Stavanger 0 Posted November 8, 2008 Mirror updated by ePrison.de Team Status Dialog v1.3 by Dr_Eyeball Regards, Stavanger Share this post Link to post Share on other sites
Sneaker-78- 0 Posted November 9, 2008 I want this to use it in warfare mission of waco but i don`t get it right , tried everything ,maby i forgot something it seems youre pm box is full Share this post Link to post Share on other sites
GeneralCarver 0 Posted January 21, 2009 Hey everyone, I am implementing this great feature in my latest ACE mod mission. However, the action menu entry for accessing the dialogue goes away after respawn. has anyone figured a work around for this? Do you think i'm doing something wrong? Do you think maybe it could be a compatability issue with the ACE mod? Share this post Link to post Share on other sites
CarlGustaffa 4 Posted January 22, 2009 Is ACE coordinates (nnnnnn) readout supported in the newest version? A suggestion: Allowing this script in a mission makes sure the score is visible regardless of server setting. I for one don't want scores to be shown. Instead I would like to be able to see what the latest relative score was. Would be nice to check who is doing lots of team killing. Share this post Link to post Share on other sites
dr_eyeball 16 Posted January 23, 2009 (edited) I had a recent query about these topics. 6 digit grid ref's: Currently there's is no 6 digit grid ref support. (I think there's an updated SPON_Map script which supports 6 digits by now, but I don't know if it's stand-alone.) If you're creating/porting a mission for an island using 6 digit grid ref's, a short-term solution is to simply disable the grid ref display for now, assuming it's not used elsewhere. Just add a line to your init.sqf file: ICE_GridRefCoords = {"xx"}; // substitute function or modify pos2grid.cpp to return an empty string. Score column & other columns: Regarding displaying the score column, there are future plans to create an alternate smaller Team Status dialog with minimal columns and extended group joining options (proper broadcast request/response system, group locking, etc). Most columns are not required and should be deleted for PvP game-mode support, since some column information (including the grid ref coord's columns) would be considered cheating. It could then be reduced in screen size to make it quite a small dialog. Another option would be to have selectable columns. In the short-term, you can just edit the TeamStatusDialog.sqf file to display blank scores by changing the TSD9_GetScoreTotal function to something like: TSD9_GetScoreTotal = {"--"}; Edited April 17, 2009 by Dr_Eyeball Share this post Link to post Share on other sites
CarlGustaffa 4 Posted January 24, 2009 I'll update the score thingy as shown, thanks. Regarding the gridref I'm using it elsewhere in my Dominatrix (Domination mod) which is why I'm really interrested in this. I'd like the position column to be optional by mission designer even though some might consider it "cheating". Reason: If we're playing without any kind of player markers, it is still possible to obtain leaders rough position from this dialog instead of making too much noise on already too crowded teamspeak. So still some manual labour involved which is nice. I did try SPON_Map using 6 digit readouts, but the coordinates I got was way off somehow. Share this post Link to post Share on other sites
Flightster 10 Posted September 7, 2009 mmm.. I can't seem to get the team dialog to work properly.. I did everything according to the readme file, but I keep having issues while testing. Problems: - Buttons are without text (as in: close, join team, new TL, etc) - I keep getting errors when I scroll - team status, those errors being: "No entry 'mpmission\__cur_mp.Chernarus\description.ext\ICE_ TeamStatusDialog\TSD9_Col_04_Row_01.ScrollBar' and (in chat) "MISSING STR_TSD9_* STRINGTABLE DATA" Yes, I'm a noob.. And yes, I have no clue.. Anyone of you have any idea what I might be doing wrong and how to fix it, or is anyone (that knows / uses this) willing to send me a complete and working file? Any help will be greatly appreciated :) Share this post Link to post Share on other sites
dr_eyeball 16 Posted September 7, 2009 This version is for Arma 1 only. I have not released a stand alone version for Arma 2, since I'm looking at redoing a better one with improved squad joining and team management by admins. You can however extract the files from any Arma 2 project on this page though: http://dev-heaven.net/projects/list_files/ice-devastation Share this post Link to post Share on other sites
Flightster 10 Posted September 7, 2009 I thought that might have been the main issue, thanks for the info mate :-) I'll look into the link you posted, and hopefully I'll find something.. Can't wait for when / if you release one for arma 2! ---------- Post added at 01:55 PM ---------- Previous post was at 01:53 PM ---------- This is what I have been trying, btw: FOR DESCRIPTION.EXT//----------------------------------------------------------------------------- #include "Scripts\TeamStatusDialog\TeamStatusDialog.hpp" //----------------------------------------------------------------------------- FOR INIT.SQF _Action = player addAction [ "Team Status", "Scripts\TeamStatusDialog\TeamStatusDialog.sqf ", [ ["Page", "Team"], // "AllowPlayerInvites" // /* "HideOpposition", // hide 'opposition' page & button */ ], 0, false, true, "" ]; FOR STRINGTABLE.CSV (MAIN MISSION FOLDER) // Team Status Dialog strings: //Language,English,German #include "Scripts\TeamStatusDialog\stringtable.csv" FOR STRINGTABLE.CSV (SCRIPTS FOLDER) //Language,English,German //----------------------------------------------------------------------------- // Team Status Dialog strings: //----------------------------------------------------------------------------- STR_TSD9_01,Team Status,Team Status STR_TSD9_02,Close,Schliessen STR_TSD9_03,My team,Mein Team STR_TSD9_04,My group,Meine Gruppe STR_TSD9_05,Vehicle,Fahrzeug STR_TSD9_06,Opposition,Gegner STR_TSD9_07,Team,Team STR_TSD9_09,Group,Gruppe STR_TSD9_11,+/-,+/- STR_TSD9_12,#,# STR_TSD9_13,Name,Name STR_TSD9_15,Seat,Platz STR_TSD9_16,Role,Aufgabe STR_TSD9_17,Gear,Ausruestung STR_TSD9_18,Score,Punkte STR_TSD9_19,Command,Befehl STR_TSD9_20,Requires,Benoetigt // Pos=Position STR_TSD9_21,Pos,Pos // TL=Team Leader //STR_TSD9_22,TL Prox,TL Prox // Prox=Proximity STR_TSD9_23,My Prox,My Prox STR_TSD9_24,Target,Ziel STR_TSD9_25,Actions,Aktionen STR_TSD9_26,Pvt,Pvt STR_TSD9_27,Cpl,Cpl STR_TSD9_28,Sgt,Sgt STR_TSD9_29,Ltn,Ltn STR_TSD9_30,Cpt,Cpt STR_TSD9_31,Mjr,Mjr STR_TSD9_32,Col,Col STR_TSD9_33,A.I.,K.I. STR_TSD9_34,Dead,Tot STR_TSD9_35,Name unknown,Unbekannt // "some" describes ammo quantity STR_TSD9_36,some,some // "TL" = team leader STR_TSD9_37,TL,GF STR_TSD9_38,(My group),(Meine Gruppe) STR_TSD9_39,Vacant Seats,Freie Sitze STR_TSD9_40,has left your group,hat deine Gruppe verlassen STR_TSD9_41,has joined your group,ist deiner Gruppe beigetreten STR_TSD9_42,Your new Team Leader is,Dein neuer GF ist STR_TSD9_43,has resigned,hat aufgegeben STR_TSD9_44,Player,Spieler STR_TSD9_45,was kicked from the group,wurde aus der Gruppe entfernt STR_TSD9_46,soldier was removed from group,Soldat wurde aus der Gruppe entfernt // symbol (+) to indicate column uses combo controls STR_TSD9_47,+,+ STR_TSD9_48,You are the new Team Leader,Du bist jetzt GF STR_TSD9_49,has been replaced,wurde abgesetzt STR_TSD9_50,The Team Leader is no longer an AI player,Der GF ist keine KI mehr STR_TSD9_51,New group,Neue Gruppe STR_TSD9_52,Join group,Beitreten STR_TSD9_53,Go TL,Werde GF STR_TSD9_54,New TL,Neuer GF STR_TSD9_55,Remove,Entfernen STR_TSD9_56,Kick,Kicken STR_TSD9_57,Recruit,Holen STR_TSD9_58,Invite,Einladen // "No", as in "No driver" STR_TSD9_59,No,Kein STR_TSD9_60,Passenger,Beifahrer STR_TSD9_61,was invited into group,wurde eingeladen STR_TSD9_62,soldier was recruited into group,Soldat wurde aufgenommen STR_TSD9_63,you have been invited to join group,du wurdest eingeladen STR_TSD9_64,Collapse all,Keine Details STR_TSD9_65,Expand all,Alle Details //----------------------------------------------------------------------------- Anything I should change? Share this post Link to post Share on other sites