doing wrong and how to fix it, or is anyone (that knows / uses this) willing to send me a complete and working file? Any help will be greatly appreciated :)

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This version is for Arma 1 only. I have not released a stand alone version for Arma 2, since I'm looking at redoing a better one with improved squad joining and team management by admins.

You can however extract the files from any Arma 2 project on this page though:

http://dev-heaven.net/projects/list_files/ice-devastation

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I thought that might have been the main issue, thanks for the info mate :-)

I'll look into the link you posted, and hopefully I'll find something.. Can't wait for when / if you release one for arma 2!

---------- Post added at 01:55 PM ---------- Previous post was at 01:53 PM ----------

This is what I have been trying, btw:

FOR DESCRIPTION.EXT

//-----------------------------------------------------------------------------

#include "Scripts\TeamStatusDialog\TeamStatusDialog.hpp"

//-----------------------------------------------------------------------------

FOR INIT.SQF

_Action = player addAction [

"Team Status",

"Scripts\TeamStatusDialog\TeamStatusDialog.sqf ",

[

["Page", "Team"], //

"AllowPlayerInvites" //

/*

"HideOpposition", // hide 'opposition' page & button

*/

],

0, false, true, "" ];

FOR STRINGTABLE.CSV (MAIN MISSION FOLDER)

// Team Status Dialog strings:

//Language,English,German

#include "Scripts\TeamStatusDialog\stringtable.csv"

FOR STRINGTABLE.CSV (SCRIPTS FOLDER)

//Language,English,German

//-----------------------------------------------------------------------------

// Team Status Dialog strings:

//-----------------------------------------------------------------------------

STR_TSD9_01,Team Status,Team Status

STR_TSD9_02,Close,Schliessen

STR_TSD9_03,My team,Mein Team

STR_TSD9_04,My group,Meine Gruppe

STR_TSD9_05,Vehicle,Fahrzeug

STR_TSD9_06,Opposition,Gegner

STR_TSD9_07,Team,Team

STR_TSD9_09,Group,Gruppe

STR_TSD9_11,+/-,+/-

STR_TSD9_12,#,#

STR_TSD9_13,Name,Name

STR_TSD9_15,Seat,Platz

STR_TSD9_16,Role,Aufgabe

STR_TSD9_17,Gear,Ausruestung

STR_TSD9_18,Score,Punkte

STR_TSD9_19,Command,Befehl

STR_TSD9_20,Requires,Benoetigt

// Pos=Position

STR_TSD9_21,Pos,Pos

// TL=Team Leader

//STR_TSD9_22,TL Prox,TL Prox

// Prox=Proximity

STR_TSD9_23,My Prox,My Prox

STR_TSD9_24,Target,Ziel

STR_TSD9_25,Actions,Aktionen

STR_TSD9_26,Pvt,Pvt

STR_TSD9_27,Cpl,Cpl

STR_TSD9_28,Sgt,Sgt

STR_TSD9_29,Ltn,Ltn

STR_TSD9_30,Cpt,Cpt

STR_TSD9_31,Mjr,Mjr

STR_TSD9_32,Col,Col

STR_TSD9_33,A.I.,K.I.

STR_TSD9_34,Dead,Tot

STR_TSD9_35,Name unknown,Unbekannt

// "some" describes ammo quantity

STR_TSD9_36,some,some

// "TL" = team leader

STR_TSD9_37,TL,GF

STR_TSD9_38,(My group),(Meine Gruppe)

STR_TSD9_39,Vacant Seats,Freie Sitze

STR_TSD9_40,has left your group,hat deine Gruppe verlassen

STR_TSD9_41,has joined your group,ist deiner Gruppe beigetreten

STR_TSD9_42,Your new Team Leader is,Dein neuer GF ist

STR_TSD9_43,has resigned,hat aufgegeben

STR_TSD9_44,Player,Spieler

STR_TSD9_45,was kicked from the group,wurde aus der Gruppe entfernt

STR_TSD9_46,soldier was removed from group,Soldat wurde aus der Gruppe entfernt

// symbol (+) to indicate column uses combo controls

STR_TSD9_47,+,+

STR_TSD9_48,You are the new Team Leader,Du bist jetzt GF

STR_TSD9_49,has been replaced,wurde abgesetzt

STR_TSD9_50,The Team Leader is no longer an AI player,Der GF ist keine KI mehr

STR_TSD9_51,New group,Neue Gruppe

STR_TSD9_52,Join group,Beitreten

STR_TSD9_53,Go TL,Werde GF

STR_TSD9_54,New TL,Neuer GF

STR_TSD9_55,Remove,Entfernen

STR_TSD9_56,Kick,Kicken

STR_TSD9_57,Recruit,Holen

STR_TSD9_58,Invite,Einladen

// "No", as in "No driver"

STR_TSD9_59,No,Kein

STR_TSD9_60,Passenger,Beifahrer

STR_TSD9_61,was invited into group,wurde eingeladen

STR_TSD9_62,soldier was recruited into group,Soldat wurde aufgenommen

STR_TSD9_63,you have been invited to join group,du wurdest eingeladen

STR_TSD9_64,Collapse all,Keine Details

STR_TSD9_65,Expand all,Alle Details

//-----------------------------------------------------------------------------

Anything I should change?

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